Activtiy完全解析(三、View的显示过程measure、layout、draw)

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http://blog.csdn.net/xmxkf/article/details/52840065
本文出自:【openXu的博客】

  在Activity完全解析的第一篇文章 Activtiy完全解析(一、Activity的创建过程)中,我们分析了从调用startActivtiy()Activtiy创建完成的整个过程。其中step20:ActivtiyThread.handleLaunchActivity(r, null)这一步中有两个重要的步骤,第一步就是调用performLaunchActivtiy(r, customIntent),这个方法中首先创建了需要打开的activity对象,然后调用其activtiy.attach()方法完成activtiy对象的初始化,最后调用其onCreate()方法,这时候activity的声明周期就开始了。而在上一篇文章 Activtiy完全解析(二、layout的inflate过程)中,我们分析了在onCreate()方法中,从调用setContentView()到layout布局树加载完毕的过程,到此为止,Activtiy并不会展示到用户眼前,因为layout只是被填充成一个框架了,就像修房子,首先得画出设计图纸,布局树就像是房子的设计图,设计图画好了还得按照设计图纸一砖一瓦的盖房,所有有了布局树,还需要为上面的每一个控件测量大小,安排摆放的位置并画到屏幕上。本文我们一起分析Activity窗口的测量、布局和绘制的过程。

  在讲解之前,我们先通过关键源码了解一些重要的类之间的关系:ActivityWindowPhoneWindowViewManagerWindowManagerWindowManagerImplWindowManagerGlobalWindowmanagerService

/**Window系列*/
public abstract class Window {
    private WindowManager mWindowManager;
    public void setWindowManager(android.view.WindowManager wm, IBinder appToken, String appName,
                                 boolean hardwareAccelerated) {
        ...
        //调用WindowManagerImpl的静态方法new一个WindowManagerImpl对象
        mWindowManager = ((WindowManagerImpl)wm).createLocalWindowManager(this);
    }
    public android.view.WindowManager getWindowManager() {
        return mWindowManager;
    }
}
public class PhoneWindow extends Window implements MenuBuilder.Callback {
    private DecorView mDecor;
}

/**WindowManager系列,用于管理窗口视图的显示、添加、移除和状态更新等*/
public interface ViewManager{
    public void addView(View view, ViewGroup.LayoutParams params);
    public void updateViewLayout(View view, ViewGroup.LayoutParams params);
    public void removeView(View view);
}
public interface WindowManager extends ViewManager {
    ...
}
public final class WindowManagerImpl implements WindowManager {
    //每个WindowManagerImpl对象都保存了一个WindowManagerGlobal的单例
    private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance();
    ...
    public WindowManagerImpl createLocalWindowManager(android.view.Window parentWindow) {
        return new WindowManagerImpl(mDisplay, parentWindow);
    }

    @Override
    public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
        applyDefaultToken(params);
        //调用WindowManagerGlobal对象的addView()方法
        mGlobal.addView(view, params, mDisplay, mParentWindow);
    }
    ...
}
public final class WindowManagerGlobal {
    private static WindowManagerGlobal sDefaultWindowManager;
    private static IWindowManager sWindowManagerService;
    private static IWindowSession sWindowSession;
    //单例
    private WindowManagerGlobal() {
    }
    public static WindowManagerGlobal getInstance() {
        synchronized (WindowManagerGlobal.class) {
            if (sDefaultWindowManager == null) {
                sDefaultWindowManager = new WindowManagerGlobal();
            }
            return sDefaultWindowManager;
        }
    }
    /**WindowManagerGlobal类被加载时,就获取到WindowManagerService对象*/
    public static void initialize() {
        getWindowManagerService();
    }

    public static IWindowManager getWindowManagerService() {
        //线程安全的
        synchronized (WindowManagerGlobal.class) {
            if (sWindowManagerService == null) {
                sWindowManagerService = IWindowManager.Stub.asInterface(
                        ServiceManager.getService("window"));
            }
            return sWindowManagerService;
        }
    }
    public static IWindowSession getWindowSession() {
        //线程安全的
        synchronized (WindowManagerGlobal.class) {
            if (sWindowSession == null) {
                try {
                    InputMethodManager imm = InputMethodManager.getInstance();
                    IWindowManager windowManager = getWindowManagerService();
                    sWindowSession = windowManager.openSession(
                            new IWindowSessionCallback.Stub() {
                                @Override
                                public void onAnimatorScaleChanged(float scale) {
                                    ValueAnimator.setDurationScale(scale);
                                }
                            },
                            imm.getClient(), imm.getInputContext());
                } catch (RemoteException e) {
                    Log.e(TAG, "Failed to open window session", e);
                }
            }
            return sWindowSession;
        }
    }
}
/**Activity*/
public class Activity ...{
    private Window mWindow;              //mWindow是PhoneWindow类型
    private WindowManager mWindowManager;//mWindowManager是WindowManagerImpl类型
    /**
     * Activity被创建后,执行attach()初始化的时候,就会创建PhoneWindow对象和WindowManagerImpl对象
     */
    final void attach(...) {
        ...
        //①.为activity创建一个PhoneWindow对象
        mWindow = new PhoneWindow(this);
        mWindow.setWindowManager(
                (WindowManager)context.getSystemService(Context.WINDOW_SERVICE),
                mToken, mComponent.flattenToString(),
                (info.flags & ActivityInfo.FLAG_HARDWARE_ACCELERATED) != 0);
        if (mParent != null) {
            mWindow.setContainer(mParent.getWindow());
        }
        //②.调用Window的getWindowManager()方法初始化mWindowManager,其实就是new了一个WindowManagerImpl对象
        mWindowManager = mWindow.getWindowManager();
    }
}

