Unity3D开发中操作SVN

using UnityEditor;
using UnityEngine;

public class SVNExpand : Editor
{
    /// <summary>
    /// 项目资源地址
    /// </summary>
    static string SVNProjectPath = Application.dataPath;

    static string ProjectSettings = FileTools.GetParentPath(SVNProjectPath) + "/ProjectSettings";

    static string UnityFrame = FileTools.GetParentPath(SVNProjectPath) + "/UnityFrame";

    [MenuItem("SVN/更新资源 %g", false, 11)]
    static void SVNUpdate()
    {
        System.Diagnostics.Process.Start("TortoiseProc.exe", "/command:update /path:" + SVNProjectPath + "*" + ProjectSettings + "*" + UnityFrame + " /closeonend:0");
    }

    [MenuItem("SVN/提交资源 %t", false, 12)]
    static void SVNCommit()
    {
        System.Diagnostics.Process.Start("TortoiseProc.exe", "/command:commit /path:" + SVNProjectPath + "*" + ProjectSettings + " /closeonend:0");
    }


    [MenuItem("SVN/打开项目文件夹", false, 71)]
    static void ShowProjectExplorer()
    {
        System.Diagnostics.Process.Start("explorer.exe", "file:///" + SVNProjectPath);
    }
    [MenuItem("SVN/打开日志", false, 72)]
    static void SVNLog()
    {
        System.Diagnostics.Process.Start("TortoiseProc.exe", "/command:log /path:" + SVNProjectPath + " /closeonend:0");
    }
}



注意:

一般我在开发的过程中会修改到编辑器的设置,比如常用的Tag和打包设置,所以我们也把ProjectSettings目录也加进去更新目录,多个path用"*"连接。

FileTools.GetParentPath() 是获取上一层路径的方法。

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转载自blog.csdn.net/yye4520/article/details/80422619