iOS 比masonry更简单的适配(比例适配)

前言

众所周知,masonry是基于autolayout的适配,使用起来还是相对来说比较简单的。但是由于本人更倾向于比例适配(因为之间学过一段时间Android,对Android中的比例适配比较喜欢)所以一直以来都用比例适配,最近几天朋友给我了一个自己写的demo,正好借着前几天刚学习的UIResponder给大家讲解一下这个demo,希望对大家有帮助。在此也对我这个朋友,表示崇高的敬意。

iOS中的CGRectmake(……)方法讲解

首先我们可以根据CGRectmake(……)方法跳转至CGGeometry.h可以看到我们平时所用的一些常用方法,例如:

CGPoint CGPointMake(CGFloat x, CGFloat y);
CGSize  CGSizeMake(CGFloat width, CGFloat height);
CGRect  CGRectMake(CGFloat x, CGFloat y, CGFloat width,CGFloat height);

对于这些方法,不做太多解释,相信只要爬一下文档,就可以简单的使用。这里呢,借图简单的说明一下。

 
思考

那么看到这里,如何写一个适配文件,供全局调用呢?
其实写一个category去扩展这个类,然后去添加一个pch文件,在pch文件中#import就可以实现调用。其实这样子的思维就比较局限了,大家可以试想,一般去设置坐标的绝对是一个UIView,那么是不是只要去扩展UIView的父类,就可以让所有的UIView去按照category中的方法进行布局?答案是肯定的。所以前几天介绍的UIResponder便派上了用场。我们可以去扩展UIResponder去实现布局。废话不多说,上代码:
UIResponder+Adapt.h

/**

  需要适配的地方 替换 CGRectMake => CGRectMakeAdapt  \
  e.g.   button.frame = CGRectMake(100, 100, 100, 100);
  =>  button.frame = CGRectMakeAdapt(100, 100, 100, 100)

 */

#import <UIKit/UIKit.h>

/** 适配 与设计图物理宽度比较 */
@interface UIResponder (Adapt)

#pragma mark - 默认模式为iPhone5的设计图

/*!
 @brief  水平比例适配
 @param level 原值
 @return 适配后的值
 */
CGFloat Adapt_scaleL(CGFloat level);

/*!
 @brief  竖直比例适配 取值为水平比例适配
 @param level 原值
 @return 适配后的值
 */
CGFloat Adapt_scaleV(CGFloat vertical);

/** 适配CGpoint */
CGPoint CGPointMakeAdapt(CGFloat x, CGFloat y);

/** 适配CGSize */
CGSize CGSizeMakeAdapt(CGFloat width, CGFloat height);

/** 适配CGRect */
CGRect CGRectMakeAdapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height);

/** 适配UIEdgeInsets */
UIEdgeInsets UIEdgeInsetsMakeAdapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right);

#pragma mark - 选择适配方式

#pragma mark 设计图为IPHONE4

CGFloat Adapt_IPHONE4_scaleL(CGFloat level);

CGFloat Adapt_IPHONE4_scaleV(CGFloat vertical);

CGPoint CGPointMakeIPHONE4Adapt(CGFloat x, CGFloat y);

CGSize  CGSizeMakeIPHONE4Adapt(CGFloat width, CGFloat height);

CGRect  CGRectMakeIPHONE4Adapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height);

UIEdgeInsets UIEdgeInsetsMakeIPHONE4Adapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right);

#pragma mark 设计图为IPHONE5/5s

CGFloat Adapt_IPHONE5_scaleL(CGFloat level);

CGFloat Adapt_IPHONE5_scaleV(CGFloat vertical);

CGPoint CGPointMakeIPHONE5Adapt(CGFloat x, CGFloat y);

CGSize  CGSizeMakeIPHONE5Adapt(CGFloat width, CGFloat height);

CGRect  CGRectMakeIPHONE5Adapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height);

UIEdgeInsets UIEdgeInsetsMakeIPHONE5Adapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right);

#pragma mark 设计图为IPHONE6

CGFloat Adapt_IPHONE6_scaleL(CGFloat level);

CGFloat Adapt_IPHONE6_scaleV(CGFloat vertical);

