HTML5Canvas游戏开发实战

HTML5Canvas游戏开发实战 目录


前言

  • 本文为进阶,旨在为个人记录和学习,如有需要,请阅读原书
    主要介绍内容:
  1. 准备
  2. 基础知识
  3. 开发实战
  4. 提高效率

推荐阅读

  • 《HTML5 Canvas游戏开发实战》

准备工作

H5新特性

  • 地理位置引入:Geolocation API
  • 本地数据库:WebSQL存储数据,web storage API实现离线缓存

1. video标签播放动画

    <video width="640" height="360" preload="auto" poster="hoge.png" controls autoplay>
        <!-- webm type -->
        <source src="hoge.webm" type='video/webm; codecs="vp8, vorbis"'>
        <!-- ogv -->
        <source src="hoge.ogv" type='video/ogg; codecs="theora, vorbis"'>
        <!-- mp4 -->
        <source src="hoge.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
        <!-- 无法使用video -->
        <p>无法播放动画<a href="#">推荐环境请看这里</a></p>
    </video>

2. audio

    <audio controls loop>
        <!-- only ogg -->
        <source src="hoge.ogg">
        <!-- only wav -->
        <source src="hoge.wav">
        <!-- only mp3 -->
        <source src="hoge.mp3">
        <!-- can't use audio tag -->
        <p>Can't use audio tag.<a href="#">Click there.</a></p>
    </audio>

3. Canvas

    <canvas id="canvas" width="640" height="360"></canvas>

    <script>
        let canvas = document.getElementById("canvas");
        if(canvas.getContext){
     
     
            let context = canvas.getContext('2d');
            // color
            context.fillStyle = 'rgb(255, 0, 0)';
            // potray 64x36 matrix from (20, 30)
            context.fillRect(20,30,64,36);
        }
    </script>

效果:
在这里插入图片描述

4. 获取当前位置

 <script>
        window.addEventListener('load', () => {
     
     
            // 判断可否使用geolocation
            if(navigator.geolocation){
     
     
                // regular get location
                navigator.geolocation.watchPosition(position => {
     
     
                    console.log(position);
                    // 纬度
                    let lat = position.coords.latitude;
                    // 经度
                    let lng = position.coords.longitude;
                    // performance
                    document.write(`lattitude: ${
       
       lat}, longitude: ${
       
       lng}`);
                }, err => {
     
     
                    console.log("error, can't use");
                });
            }
        }, false);

    </script>

效果:
在这里插入图片描述

在这里插入图片描述

5. 大量数据保存在客户端

LocalStorage保存大量的数据

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <script>
        // 用localstorage来保存数据
        localStorage.key = 'wantted data';
        // 取出来localstorage的值
        let hoge = localStorage.key;
        // 显示
        document.write(hoge);
        localStorage.setItem("fwx", "xwf");
    </script>
</body>
</html>

6. form强化

form常用功能

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <!-- verify type -->
    <input name="email" type="email">
    <!-- require -->
    <input name="text" type="text" required>
    <!-- focus -->
    <input name="text" type="text" placeholder="name">
</body>
</html>

canvas

绘图

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas" width="200" height="100"></canvas>
    <script>
        onload = () => {
     
     
            // find canvas based id
            let canvas = document.getElementById('canvas');
            // verify
            if(!canvas || !canvas.getContext)   return false;
            // create context object
            let ctx = canvas.getContext('2d');
            // potray
            ctx.fillStyle = '#FF0000';
            ctx.fillRect(0, 0, 150, 75);
        };
    </script>
</body>
</html>

解释

  • 获取<canvas>标签,一般是通过id/name获得
  • 要使用canvas元素,必须判断浏览器是否支持使用
  • getContext方法中传递一个2d参数,从而可以得到二维对象,并实现二维图像描画
  • fillStyle画笔颜色

canvas实现三维的推荐

如果要实现三维效果,需要借助第三方类库:

  • three.js
  • Papervision3D

JS实现继承

  • 创建两个构造函数
  • 使用apply方法,将父对象的构造函数绑定在子对象上
  • 方法的继承:循环使用父对象的prototype进行复制,即可达到继承的目的
function PeopleClass() {
    
    
    this.type = "human";
}

PeopleClass.prototype = {
    
    
    getType: function() {
    
    
        alert("this is a man.");
    }
};

function StudentClass(name, sex) {
    
    
    PeopleClass.apply(this, arguments);
    let prop;
    for (prop in PeopleClass.prototype){
    
    
        let proto = this.constructor.prototype;
        if(!proto[prop])    proto[prop] = PeopleClass.prototype[prop];

        proto[prop]["super"] = PeopleClass.prototype;
    }

    this.name = name;
    this.sex = sex;
}

let stu = new StudentClass("lufy", "man");
alert(stu.type);
stu.getType();

第二部分:基础知识

canvas基本功能

1. 画直线

  • 获取canvas对象
  • 返回环境后,选择canvasRenderingContext2D对象,制作二维图像
  • 设置线条宽度:xx.lineWidth
  • 设置画笔颜色:xx.strokeStyle = "red"
  • 创建一个新的路径:xx.beginPath()
  • 画笔光标位置移动到指定坐标:xx.moveTo(x,y)
  • 从当前坐标开始,移动画笔到指定坐标,并绘制线:xx.lineTo(x,y)
  • 开始绘制:xx.stroke()
  • 定义线帽的样式:xx.lineCap = "butt";
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas" width="200" height="200"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.lineWidth = 10;
        ctx.strokeStyle = "red";
        ctx.beginPath();

        ctx.moveTo(10, 10);
        ctx.lineTo(150, 50);
        ctx.stroke();