PhoneWindow:在上一篇文章中就讲过,这其实理解起来也比较容易,我们知道activity就是用于展示界面,控制用户交互的,所以activity中一定维护了用于描述界面的对象,还有就是控制窗口显示的管理器对象,实际上这两个对象都是由PhoneWindow维护的,而每个activity都拥有一个PhoneWindow对象mWindow

WindowManager:用于管理窗口的一些状态、属性以及窗口的添加、删除、更新、顺序等,WindowManagerViewManager的子接口,ViewManager接口中只有三个抽象方法(addViewupdateViewLayoutremoveView),可显而知,这个管理器的作用就是控制窗口View的添加、删除以及状态更新的。WindowManager也是一个接口,他并没有实现ViewManager中的抽象方法,其实真正的实现类是WindowManagerImpl。在activity被创建后调用attach()方法初始化的时候,首先创建了PhoneWindow对象mWindow,然后调用mWindowsetWindowManager((WindowManager)context.getSystemService(Context.WINDOW_SERVICE) ...)为其mWindowManager赋值。

WindowManagerGlobal:由于WindowManagerGlobal的关键代码比较长,稍后讲解的时候再贴代码。WindowManagerGlobal是单例模式,Activity在创建完成调用attach()方法初始化时,会实例化mWindowManagerWindowManager的引用指向WindowManagerImpl 的对象),WindowManagerImpl创建之后,就维护了WindowManagerGlobal的单例对象,WindowManagerGlobal中有一个IWindowSession类型的变量sWindowSession,他就是用来和远程服务WindowManagerService通信的代理。

WindowManagerService:跟之前讲解Activity启动过程中提到的ActivityManagerService(用于管理Android组件的启动、关闭和状态信息等)一样,WMS也是一个复杂的系统服务。
  在了解WMS之前,首先要了解窗口(Window)是什么,Android系统中的窗口是只屏幕上一块用于绘制UI元素并能相应用户交互的矩形区域,从原理上讲,窗口是独自占有一个Surface实例的显示区域,例如DialogActivity界面、比值、状态栏、Toast等都是窗口。Surface就是一块画布,应用可以通过Cancas或者OpenGL在其上面作画,然后通过urfaceFlinger将多块Surface的内容按照特定的顺序进行混合并输出到FrameBuffer,从而将应用界面显示给用户。
  既然每个窗口都有一块Surface供自己涂鸦,必然需要一个角色对所有窗口的Surface进行协调管理,WMS就是用来做这个事情的,WMS掌管Surface的显示顺序(Z-order)以及位置尺寸,控制窗口动画,并且还是输入系统的重要中转站。

通过上面的分析,我们知道这几个关键类的大概作用,以及他们之间的嵌套关系,接下来,我们就开始分析Activity的绘制过程:

step1:ActivityThread.handleResumeActivity()

首先接着第一篇文章step20handleResumeActivity()方法分析:

//获取activity的顶层视图decor
View decor = r.window.getDecorView();
//让decor显示出来
decor.setVisibility(View.INVISIBLE);
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
l.softInputMode |= forwardBit;
if (a.mVisibleFromClient) {
    a.mWindowAdded = true;
    //将decor放入WindowManager(WindowManagerImpl对象)中,这样activity就显示出来了
    wm.addView(decor, l);

wm.addView(decor, l)实际上就是调用WindowManagerImpladdView()方法将Activity的根窗口mDecor添加到窗口管理器中的,而WindowManagerImpladdView()方法又调用的是WindowManagerGlobal单例的addView()方法。接下来我们就分析WindowManagerGlobal.addView()

step2:WindowManagerGlobal.addView()

public void addView(View view, ViewGroup.LayoutParams params,
                        Display display, Window parentWindow) {
        ...

        ViewRootImpl root;
        View panelParentView = null;

        synchronized (mLock) {
            ...
            int index = findViewLocked(view, false);
            if (index >= 0) {
                if (mDyingViews.contains(view)) {
                    // Don't wait for MSG_DIE to make it's way through root's queue.
                    mRoots.get(index).doDie();
                } else {
                    throw new IllegalStateException("View " + view
                            + " has already been added to the window manager.");
                }
                // The previous removeView() had not completed executing. Now it has.
            }
            ...

