Teenagers, summer school program these days?

 

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Teenagers, summer is coming, how to arrange this summer, learn the programming language it, not much read, this summer the most Readings two very Well!

1, Scratch 3.0 Children's programming fun lesson

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    • Full-color printing, 40 a variety of projects, two complete games case
    • Learning by doing, hands-on learning to master Scratch 3.0 creative and programming, provides code and download material
    • Facilitate parent-child interaction and self-study

Editor's Choice:

● Starting from children's cognitive and learning concept, a good first step to help readers step children to learn programming.

● adhere to the method of learning by doing. To demonstrate the usage of the building blocks and skills through numerous examples of actual projects.

● Content designed unique project selection, in line with laws of learning readers.

● by "think about it, try" section to encourage readers to reflect on and try to enhance learning.

● provide a complete code and download material, easy reference study.

The book for Primary and Secondary Schools Teachers or teacher training institutions, parents guide their children learn to read reference Scratch, is also very suitable for primary school or junior high school students self-study, but also as an extracurricular training materials.

2, Scratch 3.0 Children's Games Fun Programming

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The book by paragraph 15 fun mini-games and applets, progressive approach to introduce the reader Scratch 3.0 programming skills as well as basic thinking and methods of programming.

This book takes the reader know Scratch 3.0, to understand the basic concepts of programming in Scratch 3.0 is used, and then follow the beginner, intermediate and advanced three levels of difficulty, details of the development process 15 of the fun of the game. The appendix gives a list and description of 3.0 commonly used programming building blocks of Scratch, convenience of the reader refer to it when needed.

Programming Recommended

● "learning by doing" approach and philosophy, entertaining.

● focus on the introduction and bedding basics, thinking training program.

● Select Note representative and interesting game, to distinguish between different levels of difficulty.

● Use the "tips" and special knowledge sector, emphasizing the important and difficult.

● provides sample code and programming download material, self facilitate children.

3, Python programming without a teacher - professional programmers to develop

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    • AIU kindle e-book programming class best seller, many five-star praise
    • Hundreds of thousands of readers validated conscience entry books, the selection of products to help you save time

本书每章采用“要点介绍+示例代码+术语总结+挑战练习”的模式,细化介绍编程入门所需的各个知识点。本书中一章所涵盖的许多主题可能都可以独立成书。但作者的目标并不是要读者了解到每个主题的所有细节,而是提供一份指引,一个编程职业发展所需要的所有技能的导览。

笨办法系列:

初学者学习笨办法系列的书是需要顺序的,如果读完Python的同学就可以看下一本《“笨办法”学C语言》了。

1、“笨办法”学Python 3

作者:[美] 泽德 A. 肖(Zed A. Shaw)
译者:王巍巍

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在本书中,你将通过完成52个精心设计的习题来学会Python语言。阅读这些习题,照着录入代码(不要复制和粘贴!),修正自己的错误,观察程序的运行。在这个过程中,你将学会计算机的工作原理,知道怎样的程序才算是好程序,以及如何读、写和思考代码。作者还提供了5个多小时的视频,教你如何破坏、修正和调试代码,整个过程就像一边做题一边直播一样。一开始会很难,但很快你就会上手,并且会感觉很棒!

本书适合以下人群阅读

● 零编程经验的初学者

● 了解一两门编程语言的初级人员

● 多年未写过代码的转岗专业人员

● 有丰富的编程经验,想通过快速、简单的速成课程了解Python 3的专业人员
内容简介

2、“笨办法”学C语言

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这本书的目标是让读者掌握足够的C语言技能,从而可以自己用C语言编写程序或者修改别人的C语言代码,成为一名的程序员。但这并不完全是一本讲C语言编程的书,书中还重点介绍防御性编程。本书以习题的方式引导读者一步一步学习编程,结构非常简单,共包括52个习题,每一个习题都重点讲解一个重要的主题,多数是以代码开始,然后解释代码的编写,再运行并测试程序,给出附加任务。此外,每个习题都配套教学视频。

This book is written for readers learned programming language, this book is fun, easy, and explain the unique way for readers to understand the basics of C and C programming language in many common defects, slowly enhance their technical capacity At the same time, in-depth understanding of how to destroy the program, and how to make the code more secure.

3, "awkward" to learn Ruby (3rd Edition)

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Ruby book is an introductory book is "" awkward "Learning Python" companion. This book is suitable for computer not know much, did not learn programming, but for readers interested in learning to use the program. This book exercises to guide readers step by step way to learn programming, from simple print has been referred to the full realization of the project, so that beginners start with basic programming skills, experience the basic process of software development.
  The book structure is very simple, comprising a total of 52 exercises, 26 covering the input / output variables and functions relating to three additional 26 covers some of the more advanced topics, such as condition determination cycle, classes and objects, code testing and realization of the project. Each chapter is basically the same format, code-exercises begin, follow the instructions to write code, run and check the results, and then do the consolidation exercise.

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Origin blog.csdn.net/epubit17/article/details/93890705