Please explain what is an interface in Go language?

interface

In the Go language, an interface is a type that defines the behavior specification of an object. An interface defines a collection of methods, but no concrete implementation. It describes the methods an object should have and provides a way to achieve polymorphism and code reuse.

Interface has the following characteristics in Go language:

  1. Interface definition: The interface is typedefined by keywords, and the interface name generally starts with a capital letter, and is usually named with a descriptive noun. An interface defines a set of method signatures, but no concrete implementation code.

  2. Method collection: The method collection in the interface is a group of abstract methods, which only have method signatures and no specific implementation code. A method signature consists of the method's name, input parameters, and return value.

  3. Interface implementation: Any type in Go language can implement one or more interfaces, as long as the type defines all the methods defined in the interface. Interface implementation is implicit, there is no need to explicitly declare that a type implements an interface.

  4. Interface type: An interface itself is a type that can be used to declare variables, function parameters, or function return values. Interface type variables can hold objects of concrete types that implement the interface.

  5. Polymorphism: Through the interface, the characteristics of polymorphism can be realized. Even if you don't know the type of the specific object, you can call the method defined in the interface through the interface type variable.

Interfaces are widely used in the Go language, which provides a concise and flexible way to design and implement code. Through the interface, you can define a set of common methods, so that objects of different types can be processed and operated in a consistent manner. The use of interfaces can improve the scalability, maintainability and testability of the code, making the code more flexible and adaptable to changes.

code example

Here is a simple code example demonstrating the definition, implementation and use of the interface:

package main

import "fmt"

// 定义一个接口
type Shape interface {
    
    
	Area() float64
	Perimeter() float64
}

// 定义一个矩形结构体,实现了Shape接口
type Rectangle struct {
    
    
	Width  float64
	Height float64
}

// 矩形的Area方法实现
func (r Rectangle) Area() float64 {
    
    
	return r.Width * r.Height
}

// 矩形的Perimeter方法实现
func (r Rectangle) Perimeter() float64 {
    
    
	return 2 * (r.Width + r.Height)
}

// 定义一个圆形结构体,实现了Shape接口
type Circle struct {
    
    
	Radius float64
}

// 圆形的Area方法实现
func (c Circle) Area() float64 {
    
    
	return 3.14 * c.Radius * c.Radius
}

// 圆形的Perimeter方法实现
func (c Circle) Perimeter() float64 {
    
    
	return 2 * 3.14 * c.Radius
}

// 打印形状的面积和周长
func PrintShapeInfo(s Shape) {
    
    
	fmt.Printf("Area: %.2f\n", s.Area())
	fmt.Printf("Perimeter: %.2f\n", s.Perimeter())
}

func main() {
    
    
	rect := Rectangle{
    
    Width: 5, Height: 3}
	circle := Circle{
    
    Radius: 2.5}

	PrintShapeInfo(rect)
	PrintShapeInfo(circle)
}

In the above code, an Shapeinterface is first defined, which contains two methods: Area()and Perimeter(). RectangleNext, a rectangular structure and a circular structure are defined Circle, which respectively implement Shapethe methods in the interface.

In mainthe function, we create a rectangle object rectand a circle object circle, and then call PrintShapeInfothe function separately, passing these two objects as parameters. PrintShapeInfoThe function receives a Shapetype parameter, which can accept any Shapeobject that implements the interface.

Through the use of the interface, we can PrintShapeInfouniformly print the area and perimeter of rectangles and circles in the function without caring about the specific object type. This demonstrates the polymorphism and flexibility of interfaces.

Running the above code, the output is:

Area: 15.00
Perimeter: 16.00
Area: 19.63
Perimeter: 15.70

It can be seen that through interfaces, we can treat different objects as the same type and operate on them in the same way, realizing code reuse and extension.

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Origin blog.csdn.net/a772304419/article/details/131136887