Netty实现服务器推Push(Android推送)

简介

消息推送一般的思路就是: 
1.轮询(Pull)客户端定时的去询问服务器是否有新消息需要下发;确点很明显Android后台不停的访问网络费电还浪费流量。

2.推送(Push)服务端有新消息立即发送给客户端,这就没有时间的延迟,消息及时到达。

当时需求过来之后就首先考虑的这两个,开发的角度Pull实现起来简单省事,但从用户来说省电和省流量才是主要的,所以最后选用Push。客户端与服务端使用长连接,客户端定时向服务端发送心跳包维持长连接。

那么这里会有一个问题,心跳包的周期多少才合理?

由于移动无线网络的特点,推送服务的心跳周期并不能设置的太长,否则长连接会被释放,造成频繁的客户端重连,但是也不能设置太短,否则在当前缺乏统一心跳框架的机制下很容易导致信令风暴(例如微信心跳信令风暴问题)。具体的心跳周期并没有统一的标准,180S也许是个不错的选择,微信为300S。

更多关于Netty推送要点:Netty系列之Netty百万级推送服务设计要点

首先来看看本次推送的效果: 
发送推送: 
这里写图片描述 
点击推送: 
这里写图片描述

一、添加依赖

最好使用Netty4.0,5.0仍然在测试阶段,stackoverflow有人说在android上有bug 
服务端IDEA中Maven配置:

<dependency>
    <groupId>io.netty</groupId>
    <artifactId>netty-all</artifactId>
    <version>4.0.0.Final</version>
    <scope>compile</scope>
</dependency>
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客户端AndridStdio中配置:

compile 'io.netty:netty-all:4.0.0.Final'
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二、自定义消息体

Message

public class Message implements Serializable{

    private static final long serialVersionUID = 1L;
    private byte type;
    private PushMsg msg;
    //getter,setter

MessageType

public enum MessageType {

    CONNECT_REQ((byte)1), CONNECT_SUCCESS((byte)2), CONNECT_FAIL((byte)3),
    HEARTBEAT_REQ((byte)4), HEARTBEAT_RESP((byte)5), MSG_PUSH((byte)6);

    private byte value;

    private MessageType(byte value){
        this.value = value;
    }

    public byte getValue() {
        return value;
    }

    public void setValue(byte value) {
        this.value = value;
    }
}

PushMessage

public class PushMsg implements Serializable{

    private static final long serialVersionUID = 2L;
    public String author_name;
    public String date;
    public String thumbnail_pic_s;//图片链接
    public String title;
    public String url;//详情链接

在这里你可能会遇到一个异常,java.io.InvalidClassException,为什么会产生,怎么解决,详情看:http://blog.csdn.net/jeffleo/article/details/70147889

三、服务端

1. 握手验证

握手验证,这一步主要进行节点ID有效性校检,节点重复登录校检,Ip合法性校检,我在这实现了ip黑名单功能,当有恶意ip对服务端进行有害的操作时,可以将该ip拉黑,使得该ip连接认证失败

public class ConnectHandler extends SimpleChannelInboundHandler<Message> {

    //增加黑名单功能
    private String[] blackIps = {"192.168.199.201"};

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        Message message = (Message) msg;
        //如果是连接信息,判断是否是黑名单ip
        if(message != null && message.getType() == MessageType.CONNECT_REQ.getValue()){
            Message response = null;
            boolean ok = true;
            for (String ip : blackIps) {
                InetSocketAddress address = (InetSocketAddress) ctx.channel().remoteAddress();
                if(address.getHostName().equals(ip)){
                    ok = false;
                }
            }
            response = ok ? buildMessage((byte)MessageType.CONNECT_SUCCESS.getValue()):
                    buildMessage((byte) MessageType.CONNECT_FAIL.getValue());
            ctx.writeAndFlush(response);
        }else{
            ctx.fireChannelRead(message);
        }
    }

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, Message message) throws Exception {
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        ctx.close();
        ctx.fireExceptionCaught(cause);
    }

    private Message buildMessage(byte result){
        Message msg = new Message();
        msg.setType(result);
        return msg;
    }
}
  • 2. 心跳检测

这里心跳策略使用Ping-Pong机制,当链路处于空闲时,客户端主动发送Ping消息给服务端,服务端接受到Ping消息后,发送Pong应答给客户端,如果客户端连续发送N条Ping消息都没有接受到服务端返回的Pong消息,说明链路已经挂死或者对方处于异常,客户端关闭连接,间隔周期T发起重练(链断重连)

public class HeartBeatHandler extends SimpleChannelInboundHandler<Message>{

    //加入到在线列表,只有在线用户才可以实时推送
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        ChanneList.channels.add(ctx.channel());
    }

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, Message message) throws Exception {
        //如果是心跳包ping,则返回pong
        if(message != null && message.getType() == MessageType.HEARTBEAT_REQ.getValue()){
            Message response = buildMessage(MessageType.HEARTBEAT_RESP.getValue());
            ctx.writeAndFlush(response);
        }else{
            ctx.fireChannelRead(message);
        }
    }

    private Message buildMessage(byte result){
        Message msg = new Message();
        msg.setType(result);
        return msg;
    }
}

