C++11 chrono库在音视频系统中的应用

基本概念

chrono包括三个基本的概念:间隔(Duration),时间(Clock),时间点(Time Point),通过这三个基本概念可以很好的将时间处理抽象出来。

引用C++11的文档说明

Durations
They measure time spans, like: one minute, two hours, or ten milliseconds.


Time points
A reference to a specific point in time, like one’s birthday, today’s dawn, or when the next train passes.


Clocks
A framework that relates a time point to real physical time.

Duration

C++11 标准中的对Duration的定义

template <class Rep, class Period = ratio<1> >
class duration;

A duration object expresses a time span by means of a count and a period.

使用基本的时间单元

其有六种预定义的时间单元:hours,minutes,seconds,milliseconds,microseconds,nanoseconds,如下:

minutes m1(3); //代表3分钟
minutes h1(60); //代表60分钟
//minutes 在chrono 中已经预定义
//typedef std::chrono::duration<long,std::ration<60>> minutes;

milliseconds ms(10); //代表10毫秒
milliseconds ms(1000); //代表1000毫秒即1秒

定义有含意的时间单元

在音视频系统,在编码端会设置采集或编码的帧率,比如设置为25帧。那么通过duration定义如下时间单元:

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//在25帧的情况下,代表每帧的时间间隔即为40ms
typdef std::chrono::duration<long,std::ration<1,25>> FrameRate;

Clock

如定义所说是将时间点转换为系统时间,其包含三种类型及三种clock类型的作用说明如下:

system_clock

system_clock is useful when you need to correlate the time with a known epoch so you can convert it to a calendar time. Note the specific functions in the system_clock class

system_clock即为系统时间,如下代码是输出epoch value

std::chrono::system_clock::time_point epoch;
std::time_t tmEpoch = std::chrono::system_clock::to_time_t(epoch);
std::cout<<"value is "<<ctime(&now)<<std::endl;
//输出 Thu Jan  1 08:00:00 1970
//获取当前时间
system_clock::now();

steady_clock

steady_clock is useful when you need to wait for a specific amount of time. steady_clock time can not be reset. As other steady clocks, it is usually based on the processor tick.

steady_clock其实是tick时间,steady_clock::now的值绝不会小于上一次调用steady_clock::now时的值,即使改了系统时间,也会保证steady_clock::now产生正确的值。

high_resolution_clock

When available, high_resolution_clock is usually more expensive than the other system-wide clocks, so they are used only when the provided resolution is required to the application.

high_resolution_clock::now 返回系统支持最小单位的tick period

三种clock的精度

在每个clock类型都一个period的成员变量,它是一个ration类型(比率),以一秒为分子,精度为分母,可以通过打印period的den成员值来确定clock的精度,如下:

std::cout << system_clock::period::den<<std::endl;//输出100000000
std::cout << high_resolution_clock::period::den<<std::endl;//输出1000000000
std::cout << steady_clock::period::den << std::endl;//输出1000000000

std::cout << (double)high_resolution_clock::period::num/(double)high_resolution_clock::period::den<<std::endl;
//1e-09
std::cout << (double)system_clock::period::num/(double)system_clock::period::den<<std::endl;
//1e-07
std::cout << (double)steady_clock::period::num/(double)steady_clock::period::den << std::endl;
//1e-09

上面的代码是在vs2015上编译测试的结果,system_clock精度为100纳秒,high_resolution_clock精度为1e-09(应该是基于tick),steady_clock精度为1e-09(应该是基于tick)。精度取决于系统的支持,可能在linux下精度会不同了。

Time points

顾名思义代表一个时间点,结合duration,clock可以进行时间换算。将时间点加减一个时间间隔还是一个时间点,再通过clock将时间点换算成具体时间,如下代码:

using namespace std::chrono;

//定义了一个时间点,代表从epoch后的一秒钟
time_point <system_clock, duration<int>> tp_seconds(duration<int>(1));

