【UE5 C++】鼠标点击发射射线获取物体信息

UE小白,有错误的地方请指出。
本文使用UE5,如在UE4中使用可能需调整某些API

方法一

1.获取镜头控制器,并开启点击事件

APlayerController* playerController;
void AMeshChangeController::Item()
{
    
    
	playerController = FAITestHelpers::GetWorld()->GetFirstPlayerController();
	playerController->bEnableClickEvents = true;
	playerController->SetShowMouseCursor(true);
	playerController->EnableInput(playerController);
	
}
void AMeshChangeController::BeginPlay()
{
    
    
	Super::BeginPlay();
	Item();
	
}

2.鼠标点击发射射线

在Tick中调用射线发射逻辑
UE中API看起来没有分鼠标抬起和鼠标按下API,如有大佬知道可以评论一下。


void AMeshChangeController::Tick(float DeltaTime)
{
    
    
	Super::Tick(DeltaTime);
	TestRay();
}
void
 AMeshChangeController:: TestRay()
{
    
    
	//鼠标左键触发
	if(playerController->IsInputKeyDown(EKeys::LeftMouseButton))
	{
    
    
		FHitResult OutHit;//用于接收命中的Actor
		FVector Start; //射线起点
		FVector End ;	//射线终点
		FVector Dir;	//鼠标点击的方向
		playerController->DeprojectMousePositionToWorld(Start, Dir);

		End = Start + (Dir * 100000);
		DrawDebugLine(GetWorld(), Start, End, FColor::Green, false, 100, 0, 5);//绘制射线
		bool isFinsh = GetWorld()->LineTraceSingleByObjectType(OutHit, Start, End, ECC_WorldStatic);//进行射线检测

		if (Cast<AActor>(OutHit.GetActor()))
		{
    
    
			AActor* gameObject = OutHit.GetActor();
			FString s = gameObject->GetActorNameOrLabel();
			
			UE_LOG(LogTemp, Warning, TEXT("被点击的物体,%s"), *s);
		}
	}
}

方法二

1.获取镜头控制器,并开启点击事件

APlayerController* playerController;
void AMeshChangeController::Item()
{
    
    
	playerController = FAITestHelpers::GetWorld()->GetFirstPlayerController();
	playerController->bEnableClickEvents = true;
	playerController->SetShowMouseCursor(true);
	playerController->EnableInput(playerController);
	
}
void AMeshChangeController::BeginPlay()
{
    
    
	Super::BeginPlay();
	Item();
	
}

2.使用射线API

		playerController->HitResultTraceDistance = 1000000;
		playerController->GetHitResultUnderCursor(ECollisionChannel::ECC_Visibility,true,OutHit);
		if (Cast<AActor>(OutHit.GetActor()))
		{
    
    

		}

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转载自blog.csdn.net/boyZhenGui/article/details/131960701
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