    </script>
</body>
</html>

效果图:
在这里插入图片描述

线帽:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById("canvas");
        let ctx = c.getContext('2d');
        ctx.lineWidth = 10;
        ctx.strokeStyle = "blue";

        ctx.lineCap = "butt";
        ctx.beginPath();
        ctx.moveTo(10,10);
        ctx.lineTo(150,10);
        ctx.stroke();

        ctx.lineCap = "round";
        ctx.beginPath();
        ctx.moveTo(10,40);
        ctx.lineTo(150,40);
        ctx.stroke();

        ctx.lineCap = "square";
        ctx.beginPath();
        ctx.moveTo(10,70);
        ctx.lineTo(150,70);
        ctx.stroke();                
    </script>
</body>
</html>

效果图:
在这里插入图片描述

2. 画矩形

  • xx.strokeRect()可以替换为xx.rect();xx.stroke();
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script type="text/javascript">
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.lineWidth = 5;
        ctx.strokeStyle = "blue";
        ctx.beginPath();
        ctx.strokeRect(10, 10, 70, 40);        
    </script>
</body>
</html>

结果:
在这里插入图片描述

实心矩阵

  • 替换为fillRect()
  • 也可以换做ctx.rect();ctx.fill();
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script type="text/javascript">
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.lineWidth = 5;
        ctx.fillStyle = "red";
        ctx.beginPath();
        ctx.fillRect(10, 10, 70, 40);        

    </script>
</body>
</html>

结果:
在这里插入图片描述

3. 圆形

  • arc(x,y,r,rid,endrid,yy)
  • xx.fill()填充实心圆
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.lineWidth = 5;
        ctx.strokeStyle = 'red';
        ctx.beginPath();
        ctx.arc(100, 100, 70, 0, 130*Math.PI/100, true);
        ctx.stroke();
    </script>
</body>
</html>

在这里插入图片描述

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.lineWidth = 5;
        ctx.fillStyle = 'red';
        ctx.beginPath();
        ctx.arc(100, 100, 70, 0, 130*Math.PI/100, true);
        ctx.fill();
    </script>
</body>
</html>

在这里插入图片描述

4. 画圆角矩形

  • 圆角:arcTo(x,y,x,y,r)
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.beginPath();
        ctx.strokeStyle = "red";
        ctx.moveTo(20, 20);
        ctx.lineTo(70, 20);
        ctx.arcTo(120, 30, 120, 70, 50);
        ctx.lineTo(120, 120);
        ctx.stroke();
    </script>
</body>
</html>

在这里插入图片描述

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.beginPath();
        ctx.strokeStyle = "red";
        ctx.moveTo(40, 20);
        ctx.lineTo(120, 20);
        ctx.arcTo(120, 20, 120, 40, 20);
        ctx.lineTo(120, 70);

        ctx.arcTo(120,90,100,90,20);
        ctx.lineTo(40,90);

        ctx.arcTo(20,90,20,70,20);
        ctx.lineTo(20, 40);

        ctx.arcTo(20,20,40,20,20);
        ctx.stroke();
    </script>
</body>
</html>

在这里插入图片描述

5. 擦除Canvas画板

  • 擦除矩形区域:clerRect(x,y,long,width)
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.fillStyle = 'red';
        ctx.beginPath();
        ctx.fillRect(10,10,200,100);
        ctx.clearRect(30,30,50,50);
    </script>
</body>
</html>

在这里插入图片描述

复杂图形

1. 曲线

  • 又名贝塞尔曲线,贝兹曲线或贝济埃曲线,应用于二维图形的数学曲线

1. 二次贝塞尔曲线

  • 存在一个控制点
  • quadraticCurveTo(cpx, cpy, x, y)
  • cpx,cpy 控制点的坐标
  • x,y 终点坐标
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.strokeStyle = 'red';
        ctx.beginPath();

        ctx.moveTo(100, 100);
        ctx.quadraticCurveTo(20, 50, 200, 20);
        ctx.stroke();
    </script>
</body>
</html>

在这里插入图片描述

2. 三次贝塞尔曲线

  • 三次贝塞尔又两个控制点
  • bezierCurveTo(cx1,cy1,cx2,cy2,endx,endy)
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.strokeStyle = 'red';
        ctx.beginPath();

        ctx.moveTo(68, 130);
        ctx.bezierCurveTo(20,10,268,10,268,170);
        ctx.stroke();
    </script>
</body>
</html>

在这里插入图片描述

2. clip在指定区域绘图

  • clip使用当前路径作为连续绘制操作的剪切区域
  • 无论画板上绘制了多大的图形,最后的图形只能由clip这扇窗户决定
  • 先绘制一个圆,clip函数把这个圆作为绘制操作的区域,之后的图形只能显示在这个区域离
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let c = document.getElementById('canvas');
        let ctx = c.getContext('2d');

        ctx.arc(100,100,40,0,360*Math.PI/180,true);
        ctx.clip();

        ctx.beginPath();

        ctx.fillStyle = "lightblue";
        ctx.fillRect(0,0,300,150);

    </script>
</body>
</html>

对比
前:
在这里插入图片描述

后:
在这里插入图片描述

3. 自定义图形


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转载自blog.csdn.net/u013362192/article/details/113850059