            //创建一个视图层次结构的顶部,ViewRootImpl实现所需视图和窗口之间的协议。
            root = new ViewRootImpl(view.getContext(), display);

            view.setLayoutParams(wparams);

            mViews.add(view);
            mRoots.add(root);
            mParams.add(wparams);
        }
        try {
            //将activity的根窗口mDecor添加到root中
            root.setView(view, wparams, panelParentView);
        } catch (RuntimeException e) {
            ...
            throw e;
        }
    }
}

在这个方法中,首先创建了一个ViewRootImpl的对象root,然后调用root.setView(),将activity的根窗口视图设置给root,下面我们看看ViewRootImpl类:

step3:ViewRootImpl.setView()

public final class ViewRootImpl implements ViewParent,
        View.AttachInfo.Callbacks, HardwareRenderer.HardwareDrawCallbacks {

    final IWindowSession mWindowSession;

    public ViewRootImpl(Context context, Display display) {
        mWindowSession = WindowManagerGlobal.getWindowSession();
        ...
    }

    public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
        synchronized (this) {
            if (mView == null) {
                mView = view;
                ...

                int res; /* = WindowManagerImpl.ADD_OKAY; */
                //请求对应用程序窗口视图的UI作第一次布局,应用程序窗口的绘图表面的创建过程
                requestLayout();
                ...
                try {
                    ...
                    res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
                            getHostVisibility(), mDisplay.getDisplayId(),
                            mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
                            mAttachInfo.mOutsets, mInputChannel);
                } catch (RemoteException e) {
                    ...
                    throw new RuntimeException("Adding window failed", e);
                }
                ...

            }
        }

    @Override
    public void requestLayout () {
        if (!mHandlingLayoutInLayoutRequest) {
            //检查当前线程是否是主线程,对视图的操作只能在UI线程中进行,否则抛异常
            checkThread();
            //应用程序进程的UI线程正在被请求执行一个UI布局操作
            mLayoutRequested = true;
            scheduleTraversals();
        }
    }

    void checkThread() {
        if (mThread != Thread.currentThread()) {
            throw new CalledFromWrongThreadException(
                    "Only the original thread that created a view hierarchy can touch its views.");
        }
    }
    void scheduleTraversals() {
        if (!mTraversalScheduled) {
            mTraversalScheduled = true;
            mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
            //Choreographer类型,用于发送消息
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
            ...
        }
    }

    final TraversalRunnable mTraversalRunnable = new TraversalRunnable();
    final class TraversalRunnable implements Runnable {
        @Override
        public void run() {
            doTraversal();
        }
    }
    void doTraversal() {
        if (mTraversalScheduled) {
            mTraversalScheduled = false;
            mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
            if (mProfile) {
                Debug.startMethodTracing("ViewAncestor");
            }
            performTraversals();
            if (mProfile) {
                Debug.stopMethodTracing();
                mProfile = false;
            }
        }
    }
}

  ViewRootImpl实现了ViewParent,它并不是真正的View(没有继承View),它定义了顶层视图的职责API,比如requestLayout()请求布局等等,在setView()方法中,调用了requestLayout()方法,请求对Activity根窗口做第一次布局。
  requestLayout()方法中首先调用checkThread()检查当前线程是否为UI线程,如果不是则抛出异常,然后调用scheduleTraversals()方法,scheduleTraversals()方法中调用了mChoreographer.postCallback()mChoreographer中维护了一个Handler,通过handler机制实现消息调度,并传入一个回调mTracersalRunnablemTracersalRunnable的run方法中调用了doTraversal()方法,doTraversal()方法继续调用performTraversals():

step4:ViewRootImpl.performTraversals()

private void performTraversals() {
    final View host = mView;   //mView就是Activity的根窗口mDecor
    ...
    //下面代码主要确定Activity窗口的大小
    boolean windowSizeMayChange = false;
    //Activity窗口的宽度desiredWindowWidth和高度desiredWindowHeight
    int desiredWindowWidth;
    int desiredWindowHeight;
    ...
    //Activity窗口当前的宽度和高度是保存ViewRoot类的成员变量mWinFrame中的
    Rect frame = mWinFrame;
    ...
    /*
     * 接下来的两段代码都是在满足下面的条件之一的情况下执行的:
     * 1. Activity窗口是第一次执行测量、布局和绘制操作,即ViewRoot类的成员变量mFirst的值等于true
     * 2. 前面得到的变量windowShouldResize的值等于true,即Activity窗口的大小的确是发生了变化。
     * 3. 前面得到的变量insetsChanged的值等于true,即Activity窗口的内容区域边衬发生了变化。
     * 4. Activity窗口的可见性发生了变化,即变量viewVisibilityChanged的值等于true。
     * 5. Activity窗口的属性发生了变化,即变量params指向了一个WindowManager.LayoutParams对象。
     */
    if (mFirst || windowShouldResize || insetsChanged ||
            viewVisibilityChanged || params != null) {
        ...
        try {

            //★请求WindowManagerService服务计算Activity窗口的大小以及内容区域边衬大小和可见区域边衬大小
            relayoutResult = relayoutWindow(params, viewVisibility, insetsPending);
            ...
        } catch (RemoteException e) {
        }

        ...
        //将计算得到的Activity窗口的宽度和高度保存在ViewRoot类的成员变量mWidth和mHeight中
        if (mWidth != frame.width() || mHeight != frame.height()) {
            mWidth = frame.width();
            mHeight = frame.height();
        }
        ...

        if (!mStopped || mReportNextDraw) {
            boolean focusChangedDueToTouchMode = ensureTouchModeLocally(
                    (relayoutResult&WindowManagerGlobal.RELAYOUT_RES_IN_TOUCH_MODE) != 0);
            if (focusChangedDueToTouchMode || mWidth != host.getMeasuredWidth()
                    || mHeight != host.getMeasuredHeight() || contentInsetsChanged) {
                int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);
                int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);