CGPoint CGPointMakeIPHONE6Adapt(CGFloat x, CGFloat y);

CGSize  CGSizeMakeIPHONE6Adapt(CGFloat width, CGFloat height);

CGRect  CGRectMakeIPHONE6Adapt(CGFloat x, CGFloat y,CGFloat width, CGFloat height);

UIEdgeInsets UIEdgeInsetsMakeIPHONE6Adapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right);

#pragma mark 设计图为IPHONE6P

CGFloat Adapt_IPHONE6P_scaleL(CGFloat level);

CGFloat Adapt_IPHONE6P_scaleV(CGFloat vertical);

CGPoint CGPointMakeIPHONE6PAdapt(CGFloat x, CGFloat y);

CGSize  CGSizeMakeIPHONE6PAdapt(CGFloat width, CGFloat height);

CGRect  CGRectMakeIPHONE6PAdapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height);

UIEdgeInsets UIEdgeInsetsMakeIPHONE6PAdapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right);

@end

UIResponder+Adapt.m

#import <Foundation/Foundation.h>

#pragma mark - 枚举 设计图类型
/**  适配类型 设计图类型 */
typedef NS_ENUM(NSInteger, kAdaptModelType) {
 /**  5/5s设计图适配 */
kAdaptTypeIPHONE5   = 0 ,
/**  6设计图适配 */
kAdaptTypeIPHONE6   = 1,
/**  6+设计图适配 */
kAdaptTypeIPHONE6P  = 2,
/**  4设计图适配 */
kAdaptTypeIPHONE4   = 3
};

#define IPHONE6_P_Height 736
#define IPHONE6_P_Wideth 414

#define IPHONE6_Height 667
#define IPHONE6_Wideth 375

#define IPHONE5_Height 568
#define IPHONE5_Wideth 320

#define IPHONE4_Height 480
#define IPHONE4_Wideth 320

/** 
 比例数据    供参考

 6p/6 width: 736/667 = 1.103448  height:414/375 = 1.104

 6/5  width: 667/568 = 1.174296  height:375/320 = 1.171875

 6p/5 width: 736/568 = 1.295775  height:414/320 = 1.29

 5/4  width: 568/480 = 1.183333  height:320/320 = 1.0

 // 选择适配方法为 : 比例尺 =  设备屏幕物理尺寸宽/设计图物理尺寸宽 (pt/pt)
 */

#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
#define IS_RETINA ([[UIScreen mainScreen] scale] >= 2.0)

/** 获取分辨率尺寸 */
#define SCREEN_SCALE_WIDTH [[UIScreen mainScreen] currentMode].size.width;
#define SCREEN_SCALE_HEIGHT [[UIScreen mainScreen] currentMode].size.height;

/** 获取物理屏尺寸 */
#define ZM_SCREENWIDTH [[UIScreen mainScreen]bounds].size.width
#define ZM_SCREENHEIGHT [[UIScreen mainScreen]bounds].size.height

// 比例
#define Adapt_PROPORTION_IPHONE_4_WIDTH ZM_SCREENWIDTH / IPHONE4_Wideth
#define Adapt_PROPORTION_IPHONE_4_HEIGHT ZM_SCREENHEIGHT / IPHONE4_Height

#define Adapt_PROPORTION_IPHONE_5_WIDTH ZM_SCREENWIDTH /IPHONE5_Wideth
#define Adapt_PROPORTION_IPHONE_5_HEIGHT ZM_SCREENHEIGHT /IPHONE5_Height

#define Adapt_PROPORTION_IPHONE_6_WIDTH ZM_SCREENWIDTH / IPHONE6_Wideth
#define Adapt_PROPORTION_IPHONE_6_HEIGHT ZM_SCREENHEIGHT / IPHONE6_Height

#define Adapt_PROPORTION_IPHONE_6_PLUS_WIDTH ZM_SCREENWIDTH / IPHONE6_P_Wideth
#define Adapt_PROPORTION_IPHONE_6_PLUS_HEIGHT ZM_SCREENHEIGHT / IPHONE6_P_Height

#import "UIResponder+Adapt.h"

