Android开发艺术探索笔记之事件分发机制

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/likuan0214/article/details/79059179

View

什么是View

View是界面层控件的一种抽象,它代表一个控件。
ViewGroup继承自View,内部可以包含多个控件,即一组View。
View的位置参数
这里写图片描述

VelocityTracker 速度追踪

VelocityTracker ve = VelocityTracker.obtain();

在View的onTouchEvent方法中调用:

ve.addMovement(event);

计算滑动速度:

ve.computeCurrentVelocity(1000);
int xVe = (int)ve.getXVelocity();
int yVe = (int)ve.getYVelocity();

内存回收

ve.clear();
ve.recycle();

GestureDetector 手势检测

1.创建GestureDetector对象,并继承OnGestureListener接口

GestureDetector gd = new GestureDetector(this);
//解决长按屏幕无法拖动现象
gd.setIsLongpressEnabled(false);

2.接管目标View的onTouchEvent方法

boolean consume = gd.onTouchEvent(event);
return comsume;

Scroller 弹性滑动

View的scrollTo/scrollBy滑动时,过程是瞬间完成的。
Scroller可以实现有过渡效果的滑动。

Scroller sc = new Scroller(mContext);

//缓慢滚动到指定位置
private void smoothScrollTo(int destX, int destY){
    int scrollX = getScrollX();
    int delta = destX - scrollX;
    //1000ms内滑向destX
    sc.startScroll(scrollX, 0, delta, 0, 1000);
    invalidate();
}

@Override
public void computeScroll(){
    if(sc.computeScrollOffset()){
        scrollTo(sc.getCurrX(), sc.getCurrY());
        postInvalidate();
    }
}

View滑动

滑动实现

1.scrollTo/scrollBy
2.View动画
3.LayoutParams

弹性滑动

1.Scroller
2.动画

ObjectAnimator.ofFloat(targetView, "translationX", 0, 100).setDuration(100).start();

3.Handler/postDelayed/sleep

View事件分发机制

点击事件传递规则

public boolean dispatchTouchEvent(MotionEvent ev)

用来分发事件。

public boolean onInterceptTouchEvent(MotionEvent event)

用来判断是否拦截事件,如果当前View拦截某个事件,那么在同一事件序列中,此方法不会被再次调用,返回结果表示是否拦截当前事件。

public boolean onTouchEvent(MotionEvent event)

处理点击事件,返回结果表示是否消耗当前事件,如果不消耗,则在同一个事件序列中,当前View无法再次接收到事件。

三个方法关系:

public boolean dispatchTouchEvent(MotionEvent ev){
    boolean consume = false;
    if(onInterceptTouchEvent(ev)){
        consume = onTouchEvent(ev);
    }else{
        consume = child.dispatchTouchEvent(ev);
    }
    return consume;
}

对于一个根ViewGroup,点击事件产生后,首先传递给dispatchTouchEvent,如果这个ViewGroup的onInterceptTouchEvent返回true,就表示它要拦截当前事件,接着事件就会交给ViewGroup处理,即它的onTouchEvent方法就会被调用。
如果onInterceptTouchEvent返回false,就表示它不拦截当前事件,这时当前事件就会继续传递给它的子元素,接着子元素的dispatchTouchEvent就会被调用。

如果一个View需要处理事件时,如果设置了OnTouchListener,那么OnTouchListener中的onTouch方法会被回调。这时事件如何处理还要看onTouch的返回值,
如果返回false,则当前View的onTouchEvent方法会被调用;
如果返回true,则当前View的onTouchEvent方法将不会调用。

当View的onTouchEvent被调用时,如果当前View设置了onClickListener,那么它的onClick方法会被调用。

因此优先级:
onTouchListener > onTouchEvent > OnClickListener

事件传递顺序

Activity -> Window -> View
如果一个View的onTouchEvent返回false,那么它的父容器onTouchEvent将会被调用,依此类推,如果所有元素都不处理这个事件,事件最终会传递给Activity处理,即Activity的onTouchEvent方法会被调用

