javascript 的事件绑定和取消事件

研究fabricjs中发现,它提供canvas.on('mousemove', hh) 来绑定事件, 提供 canvas.off()来取消绑定事件这样的接口,很是方便,

那我们就不妨探究一下内在的实现原理:

<h1>
    The "Post-Link" Function Is The "Link" Function In AngularJS Directives
</h1>

<p
        bn-using-post-link
        bn-using-link
        bn-using-fn-only>

    Look at the console-output; I am logging the link-functions from within the
    AngularJS source-code.
    <button onclick="cancelEve();">取消事件</button>
</p>

<script> 
function say(){
    	console.log('say arguments: ', arguments);
    	console.log(arguments.length);
    	for(var i in arguments){
    		console.log(arguments[i]);
        }
    }
    say(1, 2, 3);
    // document.onmousemove = function (ev) {
    // 	console.log('moving', ev);
    // 	for(var i in ev){
    // 		console.log("i: ", i, '-------------:',ev[i]);
    //     }
    // };
    function mousemoveHandler() {
        console.log('mousemove');
    }
    function mousemoveHandler2() {
        console.log('mousemove 2');
    }
    document.addEventListener('mousemove', mousemoveHandler);
    document.addEventListener('mousemove', mousemoveHandler2);

    var cancelEve = (function (){
    	// document.onmousemove = null;
        var i = 0;
        return function(){
        	i++;
	        document.removeEventListener('mousemove', mousemoveHandler);
	        if(i == 2){
		        document.removeEventListener('mousemove', mousemoveHandler2);
            }
        };

    })();
<script>

  

--------------------------------------------------------------------

通过 addEventListener() 可以对同一个事件绑定多个处理处理函数, 而通过 document.onmousemove = function(){//....}这样好像只能绑定一个处理函数。

取消事件绑定的话,后者只需要 document.onmousemove =  null 就可以了。

而前者,则需要通过  removeEventListener() 这个函数来取消绑定的事件, 需要一个一个取消绑定。

-----------------------------------------------------------

直接通过document.onmousemove = hh 绑定的事件,后面绑定的事件会覆盖掉前面绑定的事件。

    function mousemoveHandler() {
        console.log('mousemove');
    }
    function mousemoveHandler2() {
        console.log('mousemove 2');
    }
    document.onmousemove = mousemoveHandler;
    document.onmousemove = mousemoveHandler2;
    var cancelEve = function (ev) {
        document.onmousemove = null;
    }

  

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转载自www.cnblogs.com/oxspirt/p/9266744.html