Andorid 自定义View 仿大众点评 星星评分控件

在这里插入图片描述
话不多说 直接上代码 这里采用的是自定View

public class RatingBar extends View {
    
    
    // 正常、半个和选中的星星
    private Bitmap mStarNormal, mStarHalf, mStarSelected;
    //星星的总数
    private int mStartTotalNumber = 5;
    //选中的星星个数
    private float mSelectedNumber;
    // 星星之间的间距
    private int mStartDistance;
    // 是否画满
    private Status mStatus = Status.FULL;
    // 星星的宽高
    private float mStarWidth;
    private float mStarHeight;
    // 星星选择变化的回调
    private OnStarChangeListener mOnStarChangeListener;
    // 是不是要画满,默认不画半个的
    private boolean isFull;
    // 画笔
    private Paint mPaint = new Paint();
    // 用于判断是绘制半个,还是全部
    private enum Status {
    
    
        FULL, HALF
    }
    public void setOnStarChangeListener(OnStarChangeListener OnStarChangeListener) {
    
    
        this.mOnStarChangeListener = OnStarChangeListener;
    }
    public RatingBar(Context context) {
    
    
        this(context, null);
    }

    public RatingBar(Context context, @Nullable AttributeSet attrs) {
    
    
        this(context, attrs, 0);
    }

    public RatingBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
    
    
        super(context, attrs, defStyleAttr);
        TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.RatingBar);

        // 未选中的图片资源
        int starNormalId = array.getResourceId(R.styleable.RatingBar_starEmptyRes, 0);
        if (starNormalId == 0) {
    
    
            throw new IllegalArgumentException("请设置属性 starNormal");
        }
        mStarNormal = BitmapFactory.decodeResource(getResources(), starNormalId);
        // 选中一半的图片资源
        int starHalfId = array.getResourceId(R.styleable.RatingBar_starHalfRes, 0);
        if (starHalfId != 0) {
    
    
            mStarHalf = BitmapFactory.decodeResource(getResources(), starHalfId);
        }
        // 选中全部的图片资源
        int starSelectedId = array.getResourceId(R.styleable.RatingBar_starSelectedRes, 0);
        if (starSelectedId == 0) {
    
    
            throw new IllegalArgumentException("请设置属性 starSelected");
        }
        mStarSelected = BitmapFactory.decodeResource(getResources(), starSelectedId);
        // 如果没设置一半的图片资源,就用全部的代替
        if (starHalfId == 0) {
    
    
            mStarHalf = mStarSelected;
        }

        mStartTotalNumber = array.getInt(R.styleable.RatingBar_startTotalNumber, mStartTotalNumber);
        mSelectedNumber = array.getFloat(R.styleable.RatingBar_selectedNumber, mSelectedNumber);
        mStartDistance = (int) array.getDimension(R.styleable.RatingBar_starDistance, 0);
        mStarWidth = array.getDimension(R.styleable.RatingBar_starWidth, 0);
        mStarHeight = array.getDimension(R.styleable.RatingBar_starHeight, 0);
        isFull = array.getBoolean(R.styleable.RatingBar_starIsFull, true);
        array.recycle();

        // 如有指定宽高,获取最大值 去改变星星的大小(星星是正方形)
        int starWidth = (int) Math.max(mStarWidth, mStarHeight);
        if (starWidth > 0) {
    
    
            mStarNormal = resetBitmap(mStarNormal, starWidth);
            mStarSelected = resetBitmap(mStarSelected, starWidth);
            mStarHalf = resetBitmap(mStarHalf, starWidth);
        }
        // 计算一半还是全部(小数部分小于等于0.5就只是显示一半)
        if (!isFull) {
    
    
            int num = (int) mSelectedNumber;
            if (mSelectedNumber <= (num + 0.5f)) {
    
    
                mStatus = Status.HALF;
            }
        }
    }

    /**
     * 设置全部选中的图片
     *
     * @param bitmap
     */
    public void allImage(Bitmap bitmap) {
    
    
        mStarSelected = bitmap;
        int starWidth = (int) Math.max(mStarWidth, mStarHeight);
        if (starWidth > 0) {
    
    
            mStarNormal = resetBitmap(mStarNormal, starWidth);
            mStarSelected = resetBitmap(mStarSelected, starWidth);
            mStarHalf = resetBitmap(mStarHalf, starWidth);
        }
        invalidate();
    }

    /**
     * 设置选中一半的图片
     *
     * @param bitmap
     */
    public void mStarHalf(Bitmap bitmap) {
    
    
        mStarHalf = bitmap;
        int starWidth = (int) Math.max(mStarWidth, mStarHeight);
        if (starWidth > 0) {
    
    
            mStarNormal = resetBitmap(mStarNormal, starWidth);
            mStarSelected = resetBitmap(mStarSelected, starWidth);
            mStarHalf = resetBitmap(mStarHalf, starWidth);
        }
        invalidate();
    }

    /**
     * 如果用户设置了图片的宽高,就重新设置图片
     */
    public Bitmap resetBitmap(Bitmap bitMap, int startWidth) {
    
    
        // 得到新的图片
        return Bitmap.createScaledBitmap(bitMap, startWidth, startWidth, true);
    }