事件传递结论

1.同一个事件序列是指从手指接触屏幕的那一刻起,到手指离开屏幕的那一刻结束,这一过程由down开始,经过N个move事件,最终up结束。
2.一个事件序列只能被一个View拦截消耗。
3.某个View一旦决定拦截,那么这一个事件序列都只能由它处理,并且它的onInterceptTouchEvent不会再被调用。
4.某个View一旦开始处理事件,如果它不消耗ACTION_DOWN事件(onTouchEvent返回false),那么同一事件序列中的其他事件都不会再交给它处理,并且事件将重新交由它的父元素处理,即父元素的onTouchEvent会被调用。
5.如果View不消耗除ACTION_DOWN以外的其他事件,那么这个点击事件会消失,此时父元素的onTouchEvent并不会被调用,并且当前View可以持续收到后续的事件,最终这些消失的点击事件会传递给Activity处理。
6.ViewGroup默认不拦截任何事件。
7.View没有onInterceptTouchEvent方法,一旦有点击事件传递给它,它的onTouchEvent方法会被调用。
8.View的onTouchEvent默认都会消耗事件(返回true),除非它时不可点击的(clickable和longClickable同时为false)。View的longClickable属性磨人都为false,clickable属性要分情况:如button的clickable为true,TextView的clickable属性为false。
9.View的enable属性不影响onTouchEvent的默认返回值。哪怕一个View是disable状态,只要它的clickable或者longClickable有一个为true,那么它的onTouchEvent就返回true。
10.onClick会发生的前提是当前View是可点击的,并且它收到了down、up事件。
11.事件传递过程是由外向内的,即事件总是先传递给父元素,然后再由父元素分发给子View。通过requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的事件分发过程,但是ACTION_DOWN事件除外。

事件分发源码解析

Activity事件分发

当一个点击事件发生时,最先传递给Activity,由Activity的dispatchTouchEvent来进行事件分发,具体的工作是由Activity内部的Window来完成的。
Window会讲事件传递给decor view。

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

getWindow()的到的是Window,Window的实现类是PhoneWindow

    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

    @Override
    public final View getDecorView() {
        if (mDecor == null || mForceDecorInstall) {
            installDecor();
        }
        return mDecor;
    }

mDecor是什么呢?

public class DecorView extends FrameLayout implements RootViewSurfaceTaker, WindowCallbackspublic boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }
}

通过getWindow().getDecorView().findViewById(android.R.id.content).getChildAt(0)可以获取Activity设置的View,这个mDecor就是getWindow().getDecorView()返回的View。
Activity中通过setContentView设置的View是它的一个子View。
DecorView会将事件传递给setContentView所设置的View,这个View称为顶级View或根View

顶级View事件分发

点击事件达到顶级View(ViewGroup),会调用ViewGroup的dispatchTouchEvent。
如果顶级ViewGroup拦截事件,即onInterceptTouchEvent返回true,则事件由ViewGroup处理,如果ViewGroup的mOnTouchListener被设置,则onTouch会被调用,否则onTouchEvent会被调用。也就是说,如果都提供的话,onTouch会屏蔽掉onTouchEvent。在onTouchEvent中,如果设置了mOnClickListener,则onClick会被调用。
如果顶级ViewGroup不拦截事件,则事件会传递给它所在的点击事件链上的子View,这时子View的dispatchTouchEvent会被调用。

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Check for interception.
            final boolean intercepted;
            //如果点击事件为Down或者事件被子View处理了
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                //如果允许拦截事件
                if (!disallowIntercept) {
                    //调用ViewGrop的onInterceptTouchEvent方法
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            ...

            //如果事件没有被取消并且没有被拦截
            if (!canceled && !intercepted) {
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {

                    if (newTouchTarget == null && childrenCount != 0) {
                        //遍历子View
                        for (int i = childrenCount - 1; i >= 0; i--) {

                            newTouchTarget = getTouchTarget(child);

                            //实际调用了child的dispatchTouchEvent方法,也就是事件交给了子View处理
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // 给mFirstTouchTarget赋值
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                break;
                            }
                        }
                    }
                    ...
                }
            }

            // 如果子View没有消耗事件或者没有子View
            if (mFirstTouchTarget == null) {
                // 实际调用了ViewGroup的super.dispatchTouchEvent方法
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                ....
            }
            ...
        }
        return handled;
    }


    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        //赋值
        mFirstTouchTarget = target;
        return target;
    }



    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                                                  View child, int desiredPointerIdBits) {
        final boolean handled;

        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {

                    handled = child.dispatchTouchEvent(event);

                }
                return handled;
            }
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        return handled;
    }

View对点击事件的处理

dispatchTouchEvent

    public boolean dispatchTouchEvent(MotionEvent event) {

        boolean result = false;

        if (onFilterTouchEventForSecurity(event)) {
            //首先判断mOnTouchListener是否为null
            //如果mOnTouchListener不为null,则调用onTouch
            //如果onTouch返回true,则不会调用onTouchEvent
            //否则,调用onTouchEvent
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        return result;
    }

View对点击事件的处理就比较简单了,View(不是ViewGroup)是一个单独的元素,它没有子元素,因此不会再向下传递事件,只能自己处理。
通过上面源码,可以看出View首先判断有没有设置OnTouchListener,如果OnTouchListener中的onTouch返回true,那么onTouchEvent就不会被调用。

onTouchEvent

    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        //判断是否可以点击
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        //如果是DISABLED,返回clickable
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            return clickable;
        }

