using UnityEngine; using UnityEngine.UI; public class NewBehaviourScript1 : MonoBehaviour { public Toggle scaleControl; public Slider widthSlider; public Slider longSlider; public InputField widthInput; public InputField longInput; private void Awake() { float scale=0; scaleControl.onValueChanged.AddListener(value => { if (value) { scale = widthSlider.value / longSlider.value; } }); widthSlider.onValueChanged.AddListener(value=> { if (scaleControl.isOn) { longSlider.value = value / scale; } widthInput.text = value.ToString(); }); longSlider.onValueChanged.AddListener(value => { if (scaleControl.isOn) { widthSlider.value = scale * value; } longInput.text = value.ToString(); }); widthInput.onEndEdit.AddListener(value=> { widthSlider.value = int.Parse(value); }); longInput.onEndEdit.AddListener(value => { longSlider.value = int.Parse(value); }); } }
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