用python写滑雪游戏

图片和其他的都看文后

主文件:

Game2.py:

import sys
import cfg
import pygame
import random


'''滑雪者类'''
class SkierClass(pygame.sprite.Sprite):
	def __init__(self):
		pygame.sprite.Sprite.__init__(self)
		# 滑雪者的朝向(-2到2)
		self.direction = 0
		self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
		self.image = pygame.image.load(self.imagepaths[self.direction])
		self.rect = self.image.get_rect()
		self.rect.center = [320, 100]
		self.speed = [self.direction, 6-abs(self.direction)*2]
	'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''
	def turn(self, num):
		self.direction += num
		self.direction = max(-2, self.direction)
		self.direction = min(2, self.direction)
		center = self.rect.center
		self.image = pygame.image.load(self.imagepaths[self.direction])
		self.rect = self.image.get_rect()
		self.rect.center = center
		self.speed = [self.direction, 6-abs(self.direction)*2]
		return self.speed
	'''移动滑雪者'''
	def move(self):
		self.rect.centerx += self.speed[0]
		self.rect.centerx = max(20, self.rect.centerx)
		self.rect.centerx = min(620, self.rect.centerx)
	'''设置为摔倒状态'''
	def setFall(self):
		self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])
	'''设置为站立状态'''
	def setForward(self):
		self.direction = 0
		self.image = pygame.image.load(self.imagepaths[self.direction])


'''
Function:
	障碍物类
Input:
	-img_path: 障碍物图片路径
	-location: 障碍物位置
	-attribute: 障碍物类别属性
'''
class ObstacleClass(pygame.sprite.Sprite):
	def __init__(self, img_path, location, attribute):
		pygame.sprite.Sprite.__init__(self)
		self.img_path = img_path
		self.image = pygame.image.load(self.img_path)
		self.location = location
		self.rect = self.image.get_rect()
		self.rect.center = self.location
		self.attribute = attribute
		self.passed = False
	'''移动'''
	def move(self, num):
		self.rect.centery = self.location[1] - num


'''创建障碍物'''
def createObstacles(s, e, num=10):
	obstacles = pygame.sprite.Group()
	locations = []
	for i in range(num):
		row = random.randint(s, e)
		col = random.randint(0, 9)
		location  = [col*64+20, row*64+20]
		if location not in locations:
			locations.append(location)
			attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
			img_path = cfg.OBSTACLE_PATHS[attribute]
			obstacle = ObstacleClass(img_path, location, attribute)
			obstacles.add(obstacle)
	return obstacles


'''合并障碍物'''
def AddObstacles(obstacles0, obstacles1):
	obstacles = pygame.sprite.Group()
	for obstacle in obstacles0:
		obstacles.add(obstacle)
	for obstacle in obstacles1:
		obstacles.add(obstacle)
	return obstacles


'''显示游戏开始界面'''
def ShowStartInterface(screen, screensize):
	screen.fill((255, 255, 255))
	tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
	cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
	title = tfont.render(u'滑雪游戏', True, (255, 0, 0))
	content = cfont.render(u'按回车键开始游戏', True, (0, 0, 255))
	trect = title.get_rect()
	trect.midtop = (screensize[0]/2, screensize[1]/5)
	crect = content.get_rect()
	crect.midtop = (screensize[0]/2, screensize[1]/2)
	screen.blit(title, trect)
	screen.blit(content, crect)
	while True:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				sys.exit()
			elif event.type == pygame.KEYDOWN:
				return
		pygame.display.update()


'''显示分数'''
def showScore(screen, score, pos=(10, 10)):
	font = pygame.font.Font(cfg.FONTPATH, 30)
	score_text = font.render("Score: %s" % score, True, (0, 0, 0))
	screen.blit(score_text, pos)


'''更新当前帧的游戏画面'''
def updateFrame(screen, obstacles, skier, score):
	screen.fill((255, 255, 255))
	obstacles.draw(screen)
	screen.blit(skier.image, skier.rect)
	showScore(screen, score)
	pygame.display.update()


'''主程序'''
def main():
	# 游戏初始化
	pygame.init()
	pygame.mixer.init()
	pygame.mixer.music.load(cfg.BGMPATH)
	pygame.mixer.music.set_volume(0.4)
	pygame.mixer.music.play(-1)
	# 设置屏幕
	screen = pygame.display.set_mode(cfg.SCREENSIZE)
	pygame.display.set_caption('滑雪')
	# 游戏开始界面
	ShowStartInterface(screen, cfg.SCREENSIZE)
	# 实例化游戏精灵
	# --滑雪者
	skier = SkierClass()
	# --创建障碍物
	obstacles0 = createObstacles(20, 29)
	obstacles1 = createObstacles(10, 19)
	obstaclesflag = 0
	obstacles = AddObstacles(obstacles0, obstacles1)
	# 游戏clock
	clock = pygame.time.Clock()
	# 记录滑雪的距离
	distance = 0
	# 记录当前的分数
	score = 0
	# 记录当前的速度
	speed = [0, 6]
	# 游戏主循环
	while True:
		# --事件捕获
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				sys.exit()
			if event.type == pygame.KEYDOWN:
				if event.key == pygame.K_LEFT or event.key == pygame.K_a:
					speed = skier.turn(-1)
				elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
					speed = skier.turn(1)
		# --更新当前游戏帧的数据
		skier.move()
		distance += speed[1]
		if distance >= 640 and obstaclesflag == 0:
			obstaclesflag = 1
			obstacles0 = createObstacles(20, 29)
			obstacles = AddObstacles(obstacles0, obstacles1)
		if distance >= 1280 and obstaclesflag == 1:
			obstaclesflag = 0
			distance -= 1280
			for obstacle in obstacles0:
				obstacle.location[1] = obstacle.location[1] - 1280
			obstacles1 = createObstacles(10, 19)
			obstacles = AddObstacles(obstacles0, obstacles1)
		for obstacle in obstacles:
			obstacle.move(distance)
		# --碰撞检测
		hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)
		if hitted_obstacles:
			if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:
				score -= 50
				skier.setFall()
				updateFrame(screen, obstacles, skier, score)
				pygame.time.delay(1000)
				skier.setForward()
				speed = [0, 6]
				hitted_obstacles[0].passed = True
			elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:
				score += 10
				obstacles.remove(hitted_obstacles[0])
		# --更新屏幕
		updateFrame(screen, obstacles, skier, score)
		clock.tick(cfg.FPS)


'''run'''
if __name__ == '__main__':
	main()

cfg.py:

'''配置文件'''
import os


'''FPS'''
FPS = 40
'''游戏屏幕大小'''
SCREENSIZE = (640, 640)
'''图片路径'''
SKIER_IMAGE_PATHS = [os.path.join(os.getcwd(), 'images/skier_forward.png'),
					 os.path.join(os.getcwd(), 'images/skier_right1.png'),
					 os.path.join(os.getcwd(), 'images/skier_right2.png'),
					 os.path.join(os.getcwd(), 'images/skier_left2.png'),
					 os.path.join(os.getcwd(), 'images/skier_left1.png'),
					 os.path.join(os.getcwd(), 'images/skier_fall.png')]
OBSTACLE_PATHS = {
					'tree': os.path.join(os.getcwd(), 'images/tree.png'),
					'flag': os.path.join(os.getcwd(), 'images/flag.png')
				}
'''背景音乐路径'''
BGMPATH = os.path.join(os.getcwd(), 'music/bgm.mp3')
'''字体路径'''
FONTPATH = os.path.join(os.getcwd(), 'font/FZSTK.TTF')

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转载自blog.csdn.net/yydsdeni/article/details/132642109