        //如果有代理并且处理事件,返回true
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        //如果可以点击,默认会返回true,即消耗事件
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    //判断是否是preparessed
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        //如果不是长按点击
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                //执行mOnClickListener的onClick事件
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                    }
                    break;

                case MotionEvent.ACTION_DOWN:

                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(0, x, y);
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {

                    } else {
                        setPressed(true, x, y);
                        //检查是否是长按事件
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    break;

                case MotionEvent.ACTION_MOVE:
                    break;
            }

            return true;
        }

        return false;
    }


    public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

        notifyEnterOrExitForAutoFillIfNeeded(true);

        return result;
    }

    private void checkForLongClick(int delayOffset, float x, float y) {
        if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE || (mViewFlags & TOOLTIP) == TOOLTIP) {
            mHasPerformedLongPress = false;

            if (mPendingCheckForLongPress == null) {
                mPendingCheckForLongPress = new CheckForLongPress();
            }
            mPendingCheckForLongPress.setAnchor(x, y);
            mPendingCheckForLongPress.rememberWindowAttachCount();
            mPendingCheckForLongPress.rememberPressedState();
            //延迟执行长按事件,即mPendingCheckForLongPress的run方法
            postDelayed(mPendingCheckForLongPress,
                    ViewConfiguration.getLongPressTimeout() - delayOffset);
        }
    }


    private final class CheckForLongPress implements Runnable {
        private int mOriginalWindowAttachCount;
        private float mX;
        private float mY;
        private boolean mOriginalPressedState;

        @Override
        public void run() {
            if ((mOriginalPressedState == isPressed()) && (mParent != null)
                    && mOriginalWindowAttachCount == mWindowAttachCount) {
                //最终执行的是performLongClickInternal
                if (performLongClick(mX, mY)) {
                    mHasPerformedLongPress = true;
                }
            }
        }
    }

    private boolean performLongClickInternal(float x, float y) {
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);

        boolean handled = false;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnLongClickListener != null) {
            handled = li.mOnLongClickListener.onLongClick(android.view.View.this);
        }
        if (!handled) {
            final boolean isAnchored = !Float.isNaN(x) && !Float.isNaN(y);
            handled = isAnchored ? showContextMenu(x, y) : showContextMenu();
        }
        if ((mViewFlags & TOOLTIP) == TOOLTIP) {
            if (!handled) {
                handled = showLongClickTooltip((int) x, (int) y);
            }
        }
        if (handled) {
            performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
        }
        return handled;
    }

onTouchEvent首先会判断View是否是可以点击的,判断标准为:

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

如果是可以点击的话,默认会返回true,即消耗事件。

首先ACTION_DOWN会检查是否是长按事件

                case MotionEvent.ACTION_DOWN:

                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(0, x, y);
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {

                    } else {
                        setPressed(true, x, y);
                        //检查是否是长按事件
                        checkForLongClick(0, x, y);
                    }
                    break;

如果是长按事件,就会用handler.postDelayed执行长按事件的方法

如果不是长按事件,ACTION_UP就会执行mOnClickListener的onClick事件。

                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    //判断是否是preparessed
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        //如果不是长按点击
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                //执行mOnClickListener的onClick事件
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                    }
                    break;

View的滑动冲突

1.外部拦截,即父View拦截处理冲突

public boolean onInterceptTouchEvent(MotionEvent event){
    boolean intercepted = false;
    int x = (int) event.getX();
    int y = (int) event.getY();
    switch(event.getAction()){
        case MotionEvent.ACTION_DOWN:
            intercepted = false;
            break;
        case MotionEvent.ACTION_MOVE:
            if(父容器需要拦截当前点击事件){
                intercepted = true;
            }else{
                intercepted = false;
            }
            break;
        case MotionEvent.ACTION_UP:
            intercepted = false;
            break;
    }
    mLastXIntercept = x;
    mLastYIntercept = y;
    return intercepted;
}

2.内部拦截
父容器不拦截任何事件,所有事件传递给子元素,如果子元素需要事件就直接消耗,否则交给父容器处理。

public boolean dispatchTouchEvent(MotionEvent event){
    int x = (int) event.getX();
    int y = (int) event.getY();
    switch(event.getAction()){
        case MotionEvent.ACTION_DOWN:
            parent.requestDisallowInterceptTouchEvent(true);
            break;
        case MotionEvent.ACTION_MOVE:
            int deltaX = x - mLastX;
            int deltaY = y - mLastY;
            if(父容器需要此类点击事件){
                parent.requestDisallowInterceptTouchEvent(false);
            }
            break;
        case MotionEvent.ACTION_UP:
            break;
        default:
            break;
    }
    mLastX = x;
    mLastY = y;
    return super.dispatchTouchEvent(event);
}

父容器

public boolean onInterceptTouchEvent(MotionEvent event){
    int action = event.getAction();
    if(action == MotionEvent.ACTION_DOWN){
        return false;
    }else{
        return true;
    }
}

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