几种常用单例模式

1.普通单例


public class PanalCtrl : MonoBehaviour {


	private static PanalCtrl _instance;

	public static PanalCtrl Instance
	{
		get{
			if (_instance == null) {
				GameObject go = new GameObject ();
				_instance = go.AddComponent <PanalCtrl> ();
			}
			return _instance;
		}

	}

	void Awake()
	{

		_instance = this;
	}
}


2. DontDestroyOnLoad  时防止重复


public class PanalCtrl : MonoBehaviour {


	private static PanalCtrl _instance;

	public static PanalCtrl Instance
	{
		get{
			if (_instance == null) {
				GameObject go = new GameObject ();
				_instance = go.AddComponent <PanalCtrl> ();
			}
			return _instance;
		}

	}

	void Awake()
	{
		if (_instance != null) {
			Destroy (_instance.gameObject);
		}

		_instance = this;

	}
}

3.饿汉模式

public class PanalCtrl : MonoBehaviour {


	private static PanalCtrl _instance = null; //先不初始化

	public static PanalCtrl Instance ()
	{
		
		if (_instance == null) {
			_instance = new PanalCtrl ();
		}
		return _instance;
		

	}

	private PanalCtrl()//私有构造函数
	{
	}

	void Awake()
	{
	}
}

上面是我个人目前有用到的,个人水平不高有错误欢迎指正,谢谢~。
有看到有些大神写的单例模式,然我佩服!哈哈。。下面是链接........
http://blog.csdn.net/candycat1992/article/details/10960731



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转载自blog.csdn.net/sam_one/article/details/54348047