1.使用getUserInfo
wx.getUserInfo({
success: (res) => {
console.log(res);
this.setData({
userInfo: res.userInfo
})
},
fail: (err) => {
console.log(err);
}
})
},
获取得到的信息:
也就是不能获取用户的头像和昵称
2. 原因
新版的微信开发工具推荐使用wx.getUserProfile获取用户信息
getUserProfile(e) {
// 推荐使用wx.getUserProfile获取用户信息,开发者每次通过该接口获取用户个人信息均需用户确认,开发者妥善保管用户快速填写的头像昵称,避免重复弹窗
wx.getUserProfile({
desc: '展示用户信息', // 声明获取用户个人信息后的用途,后续会展示在弹窗中,请谨慎填写
success: (res) => {
console.log(res)
this.setData({
userInfo: res.userInfo,
hasUserInfo: true
})
}
})
},
3.那要是非得想用getUserInfo呢?
答案:可以
做法,把project.config.json版本换成老版本。老版本就可以使用getUserInfo获取用户信息了。当然官方都推荐用新的了,咱还是用新的吧,省事。
(老版本如下)
{
"description": "项目配置文件",
"packOptions": {
"ignore": []
},
"setting": {
"urlCheck": true,
"es6": true,
"enhance": true,
"postcss": true,
"preloadBackgroundData": false,
"minified": true,
"newFeature": true,
"coverView": true,
"nodeModules": false,
"autoAudits": false,
"showShadowRootInWxmlPanel": true,
"scopeDataCheck": false,
"uglifyFileName": false,
"checkInvalidKey": true,
"checkSiteMap": true,
"uploadWithSourceMap": true,
"compileHotReLoad": false,
"lazyloadPlaceholderEnable": false,
"useMultiFrameRuntime": true,
"useApiHook": true,
"useApiHostProcess": true,
"babelSetting": {
"ignore": [],
"disablePlugins": [],
"outputPath": ""
},
"useIsolateContext": true,
"userConfirmedBundleSwitch": false,
"packNpmManually": false,
"packNpmRelationList": [],
"minifyWXSS": true,
"disableUseStrict": false,
"minifyWXML": true,
"showES6CompileOption": false,
"useCompilerPlugins": false,
"ignoreUploadUnusedFiles": true
},
"compileType": "miniprogram",
"libVersion": "2.13.1",
"appid": "wx7a5dfd35d20f6982",
"projectname": "wechat_study",
"debugOptions": {
"hidedInDevtools": []
},
"isGameTourist": false,
"simulatorType": "wechat",
"simulatorPluginLibVersion": {
},
"condition": {
"search": {
"list": []
},
"conversation": {
"list": []
},
"game": {
"currentL": -1,
"list": []
},
"miniprogram": {
"list": []
}
}
}
老版获取用户信息效果如下: