cocos creator | javascript脚本相互调用

例如:

写一个数据对象

//GlobalData.js

var globalData = {
    HouseVector:null,
    numFive:null,
    score:null,
    
    randColor: function () {
        var c1 = 55 + 200 * cc.random0To1()
        var c2 = 55 + 200 * cc.random0To1()
        var c3 = 55 + 200 * cc.random0To1()
        var c4 = 55 + 200 * cc.random0To1()
        return cc.color(c1, c2, c3, c4)
    }
}

//导出为引用模块
module.exports = globalData

一定不要忘了导出接口 module.exports = globalData

然后在另一个文件调用其成员

​//Scene.js

//导入模块
var GlobalData = require("GlobalData")

cc.Class({
    extends: cc.Component,

    properties: {
        score:cc.Label,
        restartBtn:cc.Button
    },

    start () {
        //调用模块变量
        this.score.string = GlobalData.HouseVector.length
        console.log(GlobalData.randColor())        

        this.restartBtn.node.on("click", this.gotoPlayScene, this)
    },

    gotoPlayScene () {
        cc.director.loadScene("PlayScene")
    }

});

​

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转载自blog.csdn.net/u011607490/article/details/82180038