如何设置创建的对象的颜色

//首先创建一个球体

GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);

//设置球体的颜色(红色)

obj.GetComponent<Renderer>().material.color = Color.red;

//设置球体的大小

obj.transform.localScale = new Vector3(0.1f,0.1f,0.1f);

//旋转

obj.transform.Rotate(new Vector3(90f,0f,0f));

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转载自blog.csdn.net/wk201403010114/article/details/78464777
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