Android事件分发dispatchTouchEvent

        对于Android事件分发机制,听别人说的在多,还不如自己看一遍事件传递的源码来的快,这样对事件的分发就会有一个清晰的理解,当遇到问题时,直接去源码中找答案就可以了,就不用去网上找答案。

        对于事件分发,我这里是沿着一条主线切入的。对于Android开发来讲,ViewRootImpl这个类虽说我们平时接触的不多,但这个类却和Android中的很多功能都有关,对于Android的事件分发,在屏幕接收到触摸事件后,在运用层来说,事件最先分发到的就是这个类,对于view的测量、布局以及绘制也都是从这里开始的。

        这里是基于Android API 26,ViewRootImpl对事件的分发最后传递给view是通过下面这一步:

boolean handled = mView.dispatchPointerEvent(event);

这里的这个mView就是在Activity的onCreate的setContentView()中生成的view,这个mView是一个DevorView,对于setContentView()是如何解析View不理解的可以参考Activity中setContentView()是如何解析viewdispatchPointerEvent()方法执行的就是View中的方法:

public final boolean dispatchPointerEvent(MotionEvent event) {
    if (event.isTouchEvent()) {
        return dispatchTouchEvent(event);
    } else {
        return dispatchGenericMotionEvent(event);
    }
}

看到没有,这里就将事件分发给了dispatchTouchEvent(),可以说这里就是事件传递给我们处理的入口。接下来就去看看DecorView的dispatchTouchEvent():

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    final Window.Callback cb = mWindow.getCallback();
    return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
            ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
}

mWindow.getCallBack()返回的这个callback是在Activity中实现的,下面就是判断是传递给给Activity还是直接传递给父类(VIewGroup),这里走的是cb.dispatchTouchEvent(),这样就将事件传递给了Activity:

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

这里可以看到当事件传给Activity的时候,如果只是想对按下的那一下处理,那就可以在我们的Activity中重写onUserInteraction()这个方法,接下来一个判断就是说你是否处理了事件,如果没有,那就交给Activity中的onTouchEvent()处理,上面的getWindow()实际返回的是PhoneWindow对象,这样就又将事件交给到了Window去处理了,那就去看下PhoneWindow是如何处理的:

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

就是简单的将事件又传回到了DecorView中,跟着代码往下走:

public boolean superDispatchTouchEvent(MotionEvent event) {
    return super.dispatchTouchEvent(event);
}

将事件交给父类去处理,DecorView是父类是FragmentLayout,这里实际调用到的是ViewGroup中的方法,对于事件分发的主要逻辑就是在这里实现的:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    // If the event targets the accessibility focused view and this is it, start
    // normal event dispatch. Maybe a descendant is what will handle the click.
    if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
        ev.setTargetAccessibilityFocus(false);
    }

    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            //复位所有的触摸状态,包括mFirstTouchTarget置null,mGroupFlags中FLAG_DISALLOW_INTERCEPT位
            // 置为0(这里用到的就是位运算,不懂的自己可以好好体会下),FLAG_DISALLOW_INTERCEPT这个位主
            // 要用于子类请求父类要不要对事件进行拦截,也就是执不执行父类的onInterceptTouchEvent(ev),
            // 这个置位是通过requestDisallowInterceptTouchEvent(boolean disallowIntercept)这个方法来实现的,
            // 传true意味着父类不会执行onInterceptTouchEvent(ev),传false就会执行,默认也是会执行的。
            resetTouchState();
        }

        // Check for interception.
        final boolean intercepted;
        //mFirstTouchTarget在按下之后是不为null的
        if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
            //这里默认是为false,如果设置了requestDisallowInterceptTouchEvent(boolean disallowIntercept)为true,那这里就为true
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                //这里就是判断是否需要对事件进行拦截处理
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            intercepted = true;
        }

        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }

        // Check for cancelation.
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        //这里就是执行事件分发主要的主要逻辑处理
        if (!canceled && !intercepted) {