当客户端和服务端握手成功后,把该channels放入在线列表,只有在线列表channel才可以实时推送

3. 服务端启动

public class PushServer {

    public void bind() throws Exception{
        EventLoopGroup bossGroup = new NioEventLoopGroup();
        EventLoopGroup workGroup = new NioEventLoopGroup();
        ServerBootstrap bs = new ServerBootstrap();
        bs.group(bossGroup, workGroup)
                .channel(NioServerSocketChannel.class)
                .option(ChannelOption.SO_BACKLOG, 1000)
                .option(ChannelOption.SO_KEEPALIVE, true)
                .childHandler(new ChannelInitializer<SocketChannel>() {
                    @Override
                    protected void initChannel(SocketChannel channel) throws Exception {
                        ChannelPipeline p = channel.pipeline();
                        p.addLast(new ObjectEncoder());
                        p.addLast(new ObjectDecoder(ClassResolvers.cacheDisabled(null)));
                        //心跳超时
                        p.addLast(new ReadTimeoutHandler(100));
                        p.addLast(new ConnectHandler());
                        p.addLast(new HeartBeatHandler());
                    }
                });
        bs.bind(8000).sync();
        System.out.println("com.liu.nettypushtest.server 8000 start....");
    }

    //消息推送
    public void push(){
        List<Channel> channels = ChanneList.channels;
        System.out.println("push 消息 + " + channels.size());
        Message message = new Message();
        message.setType(MessageType.MSG_PUSH.getValue());
        PushMsg pushMsg = new PushMsg();
        pushMsg.setAuthor_name("中新社");
        pushMsg.setDate("2017-04-12 13:51");
        pushMsg.setThumbnail_pic_s("http:\\/\\/05.imgmini.eastday.com\\/mobile\\/20170412\\/20170412135121_ff0cae3d2601191a77afa948a8424142_1_mwpm_03200403.jpeg");
        pushMsg.setTitle("法国安娜思托保健品进军亚洲市场");
        pushMsg.setUrl("http:\\/\\/mini.eastday.com\\/mobile\\/170412135121788.html");
        message.setMsg(pushMsg);
        for (Channel channel : channels){
            channel.writeAndFlush(message);
        }
    }

    public static void main(String[] args) throws Exception{
        PushServer pushServer = new PushServer();
        pushServer.bind();
    }
}
  • 心跳超时的实现是采用了ReadTimeOutHandler机制

四、客户端

1. 握手认证

public class ConnectHandler extends SimpleChannelInboundHandler<Message> {

    //三次握手成功,发送登录验证
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        Message message = new Message();
        message.setType(MessageType.CONNECT_REQ.getValue());
        ctx.writeAndFlush(message);
    }

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        System.out.println("read");
        Message message = (Message) msg;
        //登录验证失败
        if(message != null && message.getType() == MessageType.CONNECT_FAIL.getValue()){
            ctx.close();
        }else if(message.getType() == MessageType.CONNECT_SUCCESS.getValue()){//登录验证成功
            System.out.println("login is ok....");
            ctx.fireChannelRead(message);
        }else{
            ctx.fireChannelRead(message);
        }
    }

    @Override
    protected void channelRead0(ChannelHandlerContext ctx,  Message message) throws Exception {

    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        ctx.close();
        ctx.fireExceptionCaught(cause);
    }

    private Message buildMessage(byte result){
        Message msg = new Message();
        msg.setType(result);
        return msg;
    }
}

2. 心跳检测

public class HeartBeatHandler extends SimpleChannelInboundHandler<Message>{

    private volatile ScheduledFuture<?> heartBeat;

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, Message message) throws Exception {
        //如果是心跳包
        if(message != null && message.getType() == MessageType.CONNECT_SUCCESS.getValue()){
            //50秒钟发一个心跳
            heartBeat = ctx.executor().scheduleAtFixedRate(
                    new HeartBeatTask(ctx), 0, 50000, TimeUnit.MILLISECONDS);
        }else if(message != null &&
                message.getType() == MessageType.HEARTBEAT_RESP.getValue()){
            System.out.println("Client reciver heart beat message : ----> " + message);
        }else{
            //编码好的Message传递给下一个Handler
            ctx.fireChannelRead(message);
        }
    }

    private Message buildMessage(byte result){
        Message msg = new Message();
        msg.setType(result);
        return msg;
    }

    //心跳包发送任务
    private class HeartBeatTask implements Runnable{

        private ChannelHandlerContext ctx;

        public HeartBeatTask(ChannelHandlerContext ctx) {
            this.ctx = ctx;
        }

        public void run() {
            Message message = buildHeartMessage();
            System.out.println("Client send heart beat message : ----> " + message);
            ctx.writeAndFlush(message);
        }

        private Message buildHeartMessage(){
            Message message = new Message();
            message.setType(MessageType.HEARTBEAT_REQ.getValue());
            return message;
        }
    }
}
  • 50s发送一个心跳包