                // 一、测量控件大小(根窗口和其子控件树)
                performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
                int width = host.getMeasuredWidth();
                int height = host.getMeasuredHeight();
                boolean measureAgain = false;
                if (lp.horizontalWeight > 0.0f) {
                    width += (int) ((mWidth - width) * lp.horizontalWeight);
                    childWidthMeasureSpec = View.MeasureSpec.makeMeasureSpec(width,
                            View.MeasureSpec.EXACTLY);
                    measureAgain = true;
                }
                if (lp.verticalWeight > 0.0f) {
                    height += (int) ((mHeight - height) * lp.verticalWeight);
                    childHeightMeasureSpec = View.MeasureSpec.makeMeasureSpec(height,
                            View.MeasureSpec.EXACTLY);
                    measureAgain = true;
                }
                if (measureAgain) {
                    // 一、测量控件大小(根窗口和其子控件树)
                    performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
                }

                layoutRequested = true;
            }
        }
    }else{
        ...
    }

    final boolean didLayout = layoutRequested && (!mStopped || mReportNextDraw);
    boolean triggerGlobalLayoutListener = didLayout
            || mAttachInfo.mRecomputeGlobalAttributes;
    if (didLayout) {
        //二、布局过程
        performLayout(lp, desiredWindowWidth, desiredWindowHeight);
        ...
    }
    ...
    boolean skipDraw = false;
    boolean cancelDraw = mAttachInfo.mTreeObserver.dispatchOnPreDraw() ||
            viewVisibility != View.VISIBLE;

    if (!cancelDraw && !newSurface) {
        if (!skipDraw || mReportNextDraw) {
            ...
            //三、绘制过程
            performDraw();
        }
    } else {
        if (viewVisibility == View.VISIBLE) {
            // Try again
            scheduleTraversals();
        } else if (mPendingTransitions != null && mPendingTransitions.size() > 0) {
            ...
        }
    }

    mIsInTraversal = false;
}

  performTraversals()方法中,分为四部分,上面很大一段代码主要作用是确定Activity窗口的大小,也就是通过各种判断,是否是第一次?是否需要重新计算大小?最终确定Activity根窗口的大小并保存起来。第二步就是遍历测量子控件的大小;第三步就是布局;第四部就是绘制。对于Activity窗口大小的计算,这里就不深入探讨,有兴趣可以看看。接下来我们重点分析后面三个步骤,也就是控件的测量、布局、绘制三个过程。

step5: ViewRootImpl.performMeasure()控件测量过程

private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
    Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
    try {
        mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    } finally {
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
}

  performMeasure()方法中调用了mView.measure()方法,mView就是Activity的根窗口,他是DecorView类型(FrameLayout的子类),这个类定义在PhoneWindow类中,接下来我们看看DecorViewmeasure()方法(measure()方法是View中final修饰的方法,不能覆盖):

step6: View.measure()

public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
    ...
    //如果View的mPrivateFlags的PFLAG_FORCE_LAYOUT位不等于0时,就表示当前视图正在请求执行一次布局操作;
    //或者当前的宽高约束条件不等于视图上一次的约束条件时,需要重新测量View的大小。
    if ((mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT ||
            widthMeasureSpec != mOldWidthMeasureSpec ||
            heightMeasureSpec != mOldHeightMeasureSpec) {

        //首先清除所测量的维度标志
        mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET;

        ...

        int cacheIndex = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT ? -1 :
                mMeasureCache.indexOfKey(key);
        //如果需要强制布局操作,或者忽略测量历史,将会调用onMeasure对控件进行一次测量
        //sIgnoreMeasureCache是一个boolean值,初始化为sIgnoreMeasureCache = targetSdkVersion < KITKAT;
        //意思是如果Android版本低于19,每次都会调用onMeasure(),而19以上时sIgnoreMeasureCache==false
        if (cacheIndex < 0 || sIgnoreMeasureCache) {
            //调用onMeasure来真正执行测量宽度和高度的操作
            onMeasure(widthMeasureSpec, heightMeasureSpec);
            mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
        } else {
            ...
        }
        // flag not set, setMeasuredDimension() was not invoked, we raise
        // an exception to warn the developer
        if ((mPrivateFlags & PFLAG_MEASURED_DIMENSION_SET) != PFLAG_MEASURED_DIMENSION_SET) {
            throw new IllegalStateException("View with id " + getId() + ": "
                    + getClass().getName() + "#onMeasure() did not set the"
                    + " measured dimension by calling"
                    + " setMeasuredDimension()");
        }

        mPrivateFlags |= PFLAG_LAYOUT_REQUIRED;
    }

    //保存这次测量的宽高约束
    mOldWidthMeasureSpec = widthMeasureSpec;
    mOldHeightMeasureSpec = heightMeasureSpec;

    mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 |
            (long) mMeasuredHeight & 0xffffffffL); // suppress sign extension
}

