用win32控制台应用程序绘制一个小房子

环境:Visual Studio 2013

绘制小房子就用了画矩形和直线的函数:

#include <windows.h>
#include <stdlib.h>                                                 
#include <string.h>                                                 
#include <tchar.h>                                                  

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
    PSTR szCmdLine, int iCmdShow)
{
    static TCHAR szAppName[] = TEXT("HelloWin");
    HWND         hwnd;
    MSG          msg;
    WNDCLASS     wndclass;

    wndclass.style = CS_HREDRAW | CS_VREDRAW;
    wndclass.lpfnWndProc = WndProc;
    wndclass.cbClsExtra = 0;
    wndclass.cbWndExtra = 0;
    wndclass.hInstance = hInstance;
    wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
    wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
    wndclass.lpszMenuName = NULL;
    wndclass.lpszClassName = szAppName;

    if (!RegisterClass(&wndclass))
    {
        MessageBox(NULL, TEXT("This program requires Windows NT!"),
            szAppName, MB_ICONERROR);
        return 0;
    }

    hwnd = CreateWindow(szAppName,                  // window class name
        TEXT("The Hello Program"), // window caption
        WS_OVERLAPPEDWINDOW,        // window style
        CW_USEDEFAULT,              // initial x position
        CW_USEDEFAULT,              // initial y position
        CW_USEDEFAULT,              // initial x size
        CW_USEDEFAULT,              // initial y size
        NULL,                       // parent window handle
        NULL,                       // window menu handle
        hInstance,                  // program instance handle
        NULL);                     // creation parameters

    ShowWindow(hwnd, iCmdShow);
    UpdateWindow(hwnd);

    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
    return msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    HDC         hdc;
    PAINTSTRUCT ps;

    switch (message)
    {
    case WM_CLOSE:
        DestroyWindow(hwnd);
        break;

    case WM_DESTROY:
        PostQuitMessage(0);
        break;

    case WM_PAINT:                                            

         hdc = BeginPaint(hwnd, &ps);                          //1

         Rectangle(hdc,100,100,300,250);                        // 2
		 Rectangle(hdc,300,100,380,250);                        // 2
		 //画窗
		 Rectangle(hdc,120,120,150,150);
		  Rectangle(hdc,150,120,180,150);
		  Rectangle(hdc,120,150,150,180);
		  Rectangle(hdc,150,150,180,180);

		  //画门
		  Rectangle(hdc,200,160,250,250);

		//画屋顶
		 MoveToEx(hdc,140,20,NULL);                 //1
         LineTo(hdc, 340, 20);                    //2

		 MoveToEx(hdc,140,20,NULL);                 //1
         LineTo(hdc, 100, 100);                    //2

		  MoveToEx(hdc,340,20,NULL);                 //1
         LineTo(hdc, 300, 100);                    //2

		  MoveToEx(hdc,100,100,NULL);                 //1
         LineTo(hdc, 300, 100);                    //2

		  MoveToEx(hdc,340,20,NULL);                 //1
         LineTo(hdc, 380, 100);                    //2



         EndPaint(hwnd, &ps);                                 // 3

         break;                                            

    default:
        return DefWindowProc(hwnd, message, wParam, lParam);

    }

    return 0;
}

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转载自blog.csdn.net/cysisu/article/details/82908863