3. 接受推送包

public class PushMsgHandler extends SimpleChannelInboundHandler<Message>{

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        Message message = (Message) msg;
        PushMsg pushMsg = message.getMsg();
        System.out.println(pushMsg);
        if(message.getType() == MessageType.MSG_PUSH.getValue()){
            NotificationManager manager = (NotificationManager) MainApplication.getContext().getSystemService(MainApplication.getContext().NOTIFICATION_SERVICE);
            Notification.Builder builder = new Notification.Builder(MainApplication.getContext());

            //创建消息,设置点击效果
            Intent i = new Intent(MainApplication.getContext(), NewsDetailActivity.class);
            NewsDetailList newsDetail = new NewsDetailList();
            newsDetail.author_name = pushMsg.getAuthor_name();
            newsDetail.date = pushMsg.getDate();
            newsDetail.thumbnail_pic_s = pushMsg.getThumbnail_pic_s();
            newsDetail.title = pushMsg.getTitle();
            newsDetail.url = pushMsg.getUrl();
            i.putExtra(Config.NEWS_DATA, newsDetail);
            PendingIntent intent = PendingIntent.getActivity(MainApplication.getContext(), 0,
                    i, PendingIntent.FLAG_ONE_SHOT);

            builder.setContentTitle(pushMsg.getTitle())//设置通知栏标题
                    .setContentText(pushMsg.getAuthor_name()) //设置通知栏显示内容
                    .setTicker("ok社区") //通知首次出现在通知栏,带上升动画效果的
                    .setWhen(System.currentTimeMillis())//通知产生的时间,会在通知信息里显示,一般是系统获取到的时间
                    .setContentIntent(intent)
                    .setAutoCancel(true)//设置这个标志当用户单击面板就可以让通知将自动取消
                    //.setOngoing(false)//ture,设置他为一个正在进行的通知。他们通常是用来表示一个后台任务,用户积极参与(如播放音乐)或以某种方式正在等待,因此占用设备(如一个文件下载,同步操作,主动网络连接)
                    .setDefaults(Notification.DEFAULT_VIBRATE)//向通知添加声音、闪灯和振动效果的最简单、最一致的方式是使用当前的用户默认设置,使用defaults属性,可以组合
                            //Notification.DEFAULT_ALL  Notification.DEFAULT_SOUND 添加声音 // requires VIBRATE permission
                    .setSmallIcon(R.mipmap.logo);//设置通知小ICON
            manager.notify(1, builder.build());
        }
    }

    @Override
    protected void channelRead0(ChannelHandlerContext channelHandlerContext, Message message) throws Exception {

    }
}
  • 4. 客户端启动和断错重连
public class PushClient {

    private ScheduledExecutorService executor = Executors.newScheduledThreadPool(1);
    //换掉ip
    private String host = "";
    private int port = 8000;

    public void connect() throws Exception {
        try{
            EventLoopGroup group = new NioEventLoopGroup();
            Bootstrap bs = new Bootstrap();
            bs.group(group)
                    .channel(NioSocketChannel.class)
                    .option(ChannelOption.SO_KEEPALIVE, true)
                    .handler(new ChannelInitializer<SocketChannel>() {

                        @Override
                        protected void initChannel(SocketChannel channel) throws Exception {
                            ChannelPipeline p = channel.pipeline();
                            p.addLast(new IdleStateHandler(20, 10, 0));
                            p.addLast(new ObjectEncoder());
                            p.addLast(new ObjectDecoder(ClassResolvers.cacheDisabled(null)));
                            p.addLast(new ReadTimeoutHandler(100));
                            p.addLast(new ConnectHandler());
                            p.addLast(new HeartBeatHandler());
                            p.addLast(new PushMsgHandler());
                        }
                    });
            System.out.println("开始连接");
            ChannelFuture future = bs.connect(new InetSocketAddress(host, port)).sync();
            future.channel().closeFuture().sync();//这一步会阻塞住
            System.out.println("关闭后");
        } finally {
            //断错重连
            executor.execute(new Runnable() {
                public void run() {
                    System.out.println("Client 尝试重新连接-->>>>>>");
                    //等待InterVAl时间,重连
                    try {
                        TimeUnit.SECONDS.sleep(5);
                        //发起重连
                        connect();
                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                }
            });
        }
    }
}

5. 在Android中,把PushClient的启动作为服务,使其在后台也能接受推送

public class PushMsgHandler extends SimpleChannelInboundHandler<Message>{

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        Message message = (Message) msg;
        if(message.getType() == MessageType.MSG_PUSH.getValue()){
            System.out.println(message.getMsg());
        }
    }

    @Override
    protected void channelRead0(ChannelHandlerContext channelHandlerContext, Message message) throws Exception {

    }
}

五、如何进行推送?

  1. 目前我想到的是连接一个专门用于推送的客户端,当该客户端将消息发送到服务端,并且type为PUSH_REQ,说明有推送的请求,判断为该type,则调用PushServer 的 push操作,这样就能完成推送
  2. 在网页上填写推送的消息,然后推送到服务端,这个暂时不知道该怎么实现,有知道的同学请指教

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转载自blog.csdn.net/moonpure/article/details/80820276