//将time_point转换为clock
system_clock::time_point tp(tp_seconds);

//格式化输出
std::cout << "1 second since system_clock epoch = ";
std::cout << tp.time_since_epoch().count();
std::cout << " system_clock periods." << std::endl;

std::time_t tt = system_clock::to_time_t(tp);
std::cout << "time_point tp is: " << ctime(&tt);

应用

基于steady_clock的定时器

在我前面的一篇文章中介绍了,用boost asio deadline_timer实现的定时器,deadline_timer是基于系统时间的,所以存在一个问题,当人为的改动系统时间时,定时器就失效了。其实在asio中提供一个功能跟deadline_timer相同的定时器 basic_waitable_timer,其是为兼容std的chrono库而实现的,在asio中通过basic_waitable_timer预定义了三种类型定时器:boost::asio::steady_timer,boost::asio::system_timer,boost::asio::high_resolution_timer,这三种定时器就是使用std chrono库中的stready clock,system clock,high resolution clock来实现内部的时间计算。所以可以使用boost::asio::steady_timer去解决上述问题,因为steady clock是基于tick的,人为改动系统时间比不会导致定时器失效,代码如下:

#ifndef ASIO_TIMER_H  
#define ASIO_TIMER_H  
#include <map>  
#include <vector>  
#include <mutex>  
#include <boost/asio/io_service.hpp>  
#include <boost/asio/steady_timer.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include <boost/asio/placeholders.hpp>

typedef void(*ProcessFun)(void*);
//以steady_timer替代原来的deadline_timer
typedef boost::shared_ptr < boost::asio::steady_timer> pSteadyTimer;
struct STimerUnit
{
    int id;
    int seconds;
    pSteadyTimer t;
    ProcessFun fun;
};

typedef boost::shared_ptr<STimerUnit> TimerUnitPtr;  
class CTimer  
{  
    public:  
        CTimer():m_ioWork(m_ioService),m_lID(0)  
        {  
        }  

    public:  

        //添加一个定时业务,f为业务处理函数,arg为自定义参数,seconds为超时秒数  
        //返回生成的ID  
        int AddTimerUnit(ProcessFun f, void* arg, int seconds);  
        //每intervalSeconds秒数执行一次 f函数  
        int AddTimerIntervalUnit(ProcessFun f, void *arg, int intervalSeconds);  
        //删除指定定时器  
        void RemoveTimerUnit(int id);  

        bool TimerisValid(int id);  
        void Run();  

    private:  
        void TimerProcess(int id, void* arg, bool isIntervalTimer,const boost::system::error_code& e);  

    private:  
        std::map<int, TimerUnitPtr> m_mapTimerUnits;  
    private:  
        boost::asio::io_service m_ioService;  
        boost::asio::io_service::work m_ioWork;  

    private:  
        std::mutex m_mutexTimerUnit;  

    private:  
        //分配timer id  
        std::vector<int> m_vecTimerUnitIDs;  
        unsigned long long m_lID;  
};  
#endif 

#include "log.h"  
#include "asiotimer.h"  

int CTimer::AddTimerUnit(ProcessFun f, void* arg, int seconds)  
{  
    TimerUnitPtr s(new STimerUnit);  
    s->seconds = seconds;  
    s->t.reset(new boost::asio::deadline_timer(m_ioService, boost::posix_time::seconds(seconds)));  
    s->fun = f;  

    {  
        std::lock_guard<std::mutex> lock(m_mutexTimerUnit);  
        m_mapTimerUnits.insert(std::make_pair(++m_lID, s));  
        s->t->async_wait(boost::bind(&CTimer::TimerProcess, this, m_lID, arg, false,boost::asio::placeholders::error));  
        return m_lID;  
    }  
}  

int CTimer::AddTimerIntervalUnit(ProcessFun f, void *arg, int intervalSeconds)  
{  
    TimerUnitPtr s(new STimerUnit);  
    s->seconds = intervalSeconds;  
    s->t.reset(new boost::asio::deadline_timer(m_ioService, boost::posix_time::seconds(intervalSeconds)));  
    s->fun = f;  

