unity ADAS 障碍物经过时出现报警以及安全提示 马路虚化Shader

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ModelControl : MonoBehaviour
{
//障碍物
public List m_obstacle;
//右报警线
public GameObject objWarningRight;
//实例化
public static ModelControl instance;
private void Awake()
{
instance = this;
}

private void OnEnable()
{
    for (int i = 0; i < m_obstacle.Count; i++)
    {
        m_obstacle[i].SetActive(false);
        
    }
    objWarningRight.SetActive(false);
}

private void Update()
{

}   
/// <summary>
/// ADAS报警线从红到绿
/// </summary>
public void ObstacleAnim()
{
    Timer.SetInterval(1f, () =>
    {
        for (int i = 0; i < m_obstacle.Count; i++)
        {
            m_obstacle[i].SetActive(true);
        }
        Timer.SetInterval(3f, () =>
        {
            objWarningRight.SetActive(true);                
 

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转载自blog.csdn.net/weixin_44919646/article/details/129419802
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