UnityWebRequest-Post 表单请求

本章介绍Unity请求的表单请求,以键值对形式的字典来表示字段与其对应的值,为了方便通用,可以将回调作为函数形参,可在外部调用回调编写独立逻辑。
这里以一个登录接口为例,直接上代码:

using System;
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
using System.Collections.Generic;

public class Test : MonoBehaviour
{
    
    
    private void Start()
    {
    
    
        Dictionary<string, string> formDic = new Dictionary<string, string>();
        formDic.Add("userName", "admin");
        formDic.Add("password", "123456");

        StartCoroutine(UnityWebRequestPost("http://192.168.0.1:8080/port/login", formDic, text =>
        {
    
    
            Debug.Log("请求结果:" + text);
        }));
    }

    /// <summary>
    /// UnityWebRequest Post 表单请求
    /// </summary>
    /// <param name="url">接口地址</param>
    /// <param name="fromDic">form字典</param>
    /// <param name="textCallBack">text回调</param>
    /// <returns></returns>
    IEnumerator UnityWebRequestPost(string url, Dictionary<string, string> fromDic, Action<string> textCallBack)
    {
    
    
        WWWForm form = new WWWForm();
        foreach (var item in fromDic)
        {
    
    
            form.AddField(item.Key, item.Value);
        }
        UnityWebRequest request = UnityWebRequest.Post(url, form);
        request.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
        yield return request.SendWebRequest();
        if (request.isHttpError || request.isNetworkError)
        {
    
    
            Debug.LogError(request.error);
        }
        else
        {
    
    
            string result = request.downloadHandler.text;
            textCallBack?.Invoke(result);
        }
    }
}

这里需要注意的是,字典的键为字段,值为字段的值,键必须要与接口需要上传字段名称一致,并且区分大小写,各位同学可以让公司后台编写一个简单的登录接口,传入接口地址、键值字典,即可获取Post请求结果。

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转载自blog.csdn.net/weixin_38484443/article/details/117702045