  View中有两个关于测量的方法measure()onMeasure()measure()方法是final的,不能被重写。measure()方法中调用了onMeasure()方法,onMeasure()方法在View中的默认实现是测量自身的大小,所以在我们自定义ViewGroup的时候,如果我们不重写onMeasure()测量子控件的大小,子控件将会显示不出来的。ViewGroup中没有重写onMeasure()方法,在ViewGroup的子类(LinearLayoutRelativeLayout等)中会根据容器自身的布局特性,比如LinearLayout有两种布局方式,水平或者垂直,分别对onMeasure()方法进行不同的重写。

  总结一下就是measure()方法不能被重写,它会调用onMeasure()方法测量控件自身的大小,如果控件是一个容器,它需要重写onMeasure()方法遍历测量所有子控件的大小。还有当我们继承View自定义控件时,在布局文件中明明使用了wrap_content可结果还是填充父窗体,这是因为ViewonMeasure()方法的默认实现,如果要按照我们的需求正确的测量控件大小也需要重写onMeasure()方法。

  由于View.measure()中调用了onMeasure()方法,所以就调用到了DecorViewonMeasure ()方法,DecorView.onMeasure()中首先对宽高约束做了一些处理后,接着调用了super.onMeasure(),也就是FrameLayout中的onMeasure()方法:

step7: FrameLayout.onMeasure()

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    //获得一个视图容器所包含的子视图的个数
    int count = getChildCount();

    final boolean measureMatchParentChildren =
            View.MeasureSpec.getMode(widthMeasureSpec) != View.MeasureSpec.EXACTLY ||
                    View.MeasureSpec.getMode(heightMeasureSpec) != View.MeasureSpec.EXACTLY;
    //mMatchParentChildren用于缓存子控件中布局参数设置为填充父窗体的控件
    mMatchParentChildren.clear();

    int maxHeight = 0;
    int maxWidth = 0;
    int childState = 0;

    //①、遍历根窗口下所有的子控件,挨个测量大小
    for (int i = 0; i < count; i++) {
        final View child = getChildAt(i);
        if (mMeasureAllChildren || child.getVisibility() != GONE) {
            //调用measureChildWithMargins来测量每一个子视图的宽度和高度
            measureChildWithMargins(child, widthMeasureSpec, 0, heightMeasureSpec, 0);
            final LayoutParams lp = (LayoutParams) child.getLayoutParams();
            //由于FrameLayout的布局特性(Z轴帧布局,向上覆盖),将子控件中,最大的宽高值记录下来
            maxWidth = Math.max(maxWidth,
                    child.getMeasuredWidth() + lp.leftMargin + lp.rightMargin);
            maxHeight = Math.max(maxHeight,
                    child.getMeasuredHeight() + lp.topMargin + lp.bottomMargin);
            childState = combineMeasuredStates(childState, child.getMeasuredState());
            if (measureMatchParentChildren) {
                //由于现在本容器的宽高都还没有确定下来,子控件设置为填充父窗体肯定没法计算,所以先缓存起来
                if (lp.width == LayoutParams.MATCH_PARENT ||
                        lp.height == LayoutParams.MATCH_PARENT) {
                    mMatchParentChildren.add(child);
                }
            }
        }
    }

    //②、设置FrameLayout的宽高
    //上面已经得到子控件中宽高的最大值,然后加上容器(FrameLayout)设置的padding值
    // Account for padding too
    maxWidth += getPaddingLeftWithForeground() + getPaddingRightWithForeground();
    maxHeight += getPaddingTopWithForeground() + getPaddingBottomWithForeground();

    //判断是否设置有最小宽度和高度,如果有设置,需要和上面计算的值比较,选择较大的值作为容器宽高
    // Check against our minimum height and width
    maxHeight = Math.max(maxHeight, getSuggestedMinimumHeight());
    maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth());

    //是否设置有前景图,如果有,需要考虑背景的宽高
    // Check against our foreground's minimum height and width
    final Drawable drawable = getForeground();
    if (drawable != null) {
        maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());
        maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());
    }
    //调用resolveSizeAndState()方法根据计算出的宽高值和宽高约束参数,计算出正确的宽高值;
    //然后调用setMeasuredDimension()方法设置当前容器的宽高值
    setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),
            resolveSizeAndState(maxHeight, heightMeasureSpec,
                    childState << MEASURED_HEIGHT_STATE_SHIFT));

    //③、计算子控件中设置为填充父窗体的控件的大小
    count = mMatchParentChildren.size();
    if (count > 1) {
        for (int i = 0; i < count; i++) {
            final View child = mMatchParentChildren.get(i);
            final ViewGroup.MarginLayoutParams lp = (ViewGroup.MarginLayoutParams) child.getLayoutParams();

            final int childWidthMeasureSpec;
            if (lp.width == LayoutParams.MATCH_PARENT) {
                final int width = Math.max(0, getMeasuredWidth()
                        - getPaddingLeftWithForeground() - getPaddingRightWithForeground()
                        - lp.leftMargin - lp.rightMargin);
                childWidthMeasureSpec = View.MeasureSpec.makeMeasureSpec(
                        width, View.MeasureSpec.EXACTLY);
            } else {
                childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
                        getPaddingLeftWithForeground() + getPaddingRightWithForeground() +
                                lp.leftMargin + lp.rightMargin,
                        lp.width);
            }

            final int childHeightMeasureSpec;
            if (lp.height == LayoutParams.MATCH_PARENT) {
                final int height = Math.max(0, getMeasuredHeight()
                        - getPaddingTopWithForeground() - getPaddingBottomWithForeground()
                        - lp.topMargin - lp.bottomMargin);
                childHeightMeasureSpec = View.MeasureSpec.makeMeasureSpec(
                        height, View.MeasureSpec.EXACTLY);
            } else {
                childHeightMeasureSpec = getChildMeasureSpec(heightMeasureSpec,
                        getPaddingTopWithForeground() + getPaddingBottomWithForeground() +
                                lp.topMargin + lp.bottomMargin,
                        lp.height);
            }

