实现一个网络游戏服务器需要很多的知识和技能,包括网络编程、游戏设计和开发、安全等等。以下是一个简单的Python网络游戏服务器实现的示例代码:
import socket
import threading
import pickle
import random
class GameServer:
def __init__(self, host, port):
self.host = host
self.port = port
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server_socket.bind((self.host, self.port))
self.server_socket.listen()
self.clients = []
self.player_positions = {
}
def broadcast(self, message, sender):
for client in self.clients:
if client != sender:
client.send(pickle.dumps(message))
def handle_client(self, client):
while True:
try:
message = pickle.loads(client.recv(1024))
if message["action"] == "join":
self.player_positions[message["player"]] = {
"x": random.randint(0, 100), "y": random.randint(0, 100)}
self.broadcast({
"action": "join", "player": message["player"], "position": self.player_positions[message["player"]]}, None)
elif message["action"] == "move":
self.player_positions[message["player"]] = {
"x": message["x"], "y": message["y"]}
self.broadcast({
"action": "move", "player": message["player"], "position": self.player_positions[message["player"]]}, client)
elif message["action"] == "quit":
index = self.clients.index(client)
self.clients.remove(client)
name = message["player"]
del self.player_positions[name]
client.close()
self.broadcast({
"action": "quit", "player": name}, None)
break
except:
index = self.clients.index(client)
self.clients.remove(client)
name = list(self.player_positions.keys())[index]
del self.player_positions[name]
client.close()
self.broadcast({
"action": "quit", "player": name}, None)
break
def receive(self):
while True:
client, address = self.server_socket.accept()
print(f"Connected with {
str(address)}")
self.clients.append(client)
thread = threading.Thread(target=self.handle_client, args=(client,))
thread.start()
if __name__ == "__main__":
server = GameServer('localhost', 12345)
print("Server is running...")
server.receive()