public class CursorManager : MonoBehaviour { public static CursorManager _instance; public Texture2D cursor_normal; public Texture2D cursor_npc_talk; public Texture2D cursor_attack; public Texture2D cursor_lockTarget; public Texture2D cursor_pick; private Vector2 hotspot = Vector2.zero; private CursorMode mode = CursorMode.Auto;//渲染形式 void Start() { _instance = this; } public void SetNormal() { Cursor.SetCursor(cursor_normal, hotspot, mode); } public void SetNpcTalk() { Cursor.SetCursor(cursor_npc_talk, hotspot, mode); } public void SetAttack() { Cursor.SetCursor(cursor_attack, hotspot, mode); } public void SetLockTarget() { Cursor.SetCursor(cursor_lockTarget, hotspot, mode); } }
更改鼠标样式
猜你喜欢
转载自blog.csdn.net/lvcoc/article/details/80032326
今日推荐
周排行