            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }
    }
}

代码中注释已经写的比较清楚了,简单描述一遍,FrameLayoutonMeasure方法可以分为三个步骤:
①. 遍历所有子控件,并调用measureChildWithMargin()方法测量子控件的大小,measureChildWithMargin() 方法是从ViewGroup中继承下来的,它会调用child.measure(),如果子控件又是一个容器就会继续遍历child的子控件测量,最后FrameLayout的所有子控件(包括子容器中的子控件…)都完成了测量;
②. 根据第①步中记录的子控件宽高的最大值,然后加上padding值以及最小宽高的比较,最终确定FrameLayout容器的宽高;
③. 重新计算子控件宽高设置为MATCH_PARENT(填充父窗体 )的宽高

  FrameLayoutonMeasure()方法执行完毕后,整个Activity窗体重所有的控件都完成了测量,这时调用view.getMeasuredWidth()/getMeasuredHeight()就可以获取到控件测量的宽高值了。测量的部分到此就结束了,如果想进一步深入了解控件测量的相关知识可以参考 Android自定义View(三、深入解析控件测量onMeasure)。下面我们接着step4中的第二步performLayout()分析窗口的布局过程。

step8:ViewRootImpl.performLayout()请求布局过程

private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
                           int desiredWindowHeight) {
    mLayoutRequested = false;
    mScrollMayChange = true;
    mInLayout = true;
    final View host = mView;
    ...

    Trace.traceBegin(Trace.TRACE_TAG_VIEW, "layout");
    try {
        host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
        ...
    } finally {
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
    mInLayout = false;
 }

  ViewRootImpl.performLayout()方法中会调用mViewActivity根窗口mDecor)的layout()方法,为窗口中所有的子控件安排显示的位置,由于不同的容器有不同的布局策略,所以在布局之前首先要确定所有子控件的大小,才能适当的为子控件安排位置,这就是为什么测量过程需要在布局过程之前完成。接着我们看看DecorViewlayout()方法(layout方法继承自View):

step9:View.layout()

public void layout(int l, int t, int r, int b) {
    if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
        onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
        mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
    }

    //记录上一次布局后的左上右下的坐标值
    int oldL = mLeft;
    int oldT = mTop;
    int oldB = mBottom;
    int oldR = mRight;

    //为控件重新设置新的坐标值,并判断是否需要重新布局
    boolean changed = isLayoutModeOptical(mParent) ?
            setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

    if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
        //onLayout()方法在View中是一个空实现,各种容器需要重写onLayout()方法,为子控件布局
        onLayout(changed, l, t, r, b);
        mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnLayoutChangeListeners != null) {
            ArrayList<OnLayoutChangeListener> listenersCopy =
                    (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
            int numListeners = listenersCopy.size();
            for (int i = 0; i < numListeners; ++i) {
                listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
            }
        }
    }

    mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
    mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
}

  从上面的代码中,我们注意到关于布局有两个重要的方法,View.layout()View.onLayout(),这两个方法有什么关系?各自的作用是什么呢?他们都是定义在View中的,不同的是layout()方法中有很长一段实现的代码,而onLayout()确实一个空的实现,里面什么事也没做。
  首先我们要明确布局的本质是什么,布局就是为View设置四个坐标值,这四个坐标值保存在View的成员变量mLeft、mTop、mRight、mBottom中,方便View在绘制(onDraw)的时候知道应该在那个区域内绘制控件。而我们看到layout()方法中实际上就是为这几个成员变量赋值的,所以到底真正设置坐标的是layout()方法,那onLayout()的作用是什么呢?
  onLayout()都是由ViewGroup的子类实现的,他的作用就是确定容器中每个子控件的位置,由于不同的容器有不容的布局策略,所以每个容器对onLayout()方法的实现都不同,onLayout()方法会遍历容器中所有的子控件,然后计算他们左上右下的坐标值,最后调用child.layout()方法为子控件设置坐标;由于layout()方法中又调用了onLayout()方法,如果子控件child也是一个容器,就会继续为它的子控件计算坐标,如果child不是容器,onLayout()方法将什么也不做,这样下来,只要Activity根窗口mDecorlayout()方法执行完毕,窗口中所有的子容器、子控件都将完成布局操作。

  其实布局过程的调用方式和测量过程是一样的,ViewGroup的子类都要重写onMeasure()方法遍历子控件调用他们的measure()方法,measure()方法又会调用onMeasure()方法,如果子控件是普通控件就完成了测量,如果是容器将会继续遍历其孙子控件。

继续查看DecorView.onLayout()方法:

step10:DecorView .onLayout()

