using UnityEngine;
public class Example : MonoBehaviour
{
GameObject a,b;
void Update()
{
// 让物体以10度/秒的速度绕着地球原点旋转。.
a.transform.RotateAround(b.transform.position, Vector3.up, 10 * Time.deltaTime);
}
using UnityEngine;
public class Example : MonoBehaviour
{
GameObject a,b;
void Update()
{
// 让物体以10度/秒的速度绕着地球原点旋转。.
a.transform.RotateAround(b.transform.position, Vector3.up, 10 * Time.deltaTime);
}