UE4插件开发之FName如何用UE_LOG输出

思路:将FName转换为Fstring用UE_LOG(LogTemp, Warnging, TEXT("%s"))输出

根据官网的转换类型参考:https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/StringHandling/

 设str为FName类型的。转化为FString后记得带*才能输出为%s哦

UE_LOG(LogTemp, Warnging, TEXT("%s"), *str.ToString())

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转载自blog.csdn.net/qq_41286356/article/details/119564702