Kinect的Kinect Manager脚本简介

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Sensor Height How high above the ground is the sensor, in meters. (传感器离地面有多高,单位是米)
Sensor Angle Kinect elevation angle (in degrees). May be positive or negative.(Kinect仰角(度数)。可能是积极的,也可能是消极的。)
Auto Height Angle Whether to automatically set the sensor height and angle. The user must stay in front of the sensor, in order the automatic detection to work. (是否自动设置传感器高度和角度。用户必须站在传感器的前面,以便自动检测工作。)
Compute User Map Whether and how to utilize the user and depth images.(是否以及如何利用用户和深度图像。)
Compute Color Map Whether to utilize the color camera image(是否使用彩色相机图像)
Compute Infrared Map Whether to utilize the IR camera image.(是否使用红外相机图像。)
Display User Map Whether to display the user map on the screen.(是否在屏幕上显示用户地图。)
Display Color Map Whether to display the color camera image on the screen.(是否在屏幕上显示彩色摄像机图像。)
Display Skeleton Lines Whether to display skeleton lines over the the user map.(是否在用户映射上显示骨架线。)
Display Maps Width Percent Depth and color image width on the screen, as percent of the screen width. The image height is calculated depending on the width.(深度和彩色图像在屏幕上的宽度,作为屏幕宽度的百分比。图像的高度根据宽度计算。)
Use Multi Source Reader Whether to use the multi-source reader, if one is available (K2-only feature).(是否使用多源阅读器(如果有的话)(只有k2功能)。)
Min User Distance Minimum distance to a user, in order to be considered for skeleton data processing.(与用户的最小距离,以便考虑骨架数据处理。)
Max User Distance Maximum distance to a user, in order to be considered for skeleton data processing. Value of 0 means no maximum distance limitation.(到用户的最大距离,以便考虑骨架数据处理。值0表示没有最大距离限制。)
Max Left Right Distance Maximum left or right distance to a user, in order to be considered for skeleton data processing. Value of 0 means no left/right distance limitation.(到用户的最大左或右距离,以便考虑骨架数据处理。值0表示没有左右距离限制。)
Max Tracked Users Maximum number of users, which may be tracked simultaneously.(最大用户数,可以同时跟踪。)
Show Tracked Users Only Whether to display the tracked users within the allowed distance only, or all users (higher fps).(是否只显示在允许的距离内跟踪的用户,还是显示所有用户(更高的fps)。)
User Detection Order How to assign users to player indices - by order of appearance, distance or left-to-right.(如何分配用户到播放器索引-按顺序的外观,距离或左到右。)
Ignore Inferred Joints Whether to utilize only the really tracked joints (and ignore the inferred ones) or not.(是否只使用真正跟踪的节点(忽略推断的节点)。)
Ignore Z-Coordinates Whether to ignore the Z-coordinates of the joints (i.e. to use them in 2D-scenes) or not.(是否忽略关节的z坐标(即在2d场景中使用它们)。)
Late Update Avatars Whether to update the AvatarControllers in LateUpdate(), instead of in Update(). Needed for Mecanim animation blending.(是否在LateUpdate()中而不是在update()中更新AvatarControllers。需要为Mecanim动画混合)
Skip Remote Avatars Whether to skip the remote avatar controllers in multiplayer games.(多人游戏中是否跳过远程化身控制器。)
Smoothing Set of joint smoothing parameters.(关节平滑参数集。)
Use Bone Orientation Constraints Whether to apply the bone orientation constraints.(是否应用骨定向约束。)
Estimate Joint Velocities Whether to estimate the body joints velocities.(是否估算人体关节速度。)
Velocity Smoothing Set of joint velocity smoothing parameters.(关节速度平滑参数集。)
Allow Turn-Arounds Whether to allow detection of body turn-arounds or not.(是否允许检测身体转向。)
Allowed Hand Rotations Allowed wrist and hand rotations: None - no hand rotations are allowed, Default - hand rotations are allowed except for the twists, All - all rotations are allowed.(允许手腕和手旋转:不允许任何手旋转,默认的手旋转是允许的,除了扭转,所有-所有旋转是允许的。)
Wait-Time Before Remove Wait-time in seconds, before a lost user gets removed. This is to prevent sporadical user switches.(等待时间(以秒为单位),在丢失的用户被删除之前。这是为了防止零星的用户开关。)
Avatar Controllers List of the avatar controllers in the scene. If the list is empty, the available avatar controllers are detected at the scene start up.(场景中avatar控制器的列表。如果列表为空,则在场景启动时检测到可用的avatar控制器。)
Player Calibration Pose Calibration pose required, to turn on the tracking of respective player.(需要校准姿势,才能开启各自玩家的跟踪。)
Player Common Gestures List of common gestures, to be detected for each player.(常见手势列表,为每个玩家检测。)
Min-Time Between Gestures Minimum time between gesture detections (in seconds).(手势检测之间的最短时间(以秒为单位)。)
Gesture Manager Gesture manager, used to detect programmatic Kinect gestures.(手势管理器,用于检测编程Kinect手势。)
Gesture Listeners List of the gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.(场景中的手势监听器列表。如果列表为空,可用的手势监听器将在场景启动时检测到。)
Calibration Text GUI-Text to display user detection messages.(显示用户检测消息的GUI-Text。)
Gestures Debug Text GUI-Text to display debug messages for the currently tracked gestures.(显示当前跟踪的手势的调试消息。)

Kinect自带动作识别:https://blog.csdn.net/qiao2037641855/article/details/101054011

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