            // If the event is targeting accessiiblity focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    //根据触摸的位置来寻找消费事件的view
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    //遍历子view,找出那个view可以对事件进行处理
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }
                        // getTouchTarget()判断消费事件的view是否包含在 mFirstTouchTarget 中
                        // 如果有返回target,如果没有返回 null,当找到了目标就跳出这个循环
                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        //dispatchTransformedTouchEvent()这个方法会调用到子view的dispatchTouchEvent(),
                        // 这里体现的就是递归调用了,不管怎样,最后还是会执行到View这
                        // 个类中的dispatchTouchEvent()方法
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            //如果子view处理了这个事件,那就会进入到这里,就是将child包装到TouchTarget中,同时,
                            // 这个方法还会对mFirstTouchTarget进行赋值
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    //进入到这里就说明没有找到消费这个事件的子view
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // 没有找到消费这个事件的子view,那就交由自己处理,如果自己还没有处理,那就在往上返回
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // 分发TouchTarget,如果我们已经分发过,则避免分配给新的目标,如有必要,取消分发。
            //这里其实就是Action.DOWN之后事件的处理,依然是递归调用
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    //将view事件进行分发,一般是在按下之后的后续事件会执行到这里
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}
在这个方法中主要是找到事件落到哪个view中,然后将事件传递给子view还是传递给自己则是由dispatchTransformedTouchEvent()这个方法在分发的,那就来看看:

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                                              View child, int desiredPointerIdBits) {
    final boolean handled;

    // Canceling motions is a special case.  We don't need to perform any transformations
    // or filtering.  The important part is the action, not the contents.
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        //分发给自己还是子view,就是下面这个判断,后面的的逻辑也是基于这个,只是基于不同的情况做判断
        //child为null就说明事件交由自己处理
        //child不为null,就将事件分发下去
        if (child == null) {
            handled = super.dispatchTouchEvent(event);//这个super就是View这个类的方法
        } else {
            //child分为两种情况,一种是ViewGroup,一种不是,如果是,那就继续执行
            // ViewGroup的diapatchTouchEvent()方法,上面已经分析了
            //如果不是,那就执行View这个类的dispatchTouchEvent()方法
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }

    // Calculate the number of pointers to deliver.
    final int oldPointerIdBits = event.getPointerIdBits();
    final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

    // If for some reason we ended up in an inconsistent state where it looks like we
    // might produce a motion event with no pointers in it, then drop the event.
    if (newPointerIdBits == 0) {
        return false;
    }

    // If the number of pointers is the same and we don't need to perform any fancy
    // irreversible transformations, then we can reuse the motion event for this
    // dispatch as long as we are careful to revert any changes we make.
    // Otherwise we need to make a copy.
    final MotionEvent transformedEvent;
    if (newPointerIdBits == oldPointerIdBits) {
        if (child == null || child.hasIdentityMatrix()) {
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                event.offsetLocation(offsetX, offsetY);

                handled = child.dispatchTouchEvent(event);

                event.offsetLocation(-offsetX, -offsetY);
            }
            return handled;
        }
        transformedEvent = MotionEvent.obtain(event);
    } else {
        transformedEvent = event.split(newPointerIdBits);
    }

    // Perform any necessary transformations and dispatch.
    if (child == null) {
        handled = super.dispatchTouchEvent(transformedEvent);
    } else {
        final float offsetX = mScrollX - child.mLeft;
        final float offsetY = mScrollY - child.mTop;
        transformedEvent.offsetLocation(offsetX, offsetY);
        if (! child.hasIdentityMatrix()) {
            transformedEvent.transform(child.getInverseMatrix());
        }

        handled = child.dispatchTouchEvent(transformedEvent);
    }

    // Done.
    transformedEvent.recycle();
    return handled;
}
到这,ViewGroup的事件传递就差不多了,接下来就该去看看View这个类中的dispatchTouchEvent()方法了:

public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }

    boolean result = false;

