iOS13 ,xcode11新建项目真机运行出现黑屏及新出现的SceneDelegate的作用

iOS13之后,xcode 11新建项目,大家会发现项目中多出了SceneDelegate这个类,而且新建项目之后,在模拟器上运行没问题,真机上低于iOS13系统的手机就会出现黑屏(解决方法就是在AppDelegate.h中按照以前的方法添加一个UIWindow *window的属性即可,因为iOS13以下根本没有UIScene这一层),而后看了代码发现,

image.png


AppDelegate.h中少了@property (strong, nonatomic) UIWindow * window;

image.png

,
AppDelegate.m中也少了一些生命周期方法

image.png


反观之SceneDelegate中,window被放在了SceneDelegate.h中,而一些生命周期跑到了SceneDelegate.m中

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#import "SceneDelegate.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end

查了资料,看了看Apple的文档才知道,原来生命周期与window跑到了UIScene去管理了,它的出现是为了iPadOS的多进程准备的(可以同时开启多个相同App),现在的逻辑是用Appdelegate管理单个或多个UIScene,一个UIScene管理单个或多个UIWindow。



 

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转载自blog.csdn.net/qq_29680975/article/details/103287553