Unity中三种截屏方法

/// <summary>
    /// 截取全屏的方法包括UI
    /// </summary>
    public void CaptureScreen()
    {
        Application.CaptureScreenshot("截取全屏.png", 0);
        Debug.Log(1);
    }

    /// <summary>
    /// 自定义截图大小其中包含UI
    /// </summary>
    public Texture2D CaptureScreen(Rect rect)
    {
        Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);

        screenShot.ReadPixels(rect, 0, 0);

        screenShot.Apply();

        byte[] bytes = screenShot.EncodeToPNG();
        string filename = Application.dataPath + "/ScreenShot.png";
        System.IO.File.WriteAllBytes(filename, bytes);

        return screenShot;
    }

    /// <summary>
    /// 针对不同的相机进行截图,可以把UI和游戏分开
    /// </summary>
    /// <param name="c"></param>
    /// <param name="r"></param>
    /// <returns></returns>
    public Texture2D CaptureScreen(Camera c, Rect r)
    {
        RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);

        c.targetTexture = rt;
        c.Render();

        RenderTexture.active = rt;
        Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
        screenShot.ReadPixels(r, 0, 0);
        screenShot.Apply();

        c.targetTexture = null;
        RenderTexture.active = null;
        GameObject.Destroy(rt);

        byte[] bytes = screenShot.EncodeToPNG();
        string filename = Application.dataPath + "/ScreenShot.png";
        System.IO.File.WriteAllBytes(filename, bytes);

        return screenShot;
    }


    public void ReadRenderTexture(RawImage rawImage, Camera shotCam)
    {
        RenderTexture rt = shotCam.targetTexture;
        RenderTexture.active = rt;
        Texture2D tex = null;
        tex = new Texture2D(rt.width, rt.height, TextureFormat.ARGB32, false);
        //读取缓冲区像素信息
        tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
        tex.Apply();
        rawImage.texture = tex;
    }

  

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转载自blog.csdn.net/sun1018974080/article/details/78655217
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