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    if (onFilterTouchEventForSecurity(event)) {
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        //这里主要是看有没有通过setOnTouchListener()将OnTouchListener这个回调设置到mListenerInfo中去,
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                //这里判断view是否可以点击,可通过android:clickable="true"进行设置
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }
        //如果上面OnTouchListener这个回调中返回的true,那么下面这个onTouchEvent()将不会执行
        //从这里也可以看出,onTouch()方法先于onTouchEvent()方法先执行,下面我们还会在onTouchEvent()
        // 这个方法中会调用到onClick()这个方法,这也就说明onTouchEvent方法先于onClick()方法
        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}

这个方法就是对事件进行分类,并按优先级进行了划分,优先级从高到低:ouTouch()-->onTOuchEvent()-->onClick(),具体怎么取执行,那就看我们有什么样的需求了。最后我们还是再来看看onTouchEvent():

public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
            || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
            || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

    if ((viewFlags & ENABLED_MASK) == DISABLED) {
        if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.
        return clickable;
    }
    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                if ((viewFlags & TOOLTIP) == TOOLTIP) {
                    handleTooltipUp();
                }
                if (!clickable) {
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;
                }
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                    }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                //这是一个实现了Runnable接口的对象,设置的点击事件就是在run方法中执行的
                                mPerformClick = new PerformClick();
                            }
                            //这里是将点击事件放到消息队列中去执行,如果失败,则直接执行
                            if (!post(mPerformClick)) {
                                performClick();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                    mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                }
                mHasPerformedLongPress = false;

                if (!clickable) {
                    //点击的长按事件就是在这里执行的
                    checkForLongClick(0, x, y);
                    break;
                }

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    checkForLongClick(0, x, y);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                if (clickable) {
                    setPressed(false);
                }
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                break;

            case MotionEvent.ACTION_MOVE:
                if (clickable) {
                    drawableHotspotChanged(x, y);
                }

                // Be lenient about moving outside of buttons
                if (!pointInView(x, y, mTouchSlop)) {
                    // Outside button
                    // Remove any future long press/tap checks
                    removeTapCallback();
                    removeLongPressCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        setPressed(false);
                    }
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                }
                break;
        }

        return true;
    }

    return false;
}

可以看到performClick(),这个方法中执行的就是点击事件。对于post()方法是如何执行的原理,下篇我们再来介绍。这里我们再来看看performClick()这个方法的实现:

public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

    notifyEnterOrExitForAutoFillIfNeeded(true);

    return result;
}

这里方法还是比较简单的,就是看看有没有设置点击事件,如果设置了就执行。这里有mListenerInfo,通过setOnClickListener()设置的回调就是在这里。至此,view事件的传递和犯法就分析完了。

总结:

       1、执行流程:ViewRootImpl-->DecorView-->activity-->window-->DecorView(ViewGroup)-->View;

       2、执行总线:dispatchTouchEvent(),view事件的分发就是一直在递归调用这个方法;

       3、ViewGroup的dispatchTouchEvent()在进行事件分发的时候,会通过onInterceptTouchEvent()这个对事件进行拦截,当你想对事件进行拦截处理时,重写这个方法就可以了,如果子view不想分类进行拦截,那么可以调用getParnet().requestDisallowInterceptTouchEvent()请求父类不要对事件进行拦截,也就是父类不执行onInterceptTouchEvent()这个方法。

      4、当事件分发到具体的某一个view时,不管是不是ViewGroup,最后执行的一定就是View这个类中的dispatchTouchEvent()方法,这里就是对事件的具体处理了,当然这个处理还是要我们自己去处理,Android只是执行了一个处理事件的顺序。

        5、事件处理的顺序:

          5.1、最先执行的是setOnTouchEvent()这个方法中的回调,如归这个回调中返回的true,那么View自身的    onTouchEvent就不会执行了,如果这个回调中返回的是false,那么View自身的onTouchEvent还是会执行的,

          5.2、如果没有设置setOnTouchEvent()这个回调,那么就会执行View自身的onTouchEvent(),对于我们通过setOnClickListener()和setOnLongClickListener()设置的回调,就是在这个方法中执行到的。

        6、对于我们设置的所有回调事件都是存到了ListenerInfo这个类中,这个类就是定义了一些事件回调的变量。



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转载自blog.csdn.net/tangedegushi/article/details/80105597