@implementation UIResponder (Adapt)

// 比例尺
kAdaptModelType kAdaptType = kAdaptTypeIPHONE5;

#pragma mark - 默认选择iPhone5设计图模板

CGPoint CGPointMakeAdapt(CGFloat x, CGFloat y)
{
    kAdaptType = kAdaptTypeIPHONE5;

    return AdaptCGPointMake(x,y);
}

CGSize CGSizeMakeAdapt(CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE5;

    return AdaptCGSizeMake( width , height );
}

CGRect CGRectMakeAdapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE5;

    return AdaptCGRectMake(x, y, width, height);
}

UIEdgeInsets UIEdgeInsetsMakeAdapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right)
{
    kAdaptType = kAdaptTypeIPHONE5;

    return AdaptUIEdgeInsetsMake( top, left, bottom, right);
}

#pragma mark - 选择适配方式

#pragma mark 设计图为IPHONE4

CGFloat Adapt_IPHONE4_scaleL(CGFloat level){

    kAdaptType = kAdaptTypeIPHONE4;

    return  Adapt_scaleL(level);
}

CGFloat Adapt_IPHONE4_scaleV(CGFloat vertical){

    kAdaptType = kAdaptTypeIPHONE4;

    return Adapt_scaleV(vertical);
}

CGPoint CGPointMakeIPHONE4Adapt(CGFloat x, CGFloat y)
{
    kAdaptType = kAdaptTypeIPHONE4;

    return AdaptCGPointMake(x,y);
}

CGSize CGSizeMakeIPHONE4Adapt(CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE4;

    return AdaptCGSizeMake( width , height );
}

CGRect CGRectMakeIPHONE4Adapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE4;

    return AdaptCGRectMake(x, y, width, height);
}

UIEdgeInsets UIEdgeInsetsMakeIPHONE4Adapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right)
{
    kAdaptType = kAdaptTypeIPHONE4;

    return AdaptUIEdgeInsetsMake( top, left, bottom, right);
}

#pragma mark 设计图为IPHONE5/5s

CGFloat Adapt_IPHONE5_scaleL(CGFloat level){

    kAdaptType = kAdaptTypeIPHONE5;

    return  Adapt_scaleL(level);
}

CGFloat Adapt_IPHONE5_scaleV(CGFloat vertical){

    kAdaptType = kAdaptTypeIPHONE5;

    return Adapt_scaleV(vertical);
}

CGPoint CGPointMakeIPHONE5Adapt(CGFloat x, CGFloat y)
{
    kAdaptType = kAdaptTypeIPHONE5;

    return AdaptCGPointMake(x,y);
 }

CGSize CGSizeMakeIPHONE5Adapt(CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE5;

    return AdaptCGSizeMake( width , height );
}

CGRect CGRectMakeIPHONE5Adapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE5;

    return AdaptCGRectMake(x, y, width, height);
}

UIEdgeInsets UIEdgeInsetsMakeIPHONE5Adapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right)
{
    kAdaptType = kAdaptTypeIPHONE5;

    return AdaptUIEdgeInsetsMake( top, left, bottom, right);
}

#pragma mark 设计图为IPHONE6

CGFloat Adapt_IIPHONE6_scaleL(CGFloat level){

    kAdaptType = kAdaptTypeIPHONE6;

    return  Adapt_scaleL(level);
}

CGFloat Adapt_IPHONE6_scaleV(CGFloat vertical){

    kAdaptType = kAdaptTypeIPHONE6;

    return Adapt_scaleV(vertical);
}

CGPoint CGPointMakeIPHONE6Adapt(CGFloat x, CGFloat y)
{
    kAdaptType = kAdaptTypeIPHONE6;

    return AdaptCGPointMake(x,y);
}

CGSize CGSizeMakeIPHONE6Adapt(CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE6;

    return AdaptCGSizeMake( width , height );
}

CGRect CGRectMakeIPHONE6Adapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE6;

    return AdaptCGRectMake(x, y, width, height);
}

UIEdgeInsets UIEdgeInsetsMakeIPHONE6Adapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right)
{
    kAdaptType = kAdaptTypeIPHONE6;

