using UnityEngine;
using UnityEngine.Video;
public class Welcome1 : MonoBehaviour
{
//string video_Path = “http://yuzhicai.boyaokj.cn/upload/fenjingyuyan.mp4”;//网络加载视频播放
string video_Path = “”;
public VideoPlayer videoplayer;//从场景中拖入挂载VideoPlayer组件的RawImage
public GameObject Moves;
public GameObject Modle;
//检测视频是否播放完毕
void Awake()
{
videoplayer.loopPointReached += test; //设置委托
}
//视频加载完成执行的条件
void test(VideoPlayer video)//videoplayer = video2
{
Debug.Log("播放完毕");
Moves.SetActive(false);
Modle.SetActive(true);
}
//开始加载视频播放
void Start()
{
//video_Path = Path.Combine(Application.streamingAssetsPath, "example.mp4");
video_Path = Application.streamingAssetsPath + "/example.mp4";//本地视频加载,视频放在StreamingAssets文件夹下
videoplayer.url = video_Path;
}
//点击按钮播放视频
public void Play_Moves()
{
videoplayer.Play();
}
//点击按钮暂停视频播放
public void Play_Stop()
{
videoplayer.Stop();
}
}