unity3d flash版本模式实现动画播放任意帧停止

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 public void SendMessage(string newName, string firstFrame, string lastFrame, string speed)
    {



            animator.RemoveClip(newName);
            AnimationClip cp = animation.GetClip("Take 001");
            animation.AddClip(cp, newName, int.Parse(firstFrame), int.Parse(lastFrame));
            foreach (AnimationState state in animator)
            {

                state.speed = float.Parse(speed);
            }
            animator.Play(newName);




    }

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转载自blog.csdn.net/oShuangYue12/article/details/81034709