    {  
        std::lock_guard<std::mutex> lock(m_mutexTimerUnit);  
        m_mapTimerUnits.insert(std::make_pair(++m_lID, s));  
        s->t->async_wait(boost::bind(&CTimer::TimerProcess, this, m_lID, arg, true, boost::asio::placeholders::error));  
        return m_lID;  
    }  
}  

void CTimer::RemoveTimerUnit(int id)  
{  
    std::lock_guard<std::mutex> lock(m_mutexTimerUnit);  
    std::map<int, TimerUnitPtr>::iterator It = m_mapTimerUnits.find(id);  
    if (It != m_mapTimerUnits.end())  
    {  
        It->second->t->cancel();  
        m_mapTimerUnits.erase(It);  
        return;  
    }  
}  

bool CTimer::TimerisValid(int id)  
{  
    std::lock_guard<std::mutex> lock(m_mutexTimerUnit);  
    std::map<int, TimerUnitPtr>::iterator It = m_mapTimerUnits.find(id);  
    if (It != m_mapTimerUnits.end())  
    {  
        return true;  
    }  

    return false;  
}  

void CTimer::Run()  
{  
    m_ioService.run();  
}  

void CTimer::TimerProcess(int id, void* arg, bool isIntervalTimer, const boost::system::error_code& e)  
{  
    if (e == boost::asio::error::operation_aborted)  
    {  
        return;  
    }  

    TimerUnitPtr pTimerUnit;  

    {  
        std::lock_guard<std::mutex> lock(m_mutexTimerUnit);  
        std::map<int, TimerUnitPtr>::iterator It = m_mapTimerUnits.find(id);  
        if (It != m_mapTimerUnits.end())  
        {  
            pTimerUnit = It->second;  
            if (!isIntervalTimer)  
            {  
                m_mapTimerUnits.erase(It);  
            }  
        }  

        LOG_INFO << "=========>mapTimerUnits size " << m_mapTimerUnits.size() << std::endl;  
    }  

    if (pTimerUnit)  
    {  
        pTimerUnit->fun(arg);  
        if (isIntervalTimer)  
        {  
            pTimerUnit->t->expires_at(pTimerUnit->t->expires_at() + boost::posix_time::seconds(pTimerUnit->seconds));  
            pTimerUnit->t->async_wait(boost::bind(&CTimer::TimerProcess, this, id, arg, true, boost::asio::placeholders::error));  
        }  
    }  
    else  
    {  
        LOG_INFO << "TimerUnit pointer is NULL" << std::endl;  
    }  
}  

通过Duration实现准确帧率

音视频系统中,在编码或采集或渲染时,通常需要以固定帧率去进行。比如以25帧进行采集,那么可通过如下代码来实现准确的时间间隔

//定义了25帧时的时间间隔即为40ms
typedef std::chrono::duration<long,std::ration<1,25>> FrameRate;

auto StartTime = std::chrono::steady_time::now();
auto EndTime = std::chrono::steady_time::now() + FrameRate(1);

采集操作

std::this_thread::sleep_until(EndTime);


参考资料

https://www.boost.org/doc/libs/1_67_0/doc/html/chrono/users_guide.html#chrono.users_guide.tutorial.duration.can_durations_overflow_
http://www.cplusplus.com/reference/chrono/
https://stackoverflow.com/questions/26501936/difference-between-deadline-timerand-waitable-timer-in-boost-asio
https://stackoverflow.com/questions/16354727/boost-deadline-timer-minimal-example-should-i-substitute-sleep/16364002#
https://stackoverflow.com/questions/20375140/c11-threads-sleep-for-a-remaining-time

以上。

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转载自blog.csdn.net/mo4776/article/details/80116112