Android开发进阶:仿MIUI12控件触摸反馈效果(下沉+倾斜)附源码

简单模仿了下MIUI12里控件的触摸反馈效果,转载请标明出处

作者:哒啦啦
链接:https://juejin.cn/post/6920165771586830344

效果简述

按压控件内圈区域,控件整体缩小,高度降低(阴影消失)

按压内圈

按压控件外圈区域,依据触摸点控件以中心为支点,向触摸点倾斜

按压外圈

实现原理

按压内圈效果

内圈效果包含控件整体缩放、外圈阴影变化。

  • 整体缩放:给控件的scaleX、scaleY添加ObjectAnimator动画
  • 阴影变化:绘制控件背景时,使用paint.setShadowLayer()方法绘制控件阴影。使用ObjectAnimator动画修改setShadowLayer里的radius,实现阴影的半径变化。

按压外圈倾斜效果

  • onDraw()绘制时,修改camera的的旋转角度。

源码

主要代码

/**
 * 作者: 哒啦啦
 * 创建时间: 2021/1/20
 * 描述: 简单模仿MIUI12控件按压效果
 * 内圈按压:控件整体下沉并伴随阴影变化
 * 外圈按压:控件向按压位置倾斜
 */
public class PressFrameLayout extends FrameLayout {
    private int width = 0;//父布局宽度
    private int height = 0;//父布局高度
    private int padding;//为阴影和按压变形预留位置
    private int cornerRadius;//控件圆角
    private float shadeOffset;//阴影偏移
    Paint paintBg = new Paint(Paint.ANTI_ALIAS_FLAG);
    Camera camera = new Camera();
    float cameraX = 0f;//触摸点x轴方向偏移比例
    float cameraY = 0f;//触摸点y轴方向偏移比例
    private int colorBg;//背景色
    private int shadeAlpha = 0xaa000000;//背景阴影透明度

    private float touchProgress = 1f;//按压缩放动画控制
    private float cameraProgress = 0f;//相机旋转(按压偏移)动画控制
    TouchArea pressArea = new TouchArea(0,0,0,0);//按压效果区域

    boolean isInPressArea = true;//按压位置是在内圈还是外圈
    private int maxAngle = 5;//倾斜时的相机最大倾斜角度,deg
    private float scale = 0.98f;//整体按压时的形变控制

    private long pressTime = 0;//计算按压时间,小于500毫秒响应onClick()
    Bitmap bitmap;//background为图片时
    Rect srcRectF = new Rect();
    RectF dstRectF = new RectF();

    public PressFrameLayout(Context context) {
        super(context);
    }

    public PressFrameLayout(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public PressFrameLayout(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    {
        //取消硬件加速,否则低版本Android可能会绘制不了阴影
        setLayerType(LAYER_TYPE_SOFTWARE, null);
        //开启viewGroup的onDraw()
        setWillNotDraw(false);

        padding = DensityUtil.dip2px(getContext(),20);
        cornerRadius = DensityUtil.dip2px(getContext(),5);
        shadeOffset = DensityUtil.dip2px(getContext(),5);

        //View的background为颜色或者图片的两种情况
        Drawable background = getBackground();
        if (background instanceof ColorDrawable) {
            colorBg = ((ColorDrawable) background).getColor();
            paintBg.setColor(colorBg);
        } else {
            bitmap = ((BitmapDrawable) background).getBitmap();
            srcRectF = new Rect(0,0,bitmap.getWidth(),bitmap.getHeight());
        }
        setBackground(null);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (!isInPressArea) {
            camera.save();
                //相机在控件中心上方,在x,y轴方向旋转,形成控件倾斜效果
                camera.rotateX(maxAngle*cameraX*cameraProgress);
                camera.rotateY(maxAngle*cameraY*cameraProgress);
                canvas.translate(width/2f, height/2f);
                camera.applyToCanvas(canvas);
                //还原canvas坐标系
                canvas.translate(-width/2f, -height/2f);
            camera.restore();
        }
        //绘制阴影和背景
        paintBg.setShadowLayer(shadeOffset*touchProgress,0,0,(colorBg & 0x00FFFFFF) | shadeAlpha);
        if (bitmap!=null){
            canvas.drawBitmap(bitmap,srcRectF,dstRectF,paintBg);
        }else {
            canvas.drawRoundRect(dstRectF
                    ,cornerRadius,cornerRadius,paintBg);
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);
        width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);

        dstRectF.set(padding,padding,width-padding,height-padding);
        //计算输入按压的内部范围,布局中心部分为内圈,其他为外圈
        pressArea.set((width-2*padding)/4f + padding,(height-2*padding)/4f + padding
                ,width-(width-2*padding)/4f - padding,height-(width-2*padding)/4f - padding);
    }

