Unity 运行时读取Excel

需求:需要在运行时打开目录选择文件,读取excel数据后缀.xslx
设计:使用window自带的dll,excel,ICSharpCode.SharpZipLib,I18N.*等所有dll放入Plugins目录下
后面我会免费上传dll的超链接
有两种模式
先说第一种:原生的
导入Excel.dll,ICSharpCode.SharpZipLib.dll,I18N.*等所有dll放入Plugins目录里,代码如下

I18N.*.dll 存储在E:\sw\Unity_Engine\2020.3.0f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit

UnityReadExcelDLL.zip
在这里插入图片描述

using System;
using System.Runtime.InteropServices;


    //脚本OpenFileName
    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
    public class OpenFileName
    {
    
    
        public int structSize = 0;
        public IntPtr dlgOwner = IntPtr.Zero;
        public IntPtr instance = IntPtr.Zero;
        public String filter = null;
        public String customFilter = null;
        public int maxCustFilter = 0;
        public int filterIndex = 0;
        public String file = null;
        public int maxFile = 0;
        public String fileTitle = null;
        public int maxFileTitle = 0;
        public String initialDir = null;
        public String title = null;
        public int flags = 0;
        public short fileOffset = 0;
        public short fileExtension = 0;
        public String defExt = null;
        public IntPtr custData = IntPtr.Zero;
        public IntPtr hook = IntPtr.Zero;
        public String templateName = null;
        public IntPtr reservedPtr = IntPtr.Zero;
        public int reservedInt = 0;
        public int flagsEx = 0;
    }

    public class LocalDialog
    {
    
    

        //链接指定系统函数       打开文件对话框
        [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
        public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
        public static bool GetOFN([In, Out] OpenFileName ofn)
        {
    
    
            return GetOpenFileName(ofn);
        }

        //链接指定系统函数        另存为对话框
        [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
        public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
        public static bool GetSFN([In, Out] OpenFileName ofn)
        {
    
    
            return GetSaveFileName(ofn);
        }
    }

using System.Runtime.InteropServices;


    //脚本FileManager
    public static class FileManager
    {
    
    
        private static OpenFileName OpenFileManager(string str)
        {
    
    
            OpenFileName openFileName = new OpenFileName();
            openFileName.structSize = Marshal.SizeOf(openFileName);
            //文件类型 config配置文件,"Excel文件(*.xlsx)\0*.xlsx" ,"Txt文件(*.txt)\0*.txt"...
            openFileName.filter = "Excel文件(*.xlsx)\0*.xlsx";
            openFileName.file = new string(new char[256]);//new一个256字符的string
            openFileName.maxFile = openFileName.file.Length;//获取256字符的string的长度作为最大
            openFileName.fileTitle = new string(new char[64]);//64字符的string
            openFileName.maxFileTitle = openFileName.fileTitle.Length;//文件标题的最大长度
            openFileName.initialDir = UnityEngine.Application.dataPath;//默认路径
            openFileName.title = str;//文件标题
            openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
            return openFileName;
        }

        public static OpenFileName OpenFile()
        {
    
    
            OpenFileName openFileName = OpenFileManager("OpenFile");
            if (LocalDialog.GetOpenFileName(openFileName))
            {
    
    
                return openFileName;
            }
            return null;
        }

        public static void SaveFile()
        {
    
    
            OpenFileName openFileName = OpenFileManager("SaveFile");
            if (LocalDialog.GetSaveFileName(openFileName))
            {
    
    
                //var nowPath = openFileName.file;
                //if (!nowPath.EndsWith(".conf"))//是不是以".conf"结尾
                //{
    
    
                //    nowPath = openFileName.file + ".conf";
                //}
            }
        }
    }

using System.Data;
using Excel;
		void Start(){
    
    
				public List<TItem> ItemList;
                //打开文件夹
                //读取excel
                //打印信息
                var fileName = FileManager.OpenFile();
                string url = fileName.file;
                int columnNum = 0, rowNum = 0;
                DataRowCollection collect = Read(url, ref columnNum, ref rowNum);
                ItemList = new List<TItem>();
                for (int i = 1; i < rowNum; i++)
                {
    
    
                    TItem item = new TItem();
                    //解析每列的数据
                    item.Day = uint.Parse(collect[i][0].ToString());
                    item.T = long.Parse(collect[i][1].ToString());
                    ItemList.Add(item);
                }
                foreach (var item in ItemList)
                {
    
    
                    Debug.Log(item.Day + "\t" + item.T + "\n");
                }
            }

        DataRowCollection Read(string filePath, ref int columnNum, ref int rowNum)
        {
    
    
            FileStream stream = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
            IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream);
            //IExcelDataReader excelReader = ExcelReaderFactory.CreateBinaryReader(stream);

            DataSet result = excelReader.AsDataSet();
            excelReader.Close();

            columnNum = result.Tables[0].Columns.Count;
            rowNum = result.Tables[0].Rows.Count;

            return result.Tables[0].Rows;
        }
        public class TItem
        {
    
    
            public uint Day;
            public long T;
        }

再说第二种是用EPPlus
导入EPPlus.dll,I18N.*等所有dll放入Plugins目录里,代码如下
下标是根据行号和列号来的

                string url = fileName.file;
                //ItemList = new List<TItem>();
                //int columnNum = 0, rowNum = 0;
                //using (ExcelPackage excelPackage = new ExcelPackage(new FileInfo(url)))
                //{
    
    
                //    ExcelWorksheet worksheet = excelPackage.Workbook.Worksheets[0];
                //    rowNum = worksheet.Dimension.Rows;
                //    columnNum = worksheet.Dimension.Columns;
                //    for (int i = 2; i < rowNum; i++)
                //    {
    
    
                //        TItem item = new TItem();
                //        item.Day = uint.Parse(worksheet.GetValue(i, 1).ToString());
                //        item.T = uint.Parse(worksheet.GetValue(i, 2).ToString());

                //        ItemList.Add(item);
                //        //Debug.Log(worksheet.GetValue(i, 1).ToString() + ":" + worksheet.GetValue(i, 2).ToString());
                //    }
                //}

                //foreach (var item in ItemList)
                //{
    
    
                //    Debug.Log(item.Day + "\t" + item.T + "\n");
                //}

<< EPPlus Please set the ExcelPackage.LicenseContext property,

使用EPPlus读取Excel文件 报错
EPPlus 5.0 以后的版本需要指定 商业证书 或者非商业证书。你需要在代码里指定证书或者降低EPPlus版本

//指定EPPlus使用非商业证书
ExcelPackage.LicenseContext = LicenseContext.NonCommercial;

<<注意不放I18N.*等所有dll,在build出来读取excel时是会报错的!!


參考

EPPlus Please set the ExcelPackage.LicenseContext property.

unity点击弹出文件夹(OpenFileName).

unity运行时读取Excel.

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转载自blog.csdn.net/qq_41179365/article/details/119566875