Android端代码:
public class MainActivity extends UnityPlayerActivity {
//音量
public int maxVolumn;
public int currentVolumn;
public AudioManager mAudioManager;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mAudioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
maxVolumn = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_MUSIC );
currentVolumn = mAudioManager.getStreamVolume( AudioManager.STREAM_MUSIC );
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_UP:
mAudioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC,
AudioManager.ADJUST_RAISE,
AudioManager.FLAG_SHOW_UI); //调高声音
break;
case KeyEvent.KEYCODE_VOLUME_DOWN:
mAudioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC,
AudioManager.ADJUST_LOWER,
AudioManager.FLAG_SHOW_UI);//调低声音
break;
default:
break;
}
GetCurrentVolumn();
text.setText(" 当前音量:"+currentVolumn);
return super.onKeyDown(keyCode, event);
}
public void GetCurrentVolumn()
{
currentVolumn = mAudioManager.getStreamVolume( AudioManager.STREAM_MUSIC );
}
public void setVolumn(String vol)
{
currentVolumn = Integer.parseInt(vol);
Log.d("setVolumn", currentVolumn + "");
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC,
currentVolumn,AudioManager.FLAG_PLAY_SOUND);
// AudioManager.FLAG_SHOW_UI:显示进度条
// AudioManager.FLAG_PLAY_SOUND:不显示进度条
}
}
Unity只需调用获取currentVolumn,和setVolumn方法即可