Unity 自带光晕组件学习

今天把viking village拿出来看了下,毕竟是3年前的工程,效果确实赶不上现在的《死亡之书》等2018版本的工程,有几个插件平时没有用到,学习了下

光晕组件:Lens Flare(镜头炫光)


注意:一定要放到足够高的地方,并在视野内,与天空盒的太阳光处重合


工程面板中创建LensFare,并将太阳光贴图放入其中


回到场景中查看效果


文档介绍:

Lens Flare

Lens Flares simulate the effect of lights refracting inside camera lens. They are used to represent really bright lights or, more subtly, just to add a bit more atmosphere to your scene.

The easiest way to setup a Lens Flare is just to assign the Flare property of the Light. Unity contains a couple of pre-configured Flares in the Standard Assets package.

Otherwise, create an empty GameObject with GameObject->Create Empty from the menu bar and add the Lens Flare Component to it with Component->Effects->Lens Flare. Then choose the Flare in the Inspector.

To see the effect of Lens Flare in the Scene View, check the Effect drop-down in the Scene View toolbar and choose the Flares option.

Enable the Fx button to view Lens Flares in the Scene ViewEnable the Fx button to view Lens Flares in the Scene View

Properties

Property: Function:
Flare The Flare to render. The flare defines all aspects of the lens flare’s appearance.
Color Some flares can be colorized to better fit in with your scene’s mood.
Brightness How large and bright the Lens Flare is.
Fade Speed How quickly or slowly the flare will fade.
Ignore Layers Select masks for layers that shouldn’t hide the flare.
Directional If set, the flare will be oriented along positive Z axis of the game object. It will appear as if it was infinitely far away, and won’t track object’s position, only the direction of Z axis.

Details

You can directly set flares as a property of a Light Component, or set them up separately as Lens Flare component. If you attach them to a light, they will automatically track the position and direction of the light. To get more precise control, use this Component.

Camera has to have a Flare Layer Component attached to make Flares visible (this is true by default, so you don’t have to do any set-up).

Hints

  • Be discrete about your usage of Lens Flares.
  • If you use a very bright Lens Flare, make sure its direction fits with your scene’s primary light source.
  • To design your own Flares, you need to create some Flare Assets. Start by duplicating some of the ones we provided in the the Lens Flares folder of the Standard Assets, then modify from that.
  • Lens Flares are blocked by Colliders. A Collider in-between the Flare GameObject and the Camera will hide the Flare, even if the Collider does not have a Mesh Renderer. If the in-between Collider is marked as Trigger it will block the flare if and only if Physics.queriesHitTriggers is true.

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转载自blog.csdn.net/qq_21153225/article/details/80911712