UE4 C++ 调用蓝图

参考地址:https://answers.unrealengine.com/questions/551613/spawn-actor-in-c.html

UClass* BlueprintClass = StaticLoadClass(UObject::StaticClass(), NULL, TEXT("/Game/Libraries/Blueprints/BP_GrabActor.BP_GrabActor_C"), NULL, LOAD_None, NULL);
			FActorSpawnParameters SpawnInfo;
			SpawnInfo.Owner = this;
			SpawnInfo.Instigator = Instigator;
			SpawnInfo.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
			FTransform TF = FTransform();
			GetWorld()->SpawnActor<AActor>(BlueprintClass, TF, SpawnInfo);
这个太有用了。

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转载自blog.csdn.net/sh15285118586/article/details/80274202