UGUI获取Text文本的绘制长度

UGUI获取Text文本的绘制长度,不同于Text的rectTransform.sizeDelta

        /// <summary>
        /// 获取文本的绘制长度,不同于text的rectTransform.sizeDelta
        /// </summary>
        /// <param name="str">文本</param>
        /// <returns></returns>
        public static int GetFontlen(string str)
        {
            int len = 0;
            Font font;
            font = Font.CreateDynamicFontFromOSFont("Arial", 25);
            font.RequestCharactersInTexture(str);
            for (int i = 0; i < str.Length; i++)
            {
                CharacterInfo ch;
                font.GetCharacterInfo(str[i], out ch);
                len += ch.advance;
            }
            return len;
        }


下面这是宣雨松的代码,和我不一样。

void Start () {
 
		Font font = Resources.Load<Font>("FZCQJW");
 
		int fontsize=35;
		string text = "宣雨松MOMO";
		font.RequestCharactersInTexture(text,fontsize,FontStyle.Normal);
		CharacterInfo characterInfo;
		float width=0f;
		for(int i=0; i<text.Length;i++){
			
			font.GetCharacterInfo(text[i],out characterInfo,fontsize);
			//width+=characterInfo.width; unity5.x提示此方法将来要废弃
			width+=characterInfo.advance;
		}
 
		Debug.Log("width : " + width);
	}

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转载自blog.csdn.net/yye4520/article/details/80430220