- 与卡尺找线的原理一样,只是把直线模型换成了圆模型。直线的在这里基于opencv的卡尺找线
- 边缘点的筛选还是用RANSNC筛一遍,
void CCaliperGraphics::RansacCircleFiler(const vector<Point2d>& points, vector<Point2d>& vpdExceptPoints, double sigma)
{
unsigned int n = points.size();
if (n < 3)
{
return;
}
RNG random;
double bestScore = -1.;
vector<Point2d>vpdTemp;
int iterations = log(1 - 0.99) / (log(1 - (1.00 / n)));
for (int k = 0; k < iterations; k++)
{
int i1 = 0, i2 = 0, i3 = 0;
Point2d p1(0, 0), p2(0, 0), p3(0, 0);
while (true)
{
i1 = random(n);
i2 = random(n);
i3 = random(n);
if ((i1 != i2 && i1 != i3 && i2 != i3))
{
if ((points[i1].y != points[i2].y) && (points[i1].y != points[i3].y))
{
break;
}
}
}
p1 = points[i1];
p2 = points[i2];
p3 = points[i3];
//use three points to caculate a circle
Point2d pdP12 = GetPPCenter(p1, p2);
double dK1 = -1 / GetLineSlope(p1, p2);
double dB1 = pdP12.y - dK1 * pdP12.x;
Point2d pdP13 = GetPPCenter(p1, p3);
double dK2 = -1 / GetLineSlope(p1, p3);
double dB2 = pdP13.y - dK2 * pdP13.x;
Point2d pdCenter(0, 0);
pdCenter.x = (dB2 - dB1) / (dK1 - dK2);
pdCenter.y = dK1 * pdCenter.x + dB1;
double dR = GetPPDistance(pdCenter, p1);
double score = 0;
vpdTemp.clear();
for (int i = 0; i < n; i++)
{
double d = dR - GetPPDistance(points[i], pdCenter);
if (fabs(d) < sigma)
{
score += 1;
}
else
{
vpdTemp.push_back(points[i]);
}
}
if (score > bestScore)
{
bestScore = score;
vpdExceptPoints = vpdTemp;
}
}
}
- opencv只是fitEllipse,圆拟合的算法可以看这个:https://github.com/SohranEliassi/Circle-Fitting-Hyper-Fit,有好几种方法。
- 效果如下:
基于opencv的卡尺找圆 源码下载
Update: