using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// GameObject 游戏对象
/// </summary>
public class GameObjectDemo : MonoBehaviour
{
private void OnGUI()
{
//在场景中物体激活状态(物体实际激活状态)
//this.gameObject.activeInHierarchy;
//物体自身激活状态(物体在Inspector面板中的状态)
//this.gameObject.activeSelf
//设置物体启用/禁用
//this.gameObject.SetActive();
if (GUILayout.Button("添加光源"))
{
//this.gameObject.AddComponent<Light>();
//创建物体
GameObject lightGO= new GameObject();
//添加组件
Light light = lightGO.AddComponent<Light>();
light.color = Color.red;
light.type = LightType.Point;
}
//在场景中根据名称查找物体(慎用)
//GameObject.Find("游戏对象名称");
//获取所有使用该标签的物体
GameObject[] allEnemy = GameObject.FindGameObjectsWithTag("Enemy");
foreach (GameObject enemy in allEnemy)
{
Debug.Log("Enemy"+enemy.name);
}
//获取使用该标签的物体(单个)
GameObject playerGo = GameObject.FindWithTag("Player");
Debug.Log("Player"+playerGo.name);
//Object
//根据类型查找对象
Object.FindObjectOfType<MeshRenderer>();
FindObjectsOfType<MeshRenderer>();
//销毁对象
//Object.Destroy
//练习:查找血量最低的敌人
}
}
Unity脚本API—GameObject游戏对象、Object 对象
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转载自blog.csdn.net/LOVE_Me__/article/details/125463043
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