@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    super.onLayout(changed, left, top, right, bottom);
    getOutsets(mOutsets);
    if (mOutsets.left > 0) {
        offsetLeftAndRight(-mOutsets.left);
    }
    if (mOutsets.top > 0) {
        offsetTopAndBottom(-mOutsets.top);
    }
}

  DecorViewFrameLayout的子类,FrameLayout又是ViewGroup的子类,FrameLayout重写了onLayout()方法,DecorView也重写了onLayout()方法,但是调用的是super.onLayout(),然后做了一些边界判断,下面我们看FrameLayout.onLayout()

step11:FrameLayout .onLayout()

@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    layoutChildren(left, top, right, bottom, false /* no force left gravity */);
}

void layoutChildren(int left, int top, int right, int bottom,
                    boolean forceLeftGravity) {
    //获取子控件数量
    final int count = getChildCount();

    //获取padding值
    final int parentLeft = getPaddingLeftWithForeground();
    final int parentRight = right - left - getPaddingRightWithForeground();

    final int parentTop = getPaddingTopWithForeground();
    final int parentBottom = bottom - top - getPaddingBottomWithForeground();
    //遍历子控件,为其计算左上右下坐标,由于不同容器的布局特性,下面的计算过程都是根据容器的布局特性计算的
    for (int i = 0; i < count; i++) {
        final View child = getChildAt(i);
        if (child.getVisibility() != GONE) {
            final LayoutParams lp = (LayoutParams) child.getLayoutParams();

            final int width = child.getMeasuredWidth();
            final int height = child.getMeasuredHeight();

            int childLeft;
            int childTop;

            int gravity = lp.gravity;
            if (gravity == -1) {
                gravity = DEFAULT_CHILD_GRAVITY;
            }

            final int layoutDirection = getLayoutDirection();
            final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
            final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;

            switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                case Gravity.CENTER_HORIZONTAL:
                    childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
                            lp.leftMargin - lp.rightMargin;
                    break;
                case Gravity.RIGHT:
                    if (!forceLeftGravity) {
                        childLeft = parentRight - width - lp.rightMargin;
                        break;
                    }
                case Gravity.LEFT:
                default:
                    childLeft = parentLeft + lp.leftMargin;
            }

            switch (verticalGravity) {
                case Gravity.TOP:
                    childTop = parentTop + lp.topMargin;
                    break;
                case Gravity.CENTER_VERTICAL:
                    childTop = parentTop + (parentBottom - parentTop - height) / 2 +
                            lp.topMargin - lp.bottomMargin;
                    break;
                case Gravity.BOTTOM:
                    childTop = parentBottom - height - lp.bottomMargin;
                    break;
                default:
                    childTop = parentTop + lp.topMargin;
            }
            //调用其layout()方法为子控件设置坐标
            child.layout(childLeft, childTop, childLeft + width, childTop + height);
        }
    }
}

  所有的布局容器的onLayout方法都是一样的流程,都是先遍历子控件,然后计算子控件的坐标,最后调用子控件的layout()方法设置布局坐标,但是不同的布局容器有不同的布局策略,所以区别就在于计算子控件坐标时的差异。比如LinearLayout线性布局,如果是水平布局,第一个子控件的l值是0,r是100,那第二个子控件的l就是101(只是打个比方),而FrameLayout,如果没有设置padding,子控件也没设置margin,第一个子控件的l值就是0,第二个子控件的l还是0,这就是不同容器的计算区别。

  FrameLayout.onLayout()方法执行完毕后,整个Activity的根窗口的布局过程也就完成了。接下来进入第三个过程–绘制过程:

step12:ViewRootImpl.performDraw()控件绘制过程

private void performDraw() {
    ...

    mIsDrawing = true;
    Trace.traceBegin(Trace.TRACE_TAG_VIEW, "draw");
    try {
        draw(fullRedrawNeeded);
    } finally {
        mIsDrawing = false;
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }

    ...
}
private void draw(boolean fullRedrawNeeded) {
    Surface surface = mSurface;

    final Rect dirty = mDirty;
    ...

    if (!dirty.isEmpty() || mIsAnimating || accessibilityFocusDirty) {
        if (mAttachInfo.mHardwareRenderer != null && mAttachInfo.mHardwareRenderer.isEnabled()) {
            ...
            //使用硬件渲染
            mAttachInfo.mHardwareRenderer.draw(mView, mAttachInfo, this);
        } else {
            ...
            // 通过软件渲染.
            if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
                return;
            }
        }
    }

    ...
}
private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
                             boolean scalingRequired, Rect dirty) {
    final Canvas canvas;

    try {
        ...
        canvas = mSurface.lockCanvas(dirty);
        ...
    } catch (Surface.OutOfResourcesException e) {
        return false;
    } catch (IllegalArgumentException e) {
        return false;
    }
    ...
    try {
        ...
        try {
            ...
            mView.draw(canvas);
            ...
        } finally {
                ...
        }
    } finally {
       ...
    }
    return true;
}

