本地推送

1.创建开关如图操作
在这里插入图片描述
2.开关为OFF在这里插入图片描述

3.拖拽后Connection选择Action
在这里插入图片描述
4.Type选择UISwitch
在这里插入图片描述
5.ViewController中点击开关按钮

if(sender.on == YES){
        UILocalNotification *local=[[UILocalNotification alloc]init];
        //设置通知的标题
        local.alertTitle=@"本地推送Demo发送的本地通知";
        local.alertBody=@"您的s护卫舰已经升级完毕赶快去攻城";
        local.applicationIconBadgeNumber=2;
        local.userInfo=@{
                         @"name":@"武则天",
                         @"age":@"1000",
                         @"sex":@"男"
                         };
        //设置一个触发时间
        local.fireDate=[NSDate dateWithTimeIntervalSinceNow:5];
        //让应用程序类对象去发送本地通知
        [[UIApplication sharedApplication]scheduleLocalNotification:local];
        //申请用户授权
        
    }

6.在AppDelegate中


#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // 申请用户的推送授权
    // 申请用户的推送授权
    UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:UIUserNotificationTypeSound | UIUserNotificationTypeBadge | UIUserNotificationTypeAlert categories:nil];
    [[UIApplication sharedApplication]registerUserNotificationSettings:settings];
    return YES;
}
//申请用户推送授权的回调方法
- (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings{
    
}
//收到本地推送的回调方法
-(void)application:(UIApplication *)application didReceiveLocalNotification:(nonnull UILocalNotification *)notification{
    //s接到信息字典,并打印
    for(NSString *key in notification.userInfo){
        NSLog(@"%@:%@",key,notification.userInfo[key]);
    }
    //把角标去除
    application.applicationIconBadgeNumber=0;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}


- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}


- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}


- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}


- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    // Saves changes in the application's managed object context before the application terminates.
    [self saveContext];
}


#pragma mark - Core Data stack

@synthesize persistentContainer = _persistentContainer;

- (NSPersistentContainer *)persistentContainer {
    // The persistent container for the application. This implementation creates and returns a container, having loaded the store for the application to it.
    @synchronized (self) {
        if (_persistentContainer == nil) {
            _persistentContainer = [[NSPersistentContainer alloc] initWithName:@"____"];
            [_persistentContainer loadPersistentStoresWithCompletionHandler:^(NSPersistentStoreDescription *storeDescription, NSError *error) {
                if (error != nil) {
                    // Replace this implementation with code to handle the error appropriately.
                    // abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
                    
                    /*
                     Typical reasons for an error here include:
                     * The parent directory does not exist, cannot be created, or disallows writing.
                     * The persistent store is not accessible, due to permissions or data protection when the device is locked.
                     * The device is out of space.
                     * The store could not be migrated to the current model version.
                     Check the error message to determine what the actual problem was.
                    */
                    NSLog(@"Unresolved error %@, %@", error, error.userInfo);
                    abort();
                }
            }];
        }
    }
    
    return _persistentContainer;
}

#pragma mark - Core Data Saving support

- (void)saveContext {
    NSManagedObjectContext *context = self.persistentContainer.viewContext;
    NSError *error = nil;
    if ([context hasChanges] && ![context save:&error]) {
        // Replace this implementation with code to handle the error appropriately.
        // abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
        NSLog(@"Unresolved error %@, %@", error, error.userInfo);
        abort();
    }
}

@end

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转载自blog.csdn.net/qq_43361450/article/details/83031434
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