Unity判断所在平台,分别编译

#if的作用是指导编译器针对不同的情况分别编译。例如:


?
1
2
3
4
5
6
7
#ifUNITY_ANDROID
     Debug.Log( "Android" );
#endif
 
#if UNITY_IPHONE
     Debug.Log( "IOS" );
#endif


众所周知,Unity跨平台非常的多,下面是所有平台的关键字

UNITY_EDITOR

Define for calling Unity Editor scripts from your game code.

UNITY_STANDALONE_OSX

Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).

UNITY_DASHBOARD_WIDGET

Platform define when creating code for Mac OS dashboard widgets.

UNITY_STANDALONE_WIN

Use this when you want to compile/execute code for Windows stand alone applications.

UNITY_STANDALONE_LINUX

Use this when you want to compile/execute code for Linux stand alone applications.

UNITY_STANDALONE

Use this to compile/execute code for any standalone platform (Mac, Windows or Linux).

UNITY_WEBPLAYER

Platform define for web player content (this includes Windows and Mac Web player executables).

UNITY_WII

Platform define for compiling/executing code for the Wii console.

UNITY_IPHONE

Platform define for compiling/executing code for the iPhone platform.

UNITY_ANDROID

Platform define for the Android platform.

UNITY_PS3

Platform define for running PlayStation 3 code.

UNITY_XBOX360

Platform define for executing Xbox 360 code.

UNITY_NACL

Platform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER).

UNITY_FLASH

Platform define when compiling code for Adobe Flash.

UNITY_BLACKBERRY

Platform define for a Blackberry10 device.

UNITY_WP8

Platform define for Windows Phone 8.

UNITY_METRO

Platform define for Windows Store Apps (additionally NETFX_CORE is defined when compiling C# files against .NET Core).

猜你喜欢

转载自blog.csdn.net/qq_39816832/article/details/80266610
今日推荐