    return AdaptUIEdgeInsetsMake( top, left, bottom, right);
}

#pragma mark 设计图为IPHONE6P

CGFloat Adapt_IPHONE6P_scaleL(CGFloat level){

    kAdaptType = kAdaptTypeIPHONE6P;

    return  Adapt_scaleL(level);
}

CGFloat Adapt_IPHONE6P_scaleV(CGFloat vertical){

    kAdaptType = kAdaptTypeIPHONE6P;

    return Adapt_scaleV(vertical);
}

CGPoint CGPointMakeIPHONE6PAdapt(CGFloat x, CGFloat y)
{
    kAdaptType = kAdaptTypeIPHONE6P;

    return AdaptCGPointMake(x,y);
}

CGSize CGSizeMakeIPHONE6PAdapt(CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE6P;

    return AdaptCGSizeMake( width , height );
}

CGRect CGRectMakeIPHONE6PAdapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height)
{
    kAdaptType = kAdaptTypeIPHONE6P;

    return AdaptCGRectMake(x, y, width, height);
}

UIEdgeInsets UIEdgeInsetsMakeIPHONE6PAdapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right)
{
    kAdaptType = kAdaptTypeIPHONE6P;

    return AdaptUIEdgeInsetsMake( top, left, bottom, right);
}

#pragma mark - 适配

#pragma mark scale

//CGFloat scale_L(CGFloat level)      {return Adapt_scaleL(level);}
//CGFloat scale_V(CGFloat vertical)   {return Adapt_scaleV(vertical);}

CGFloat Adapt_scaleL(CGFloat level){

CGFloat scale_L = Adapt_PROPORTION_IPHONE_5_WIDTH;

switch (kAdaptType) {
    case kAdaptTypeIPHONE4:
        scale_L = Adapt_PROPORTION_IPHONE_4_WIDTH;
        break;
    case kAdaptTypeIPHONE6:
        scale_L = Adapt_PROPORTION_IPHONE_6_WIDTH;
        break;
    case kAdaptTypeIPHONE6P:
        scale_L = Adapt_PROPORTION_IPHONE_6_PLUS_WIDTH;
        break;
    default:
        break;
}

    return level*scale_L;
}

CGFloat Adapt_scaleV(CGFloat vertical){

    return Adapt_scaleL(vertical);
}

#pragma mark adapt

CGPoint AdaptCGPointMake(CGFloat x, CGFloat y)
{
    return CGPointMake(Adapt_scaleL(x), Adapt_scaleV(y));
}

CGSize AdaptCGSizeMake(CGFloat width, CGFloat height)
{
    return CGSizeMake( Adapt_scaleL(width) , Adapt_scaleV(height));
}

CGRect AdaptCGRectMake(CGFloat x, CGFloat y, CGFloat width, CGFloat height)
{
    return CGRectMake(Adapt_scaleL(x), Adapt_scaleV(y), Adapt_scaleL(width), Adapt_scaleV(height));
}

UIEdgeInsets AdaptUIEdgeInsetsMake(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right)
{
    return UIEdgeInsetsMake(Adapt_scaleV(top), Adapt_scaleL(left), Adapt_scaleV(bottom), Adapt_scaleL(right));
}

@end

这些代码其实不难,但是整理出来还是需要一番功夫的,所以应该向我的那位朋友致敬:曾墨
引用很简单,首先得导入头文件,在这里呢,建议建立pch文件一次性导入,然后呢,你会发现,你可以通过绝对布局,实现所有屏幕的适配,最主要的是:方法还跟以前超级类似:主要调用这几个方法:
CGPoint CGPointMakeAdapt(CGFloat x, CGFloat y);
CGSize CGSizeMakeAdapt(CGFloat width, CGFloat height);
CGRect CGRectMakeAdapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height);
UIEdgeInsets UIEdgeInsetsMakeAdapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right);



文/Peak_One(简书作者)
原文链接:http://www.jianshu.com/p/aaca9297dcee
著作权归作者所有,转载请联系作者获得授权,并标注“简书作者”。

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转载自square10.iteye.com/blog/2325635