  ViewRootImplperformDraw()方法调用draw(boolean),在这个过程中主要完成一些条件判断,surface的设置准备,以及判断使用硬件渲染还是软件渲染等操作,由于我们主要研究绘制代码流程层面,所以直接看drawSoftware()方法,对于硬件渲染具体是怎样的有兴趣可以跟踪一下。drawSoftware()方法中,通过mSurface.locakCanvas(dirty)拿到画布,然后调用mView.draw(canvas),这里的mView就是Activity的根窗口DecorView类型的对象。

step13:DecorView.draw()

public void draw(Canvas canvas) {
    super.draw(canvas);

    if (mMenuBackground != null) {
        mMenuBackground.draw(canvas);
    }
}

  DecorView重写了Viewdraw()方法,增加了绘制菜单背景的内容,因为Activity根窗口上会有一些菜单按钮(比如屏幕下方的返回键等),draw()方法中调用了super.draw(cancas),所以我们看看Viewdraw()方法:

step14:View.draw()

public void draw(Canvas canvas) {
    ...
    /*
     * 绘制遍历执行几个绘图步骤,必须以适当的顺序执行:
     * 1.绘制背景
     * 2.如果有必要,保存画布的图层,以准备失效
     * 3.绘制视图的内容
     * 4.绘制子控件
     * 5.如果必要,绘制衰落边缘和恢复层
     * 6.绘制装饰(比如滚动条)
     */

    // Step 1, 绘制背景
    int saveCount;

    if (!dirtyOpaque) {
        drawBackground(canvas);
    }

    // 通常情况请跳过2和5步
    final int viewFlags = mViewFlags;
    boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
    boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
    if (!verticalEdges && !horizontalEdges) {
        // Step 3, 绘制本控件的内容
        if (!dirtyOpaque) onDraw(canvas);

        // Step 4, 绘制子控件
        dispatchDraw(canvas);

        // Overlay is part of the content and draws beneath Foreground
        if (mOverlay != null && !mOverlay.isEmpty()) {
            mOverlay.getOverlayView().dispatchDraw(canvas);
        }

        // Step 6, draw decorations (foreground, scrollbars)
        onDrawForeground(canvas);

        // we're done...
        return;
    }
    //下面的代码是从第一步到第六步的完整流程
    ...
}

  Viewdraw()方法中有六个步骤,其中最为重要的就是第1步绘制背景、第2步绘制内容、第3步绘制子控件;绘制背景我们就不看了,我们看看绘制内容,调用的是onDraw()方法,View中的onDraw()方法是一个空的实现,可以想象,因为View是所有控件的超类,它并不知道他的孩子要怎样画自己,所以绘制的具体操作由孩子重写onDraw()方法自己绘制,所以DecorView重写了onDraw()方法来绘制Activity的跟窗口,具体怎么画的请跟踪DecorViewonDraw()方法:

step15:DecorView.onDraw()

@Override
public void onDraw(Canvas c) {
    super.onDraw(c);
    mBackgroundFallback.draw(mContentRoot, c, mContentParent);
}

  mView(根窗口)把自己的内容绘制完成之后,紧接着开始遍历绘制他的孩子,View中的dispatchDraw()也是一个空的实现,因为超类的后代是不一定有孩子的(比如Button,TextView等),dispatchDraw()是在ViewGroup中实现的,我们看看ViewGroup.dispatchDraw():

step16:ViewGroup.dispatchDraw()

protected void dispatchDraw(Canvas canvas) {
    ...
    final int childrenCount = mChildrenCount;
    final View[] children = mChildren;

    if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
        ...
        for (int i = 0; i < childrenCount; i++) {
            while (transientIndex >= 0 && mTransientIndices.get(transientIndex) == i) {
                final View transientChild = mTransientViews.get(transientIndex);
                if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
                        transientChild.getAnimation() != null) {
                    more |= drawChild(canvas, transientChild, drawingTime);
                }
                transientIndex++;
                if (transientIndex >= transientCount) {
                    transientIndex = -1;
                }
            }
            int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i;
            final View child = (preorderedList == null)
                    ? children[childIndex] : preorderedList.get(childIndex);
            if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                more |= drawChild(canvas, child, drawingTime);
            }
        }
    }
    ...
}

protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
    return child.draw(canvas, this, drawingTime);
}

  dispatchDraw()方法中首先获取子控件的数量childrenCount,然后遍历所有子控件,调用drawChild()方法,drawChild()方法中只是简单的调用child.draw(),这样就完成了子控件的绘制。细心的可以发现child的draw()方法又会执行之前DecorView.draw()的六步(draw()是在View里面实现的),所以说,所有的控件在绘制的时候都会调用draw()方法,draw()方法中会先调用onDraw()方法绘制自己,然后调用dispatchDraw()绘制它的子控件,如果此控件不是ViewGroup的子类,也就是说是叶子控件,dispatchDraw()`什么也不做。

  到此为止,Activity的整个显示过程就已经分析完毕,这篇文章主要讲解了View测量、布局、绘制流程,这三个流程一共涉及到六个重要的方法measure()onMeasure()layout()onLayout()draw()onDraw()onMeasure()onLayout()onDraw()一般都由View的子类(具体的控件或者布局)重写,measure()layout()draw()在View中有默认的实现,他们都是xxx()调用onXxx(),这种形式就能依次完成整个布局树的绘制流程。将这篇文章的流程整理如下图:

        这里写图片描述

参考源码工程:

https://github.com/openXu/AndroidActivityLaunchProgress

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转载自blog.csdn.net/u010163442/article/details/52840065