    /**
     * 判断是按压内圈还是外圈
     * @return true:按压内圈;false:按压外圈
     */
    private boolean isInPressArea(float x, float y){
        return x > pressArea.getLeft() && x < pressArea.getRight()
                && y >pressArea.getTop() && y < pressArea.getBottom();
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        AnimatorSet animatorSet = new AnimatorSet();
        int duration = 100;//按压动画时长
        int type = 0;
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                pressTime = System.currentTimeMillis();
                type = 1;
                isInPressArea = isInPressArea(event.getX(),event.getY());
                break;
            case MotionEvent.ACTION_CANCEL:
                type = 2;
                break;
            case MotionEvent.ACTION_UP:
                if((System.currentTimeMillis()-pressTime) < 500){
                    performClick();
                }
                type = 2;
                break;
        }
        if (isInPressArea){//内圈按压效果
            if (type !=0){
                ObjectAnimator animX = ObjectAnimator.ofFloat(this,"scaleX"
                        ,type==1?1:scale,type==1?scale:1).setDuration(duration);
                ObjectAnimator animY = ObjectAnimator.ofFloat(this,"scaleY"
                        ,type==1?1:scale,type==1?scale:1).setDuration(duration);
                ObjectAnimator animZ = ObjectAnimator.ofFloat(this,"touchProgress"
                        ,type==1?1:0,type==1?0:1).setDuration(duration);
                animX.setInterpolator(new DecelerateInterpolator());
                animY.setInterpolator(new DecelerateInterpolator());
                animZ.setInterpolator(new DecelerateInterpolator());
                animatorSet.playTogether(animX,animY,animZ);
                animatorSet.start();
            }
        }else {//外圈按压效果
            cameraX = (event.getX() - width / 2f) / ((width-2*padding)/2f);
            if (cameraX > 1) cameraX = 1;
            if (cameraX < -1) cameraX = -1;

            cameraY = (event.getY() - height / 2f) / ((height-2*padding)/2f);
            if (cameraY > 1) cameraY = 1;
            if (cameraY < -1) cameraY = -1;
            //坐标系调整
            float tmp = cameraX;
            cameraX = -cameraY;
            cameraY = tmp;
            switch (type) {
                case 1://按下动画
                    ObjectAnimator.ofFloat(this,"cameraProgress"
                            ,0,1).setDuration(duration).start();
                    break;
                case 2://还原动画
                    ObjectAnimator.ofFloat(this,"cameraProgress"
                            ,1,0).setDuration(duration).start();
                    break;
                default:
                    break;
            }
            invalidate();
        }
        return true;
    }

    public float getTouchProgress() {
        return touchProgress;
    }

    public void setTouchProgress(float touchProgress) {
        this.touchProgress = touchProgress;
        invalidate();
    }

    public float getCameraProgress() {
        return cameraProgress;
    }

    public void setCameraProgress(float cameraProgress) {
        this.cameraProgress = cameraProgress;
        invalidate();
    }

    @Override
    public boolean performClick() {
        return super.performClick();
    }
}

测试的xml布局

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">
    <com.example.views.PressFrameLayout
        android:layout_width="200dp"
        android:layout_height="200dp"
        android:background="#1493cd"
        android:layout_centerInParent="true">
        <RelativeLayout
            android:layout_width="match_parent"
            android:layout_height="match_parent">
            <TextView
                android:id="@+id/tv_test"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_centerInParent="true"
                android:textColor="@color/white"
                android:textSize="48sp"
                android:text="测试"/>
        </RelativeLayout>
    </com.example.views.PressFrameLayout>
</RelativeLayout>

其他代码

TouchArea类:触摸区域

public class TouchArea {
    private float left;
    private float top;
    private float right;
    private float bottom;

    TouchArea(float left, float top, float right, float bottom){
        this.left = left;
        this.top = top;
        this.right = right;
        this.bottom = bottom;
    }

    public void set(float left,float top,float right,float bottom){
        this.left = left;
        this.top = top;
        this.right = right;
        this.bottom = bottom;
    }

    public float getLeft() {
        return left;
    }

    public void setLeft(float left) {
        this.left = left;
    }

    public float getTop() {
        return top;
    }

    public void setTop(float top) {
        this.top = top;
    }

    public float getRight() {
        return right;
    }

    public void setRight(float right) {
        this.right = right;
    }

    public float getBottom() {
        return bottom;
    }

    public void setBottom(float bottom) {
        this.bottom = bottom;
    }
}

dp转px

    public static int dip2px(Context con, float dpValue) {
        float scale = con.getResources().getDisplayMetrics().density;
        return (int)(dpValue * scale + 0.5F);
    }

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转载自blog.csdn.net/zzz777qqq/article/details/112993444