【Unity3D / Extension】 扩展方法03 —— 扩展RectTransform

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Unity 扩展方法系列

Unity扩展方法01 —— 扩展Transfrom
Unity扩展方法02 —— 扩展GameObject

Size 尺寸扩展

  • 获取UI尺寸
public static Vector2 GetSize(this RectTransform rect)
{
    return rect.rect.size;
}
  • 设置UI尺寸的几种常用实现
public static void SetSize(this RectTransform rect, float width, float height)
{
    rect.SetWidth(width);
    rect.SetHeight(height);
}
public static void SetSize(this RectTransform rect, Vector2 size)
{
    rect.SetWidth(size.x);
    rect.SetHeight(size.y);
}
public static void SetWidth(this RectTransform rect, float width)
{
    rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
}
public static void SetHeight(this RectTransform rect, float height)
{
    rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
}

顶点扩展

  • 获取顶点坐标数组
    返回结果的顶点索引为
    左上角:1
    右上角:2
    左下角:0
    右下角:3
public static Vector3[] GetCorners(this RectTransform rect, bool isWorldSpace = true)
{
    var corners = new Vector3[4];
    if (isWorldSpace)
    {
        rect.GetWorldCorners(corners);
    }
    else
    {
        rect.GetLocalCorners(corners);
    }
    return corners;
}
  • 获取单个顶点
public static Vector3 GetLeftBottonCorner(this RectTransform rect, bool isWorldSpace = true)
{
    var corners = rect.GetCorners(isWorldSpace);
    return corners[0];
}
public static Vector3 GetLeftTopCorner(this RectTransform rect, bool isWorldSpace = true)
{
    var corners = rect.GetCorners(isWorldSpace);
    return corners[1];
}
public static Vector3 GetRightTopCorner(this RectTransform rect, bool isWorldSpace = true)
{
    var corners = rect.GetCorners(isWorldSpace);
    return corners[2];
}
public static Vector3 GetRightBottonCorner(this RectTransform rect, bool isWorldSpace = true)
{
    var corners = rect.GetCorners(isWorldSpace);
    return corners[3];
}

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转载自blog.csdn.net/ls9512/article/details/79712825