houdini 函数演示 旋转

原点自旋转   translate Rotate

非原点绕原点旋转 Transform Rotate

非原点自旋转 Transform Transform

使用vex 进行旋转 matrix m = ident();  rotate(m,@Frame,2); @P*=m;

 

vector c = getbbox_center(0); vector r = set(0,@Frame,0); matrix m = maketransform(0,0,0,r,1,c);

@P*=m;

4@m = ident(); f@d = distance(@P,(0,0,0));f@s = chramp('speed',@d);rotate(@m,@s*@Time,2);

@P*=@m;

4@m = ident(); f@d = distance(@P,(0,0,0));f@s = chramp('speed',@d/2.4);rotate(@m,@s*@Time,2);

@P*=@m;

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转载自blog.csdn.net/qq_39239990/article/details/121361734