    /**
     * 设置选中星星的数量
     */
    public void setSelectedNumber(int selectedNumber) {
    
    
        if (selectedNumber >= 0 && selectedNumber <= mStartTotalNumber) {
    
    
            this.mSelectedNumber = selectedNumber;
            invalidate();
        }
    }

    /**
     * 设置星星的总数量
     */
    public void setStartTotalNumber(int startTotalNumber) {
    
    
        if (startTotalNumber > 0) {
    
    
            this.mStartTotalNumber = startTotalNumber;
            invalidate();
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    
    
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        // 用正常的一个星星图片去测量高
        int height = getPaddingTop() + getPaddingBottom() + mStarNormal.getHeight();
        // 宽 = 星星的宽度*总数 + 星星的间距*(总数-1) +padding
        int width = getPaddingLeft() + getPaddingRight() + mStarNormal.getWidth() * mStartTotalNumber + mStartDistance * (mStartTotalNumber - 1);
        setMeasuredDimension(width, height);
    }

    @Override
    protected void onDraw(Canvas canvas) {
    
    
        // 循环绘制
        for (int i = 0; i < mStartTotalNumber; i++) {
    
    
            float left = getPaddingLeft();
            // 从第二个星星开始,给它设置星星的间距
            if (i > 0) {
    
    
                left = getPaddingLeft() + i * (mStarNormal.getWidth() + mStartDistance);
            }
            float top = getPaddingTop();
            // 绘制选中的星星
            if (i < mSelectedNumber) {
    
    
                // 比当前选中的数量小
                if (i < mSelectedNumber - 1) {
    
    
                    canvas.drawBitmap(mStarSelected, left, top, mPaint);
                } else {
    
    
                    // 在这里判断是不是要绘制满的
                    if (mStatus == Status.FULL) {
    
    
                        canvas.drawBitmap(mStarSelected, left, top, mPaint);
                    } else {
    
    
                        canvas.drawBitmap(mStarHalf, left, top, mPaint);
                    }
                }
            } else {
    
    
                // 绘制正常的星星
                canvas.drawBitmap(mStarNormal, left, top, mPaint);
            }
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
    
    
        switch (event.getAction()) {
    
    
            //减少绘制
            case MotionEvent.ACTION_MOVE:
                // 获取用户触摸的x位置
                float x = event.getX();
                // 一个星星占的宽度
                int startWidth = getWidth() / mStartTotalNumber;
                // 计算用户触摸星星的位置
                int position = (int) (x / startWidth + 1);
                if (position < 0) {
    
    
                    position = 0;
                }
                if (position > mStartTotalNumber) {
    
    
                    position = mStartTotalNumber;
                }
                // 计算绘制的星星是不是满的
                float result = x - startWidth * (position - 1);
                Status status;
                // 结果大于一半就是满的
                if (result > startWidth * 0.5f) {
    
    
                    // 满的
                    status = Status.FULL;
                } else {
    
    
                    // 一半的
                    status = Status.HALF;
                }
                if (isFull) {
    
    
                    status = Status.FULL;
                }
                //减少绘制
                if (mSelectedNumber != position || status != mStatus) {
    
    
                    mSelectedNumber = position;
                    mStatus = status;
                    invalidate();
                    if (mOnStarChangeListener != null) {
    
    
                        position = (int) (mSelectedNumber - 1);
                        // 选中的数量:满的就回调(1.0这种),一半就(0.5这种)
                        float selectedNumber = status == Status.FULL ? mSelectedNumber
                                : (mSelectedNumber - 0.5f);
                        mOnStarChangeListener.OnStarChanged(selectedNumber,
                                position < 0 ? 0 : position);
                    }
                }
                break;
        }
        return true;
    }

    //  回调监听(选中的数量,位置)
    public interface OnStarChangeListener {
    
    
        void OnStarChanged(float selectedNumber, int position);
    }
}

自定义属性

 <declare-styleable name="RatingBar">
        <!--未选中-->
        <attr name="starEmptyRes" format="reference" />
        <!--选中半个-->
        <attr name="starHalfRes" format="reference" />
        <!--选中全部-->
        <attr name="starSelectedRes" format="reference" />
        <!--星星的总数-->
        <attr name="startTotalNumber" format="integer" />
        <!--默认选中的数量 -->
        <attr name="selectedNumber" format="float" />
        <!--星星的间距-->
        <attr name="starDistance" format="dimension" />
        <!--星星的宽度-->
        <attr name="starWidth" format="dimension" />
        <!--星星的高度-->
        <attr name="starHeight" format="dimension" />
        <!--是不是只画整个星星,不画半个-->
        <attr name="starIsFull" format="boolean" />
    </declare-styleable>

xml 配置

 <com.demo.mvp_demo.ui.shop.RatingBar
        android:id="@+id/rb"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_gravity="center"
        app:starHeight="30dp"
        app:starWidth="30dp"
        app:selectedNumber="0.0"
        app:starDistance="15dp"
        app:starEmptyRes="@drawable/no"
        app:starHalfRes="@drawable/twoban"
        app:starIsFull="false"
        app:starSelectedRes="@drawable/two" />

在activity里 rb指的是 RatingBar rb;
在这里插入图片描述
大概就是这个样子 具体的需求 需要根据UI提供图来.

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转载自blog.csdn.net/weixin_43841463/article/details/114254023