蓝桥杯单片机必备知识-----(5)独立按键

蓝桥杯单片机必备知识-----(5)独立按键

独立按键

在这里插入图片描述
注:在使用独立按键部分时,需将跳线帽放置BIT端

代码逻辑:

1.放在while(1)一直扫描按键是否按下
2.放在中断中 中断一次扫描按键是否按下
注:大型项目会放在中断中进行,一直扫描会占用过多资源,如果参加比赛则可以在while中一直使用循环

按键扫描函数

void read_key()
{
    
    
	uchar temp;  
	static unsigned state = 0;		//状态
	temp = P3 & 0x0f; 	//临时存储P3的状态
	switch(state)
	{
    
    
		case 0:{
    
    if(P3 != 0x0f) state = 1;}break;	//状态0,检测到有按键按下
		case 1:										//再次检测是否有按键按下,消抖
		{
    
    
			if(P3 != 0x0f){
    
    
			switch(temp)
			{
    
    
				case 0x0e:{
    
    s7++;state = 2;}break;	//如果S7按键对应的状态改变,则s7++
				case 0x0d:{
    
    s6++;state = 2;}break;	//如果S6按键对应的状态改变,则s7++
				case 0x0b:{
    
    s5++;state = 2;}break;	//如果S5按键对应的状态改变,则s7++
				case 0x07:{
    
    s4++;state = 2;}break;	//如果S4按键对应的状态改变,则s7++
			}
			}
			else state = 0;
		}break;
		case 2:{
    
    if(P3 == 0xff) state = 0;}break;	//检测按键是否抬起
	}
}

中断函数

void time0() interrupt 1
{
    
    
	static unsigned char intr = 0;
	display();
	if(++intr == 8) 	//按键消抖时间为5~10ms	
	{
    
    
		intr = 0;
		read_key();		//进行键扫描
	}
}

主函数内容不再赘述,如有不明白请看1,2中的内容

测试结果:

在这里插入图片描述

代码粘贴

#include <stc15f2k60s2.h>

#define uint unsigned int
#define uchar unsigned char

uchar tab[] = {
    
    0xc0,0xf9,0xa4,0xb0,0x99,0x92,0x82,0xf8,0x80,0x90,0xff};
uchar dspbuf[8] = {
    
    10,10,10,10,10,10,10,10};
uchar s4 =0 ,s5 = 0,s6 = 0,s7 = 0;

void read_key();
void display();
void load();
void cls()
{
    
    
	//关闭LED
	P2 = (P2 & 0x1f) | 0x80;
	P0 = 0xff;
	P2 = 0x1f;
	//关闭BUZZ
	P2 = (P2 & 0x1f) | 0xa0;
	P0 = 0x00;
	P2 = 0x1f;
}

void main()
{
    
    
	cls();
	AUXR = 0x80;
	TMOD = 0x80;
	TL0 = 0xcd;
	TH0 = 0xd4;
	
	TR0 = 1;
	ET0 = 1;
	EA = 1;
	while(1)
	{
    
    }
}

void time0() interrupt 1
{
    
    
	static unsigned char intr = 0;
	display();
	if(++intr == 8) 	
	{
    
    
		intr = 0;
		read_key();
	}
}

void read_key()
{
    
    
	uchar temp;
	static unsigned state = 0;
	temp = P3 & 0x0f;
	switch(state)
	{
    
    
		case 0:{
    
    if(P3 != 0x0f) state = 1;}break;
		case 1:
		{
    
    
			if(P3 != 0x0f){
    
    
			switch(temp)
			{
    
    
				case 0x0e:{
    
    s7++;state = 2;}break;
				case 0x0d:{
    
    s6++;state = 2;}break;
				case 0x0b:{
    
    s5++;state = 2;}break;
				case 0x07:{
    
    s4++;state = 2;}break;
			}
			}
			else state = 0;
		}break;
		case 2:{
    
    if(P3 == 0xff) state = 0;}break;
	}
}

void load()
{
    
    
	
	dspbuf[0] = s4;
	dspbuf[1] = s5;
	dspbuf[2] = s6;
	dspbuf[3] = s7;
	dspbuf[4] = 10;
	dspbuf[5] = 10;
	dspbuf[6] = 10;
	dspbuf[7] = 10;
}

void display()
{
    
    
	static unsigned char dspcom = 0;
	load();
	P2 = (P2 & 0x1f) | 0xe0;
	P0 = 0xff;
	P2 = 0x1f;
	
	P2 = (P2 & 0x1f) | 0xc0;
	P0 = 1 << dspcom;
	P2 = 0x1f;
	
	P2 = (P2 & 0x1f) | 0xe0;
	P0 = tab[dspbuf[dspcom]];
	P2 = 0x1f;
	
	if(++dspcom == 8) dspcom = 0;
}

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转载自blog.csdn.net/qq_43710889/article/details/109881170