JS高级----------------->贪吃蛇案例

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title></title>
    <style>
        .map {
            width: 800px;
            height: 600px;
            background-color: #CCC;
            position: relative;
        }
    </style>
</head>
<body>
<div class="map"></div>
<script>
    //自调用函数-----食物的
    ((function () {
        //用来保存每个小方块食物
        var elements = [];
        //食物就是一个对象有,颜色,宽高,横纵坐标,先定义构造函数然后创建对象
        function Food(x, y, width, height, color) {
            this.x = x || 0;
            this.y = y || 0;
            this.width = width || 20;
            this.height = height || 20;
            this.color = color || "green";
        }

        //为原型添加初始化的方法(作用:在页面上显示这个食物)
        //因为食物要在地图上显示,所以,需要地图这个参数
        Food.prototype.init = function (map) {
            //每次创建先进行删除
            remove();
            //创建div
            var div = document.createElement("div");
            //把div加到map中
            map.appendChild(div);
            //设置div的样式
            div.style.width = this.width + "px";
            div.style.height = this.height + "px";
            div.style.backgroundColor = this.color;
            //脱离文档流
            div.style.position = "absolute";
            //随机横纵坐标
            this.x = parseInt(Math.random() * (map.offsetWidth / this.width)) * this.width;
            this.y = parseInt(Math.random() * (map.offsetHeight / this.height)) * this.height;
            div.style.left = this.x + "px";
            div.style.top = this.y + "px";

            //把div加到elements数组中
            elements.push(div);
        };

        //私有函数,删除食物的
        function remove() {
            //elements数组中有这个食物
            for (var i = 0; i < elements.length; i++) {
                var ele = elements[i];
                //找到这个元素的父级元素,然后删除这个子元素
                ele.parentNode.removeChild(ele);
                //把elements中的这个元素删除
                elements.splice(i, 1);
            }
        }

        window.Food = Food;
    })());

    //自调用函数-----小蛇
    (function () {
        var elements = [];
        //小蛇的构造函数
        function Snake(width, height, direction) {
            //小蛇的每个部分的宽和高
            this.width = width || 20;
            this.height = height || 20;
            //小蛇的身体
            this.body = [
                {x: 3, y: 2, color: "red"},
                {x: 2, y: 2, color: "orange"},
                {x: 1, y: 2, color: "orange"}
            ];
            //方向
            this.direction = direction || "right";
        }

        //为原型添加方法-----小蛇初始化的方法
        Snake.prototype.init = function (map) {
            //删除原来的小蛇
            remove();
            //循环遍历创建div
            for (var i = 0; i < this.body.length; i++) {
                //数组中的每个数组元素都是一个对象
                var obj = this.body[i];
                //创建div
                var div = document.createElement("div");
                //把div加入到map中
                map.appendChild(div);
                //设置div的样式
                div.style.width = this.width + "px";
                div.style.height = this.height + "px";
                div.style.position = "absolute";
                div.style.left = obj.x * this.width + "px";
                div.style.top = obj.y * this.height + "px";
                div.style.backgroundColor = obj.color;
                //方向暂时不定
                //把div加入到elements数组中------目的是为了删除
                elements.push(div);
            }
        };

        //为原型添加方法,让小蛇动起来
        Snake.prototype.move = function (food, map) {
            //改变小蛇身体的坐标位置
            var i = this.body.length - 1;
            for (; i > 0; i--) {
                this.body[i].x = this.body[i - 1].x;
                this.body[i].y = this.body[i - 1].y;
            }
            //判断方向----改变小蛇的头的坐标位置
            switch (this.direction) {
                case "right":
                    this.body[0].x += 1;
                    break;
                case "left":
                    this.body[0].x -= 1;
                    break;
                case "top":
                    this.body[0].y -= 1;
                    break;
                case "bottom":
                    this.body[0].y += 1;
                    break;
            }

            //判断有没有吃到食物
            //小蛇的头的坐标和食物的坐标一致
            var headX = this.body[0].x * this.width;
            var headY = this.body[0].y * this.height;
            //判断坐标
            if (headX == food.x && headY == food.y) {
                //获取小蛇的最后的尾巴
                var last = this.body[this.body.length - 1];
                //把最后的蛇尾复制一个,重新的加入到小蛇的body中
                this.body.push({
                    x: last.x,
                    y: last.y,
                    color: last.color
                });
                //把食物删除,重新初始化食物
                food.init(map);
            }
        };
        window.Snake = Snake;

        //删除小蛇的私有函数
        function remove() {
            //获取数组
            var i = elements.length - 1;
            for (; i >= 0; i--) {
                //从当前子元素找到其父级元素然后再删除子元素
                var ele = elements[i];
                //从map中删除这个元素
                ele.parentNode.removeChild(ele);
                elements.splice(i, 1);
            }
        }
    }());

    //自调用函数-----游戏对象
    (function () {
        var that = null;
        //游戏的构造函数
        function Game(map) {
            this.map = map;
            this.food = new Food();
            this.snake = new Snake();
            that = this;
        }

        Game.prototype.init = function () {
            //初始化游戏
            //食物初始化
            this.food.init(this.map);
            //小蛇初始化
            this.snake.init(this.map);

            //调用自动移动小蛇的方法
            this.runSnake(this.food, this.map);

            //调用按键方法
            this.bindKey();
//            setInterval(function () {
//                that.snake.move(that.food, that.map);
//                that.snake.init(that.map);
//            }, 150)

        };

        //添加原型方法-------设置小蛇可以自动的跑起来
        Game.prototype.runSnake = function (food, map) {
            //自动的去移动
            var timeId = setInterval(function () {
                //此时的this是window
                //移动小蛇
                this.snake.move(food, map);
                //初始化小蛇
                this.snake.init(map);
                //横坐标的最大值
                var maxX = map.offsetWidth / this.snake.width;
                //纵坐标的最大值
                var maxY = map.offsetHeight / this.snake.width;
                //小蛇的头的坐标
                var headX = this.snake.body[0].x;
                var headY = this.snake.body[0].y;
                console.log(headX + "-------------" + headY);
                console.log(maxX);
                //横坐标
                if (headX < 0 || headX >= maxX) {
                    //撞墙了,停止定时器
                    clearInterval(timeId);
                    alert("游戏结束");
                }
                //纵坐标
                if (headY < 0 || headY >= maxY) {
                    //撞墙了,停止定时器
                    clearInterval(timeId);
                    alert("游戏结束");
                }
            }.bind(that), 150)
        };

        //添加原型方法-----设置用户按键,改变小蛇移动的方向
        Game.prototype.bindKey = function () {
            document.addEventListener("keydown", function (e) {
                //这里的this应该是触发keydown的时间的对象---document
                //所以这里的this就是document
                //获取按键的值
                switch (e.keyCode) {
                    case 37:
                        this.snake.direction = "left";
                        break;
                    case 38:
                        this.snake.direction = "top";
                        break;
                    case 39:
                        this.snake.direction = "right";
                        break;
                    case 40:
                        this.snake.direction = "bottom";
                        break;
                }
            }.bind(that), false)
        };
        window.Game = Game;
    }());
    var gm = new Game(document.querySelector(".map"));
    gm.init();
</script>
</body>
</html>

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转载自www.cnblogs.com/cuilichao/p/9570272.html
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