Android学习-简单的猜拳游戏

今天是2016728

Java制作简单的猜拳游戏,

游戏界面

简单分析:

猜拳比赛需要两个选手参加,一个是自己,一个是敌人,每个选手都有两个属性,分别是分数和角色;哪一方获胜,该方的分数自动加1,平局都不加,并记录平局数,每比完一次赛,计算结果并输出,然后询问是否继续玩,如果继续,则重复以上动作,如果不想继续玩,则计算最终结果并输出退出.

Person.java

package person;

public  class Person {

int score;

String role;

public  int attack(){return 0;};

public int getScore() {

return score;

}

public void setScore(int score) {

this.score = score;

}

public String getRole() {

return role;

}

public void setRole(String role) {

this.role = role;

}

public void addScore() {

this.score++;

}

}

 

Player.java

 

package person;

import java.util.Scanner;

public class Playerextends Person {

public Player() {

// TODO Auto-generated constructor stub

}

@Override

public int attack() {

// TODO Auto-generated method stub

System.out.println("请出拳:1.石头2.剪子3.2");

Scanner input = new Scanner(System.in);

int index = input.nextInt();

return index;

}

@Override

public

void addScore() {

super.addScore();

System.out.println("结果:运气真好,你赢了!");

}

}

Enemy.java

package person;

import java.util.Random;

public class Enemyextends Person {

public Enemy() {

// TODO Auto-generated constructor stub

}

@Override

public int attack() {

// TODO Auto-generated method stub

Random random = new Random();

return random.nextInt(2) + 1;

}

@Override

public

void addScore() {

super.addScore();

System.out.println("结果:啊!你输了!");

}

}

Game.java

package gameTest;

import java.util.Scanner;

import person.Enemy;

import person.Player;

public class Game {

private Player player;

private Enemy enemy;

private String roles[];

private String enemyRoles[];

private String attacks[];

private int peace = 0;

final int stone = 1;

final int cut = 2;

final int cloth = 3;

public Game() {

// TODO Auto-generated constructor stub

player = new Player();

enemy = new Enemy();

roles = new String[] { "null", "沸羊羊", "暖羊羊", "美羊羊" };

enemyRoles = new String[] { "null", "喜羊羊", "慢羊羊", "懒羊羊" };

attacks = new String[] { "null", "石头", "剪子", "" };

}

private void setRole() {

Scanner input = new Scanner(System.in);

System.out.print("\t\t请选择你的角色(1.沸羊羊  2.暖羊羊  3.美羊羊):");

player.setRole(roles[input.nextInt()]);

System.out.print("\t\t请选择对手角色(1.喜羊羊  2.慢羊羊 3.懒羊羊):");

enemy.setRole(enemyRoles[input.nextInt()]);

}

public void start() {

System.out.println("-----------------欢迎进入羊村游戏世界--------------------");

System.out.println("\t\t******************");

System.out.println("\t\t**  游戏开始  **");

System.out.println("\t\t******************");

System.out.println("\t\t出拳规则:1.石头2.剪子3.");

this.setRole();

System.out.print("开始游戏吗? (y/n)");

Scanner input = new Scanner(System.in);

if (input.next().equals("y"))

this.play();

else

System.out.println("退出游戏");

input.close();

}

public void play() {

int enemyAttack;

while (true) {

System.out.print("请出拳:1.石头2.剪子3.");

Scanner input = new Scanner(System.in);

switch (input.nextInt()) {

case stone:

System.out.println("你出拳:" + attacks[stone]);

enemyAttack = enemy.attack();

System.out.println(enemy.getRole() + "出拳:" + attacks[enemyAttack]);

if (enemyAttack == this.cut)

player.addScore();

else if (enemyAttack == this.cloth)

enemy.addScore();

else if (enemyAttack == this.stone) {

peace++;

System.out.println("平局");

}

break;

case cut:

System.out.println("你出拳:" + attacks[cut]);

enemyAttack = enemy.attack();

System.out.println(enemy.getRole() + "出拳:" + attacks[enemyAttack]);

if (enemyAttack == this.cloth)

player.addScore();

else if (enemyAttack == this.stone)

enemy.addScore();

else if (enemyAttack == this.cut) {

peace++;

System.out.println("平局");

}

break;

case cloth:

System.out.println("你出拳:" + attacks[cloth]);

enemyAttack = enemy.attack();

System.out.println(enemy.getRole() + "出拳:" + attacks[enemyAttack]);

if (enemyAttack == this.stone)

player.addScore();

else if (enemyAttack == this.cut)

enemy.addScore();

else if (enemyAttack == this.cloth) {

peace++;

System.out.println("平局");

}

break;

default:

break;

}

System.out.print("是否开始下一轮?  (y/n)");

if (input.next().equals("n")) {

this.Over();

break;

}

System.out.println("--------------------------------");

}

}

public void Over() {

System.out.println(player.getRole() + "\t对决\t" + enemy.getRole());

int total = player.getScore() + enemy.getScore() + peace;

System.out.println("次数 :" + total);

System.out.println("平局 :" + peace);

System.out.println(player.getRole() + " :" + player.getScore());

System.out.println(enemy.getRole() + " :" + enemy.getScore());

if (player.getScore() > enemy.getScore())

System.out.println("最终结果 :" + player.getRole() + "获胜");

else if (player.getScore() < enemy.getScore())

System.out.println("最终结果 :" + enemy.getRole() + "获胜");

else

System.out.println("最终结果 :");

System.out.println("--------------------------------");

}

}

Test.java

package gameTest;

public class Test {

public static void main(String[] args) {

// TODO Auto-generated method stub

Game game = new Game();

game.start();

}

}

二 用swing做的登录界面

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JTextField;

public class Login extends JFrame {

/**

 * @param args

 */

public Login()

{

setLayout(null);

JLabel l1 = new JLabel("用户名:");

JTextField t1 =new JTextField();

JLabel l2 = new JLabel("密码:");

JTextField t2 =new JTextField();

JButton b1 = new JButton("登录");

JButton b2 = new JButton("重置");

l1.setBounds(30, 10,50,20);

t1.setBounds(100, 10,150,20);

l2.setBounds(30, 50,50,20);

t2.setBounds(100, 50,150,20);

b1.setBounds(40,80,80,20);

b2.setBounds(140,80,80,20);

add(l1);

add(t1);

add(l2);

add(t2);

add(b1);

add(b2);

}

public static void run(JFrame f,final int width,final int height)

{

f.setTitle(f.getClass().getName());

f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

f.setSize(width,height);

f.setVisible(true);

}

public static void main(String[] args) {

// TODO Auto-generated method stub

run(new Login(),300,400);

}

}

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转载自blog.csdn.net/w1143408997/article/details/52137421
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