using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AdjustMatchMode : MonoBehaviour
{
public float standard_width = 1920f; //初始宽度
public float standard_height = 1080f; //初始高度
float device_width = 0f; //当前设备宽度
float device_height = 0f; //当前设备高度
float adjustor = 0f; //屏幕矫正比例
void Start()
{
//获取设备宽高
device_width = Screen.width;
device_height = Screen.height;
//计算宽高比例
float standard_aspect = standard_width / standard_height;
float device_aspect = device_width / device_height;
//计算矫正比例
if (device_aspect < standard_aspect)
{
adjustor = standard_aspect / device_aspect;
}
CanvasScaler canvasScalerTemp = transform.GetComponent<CanvasScaler>();
if (adjustor == 0)
{
canvasScalerTemp.matchWidthOrHeight = 1;
}
else
{
canvasScalerTemp.matchWidthOrHeight = 0;
}
}
}
屏幕完全显示出来的代码
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转载自blog.csdn.net/qq_33574890/article/details/131340874
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