5.龟兔赛跑案例

龟兔赛跑案例

模拟龟兔赛跑

package com.xiancheng.demo;

// 龟兔赛跑的案例
public class Race implements Runnable {
    // 胜利者
    private static String winner;

    public static void main(String[] args) {
        Race race = new Race();

        new Thread(race,"兔子").start();
        new Thread(race,"乌龟").start();
    }

    @Override
    public void run() {
        for (int i = 0; i <= 100; i++) {
            // 判断胜利者
            if (gameOver(i)){
                break;
            }
            System.out.println(Thread.currentThread().getName() + "跑了"+ i + "步");

            // 模拟兔子睡觉
            if (Thread.currentThread().getName().equals("兔子") && i>1 && i%50==0){
                try {
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    }

    // 判断是否完成比赛
    public boolean gameOver(int steps){
        // 判断是否有胜利者
        if (winner != null){ // 已经存在胜利者
            return true;
        }else if (steps>=100){
            winner = Thread.currentThread().getName();
            System.out.println("winner is " + winner);
            return true;
        }
        return false;
    }
}

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转载自blog.csdn.net/weixin_56121715/article/details/123762673