using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 应用设置
/// </summary>
public class AppSetting : MonoBehaviour
{
private static int newStatusBarValue;
private void Start()
{
Screen.sleepTimeout = SleepTimeout.NeverSleep; //不睡眠
AppMode();
}
/// <summary>
/// 正常app模式
/// </summary>
public static void AppMode() {
Screen.fullScreen = false;
Screen.orientation = ScreenOrientation.Portrait;
Show();
}
/// <summary>
/// 沉浸模式
/// </summary>
public static void ImmersionMode() {
Screen.fullScreen = true;
Screen.orientation = ScreenOrientation.LandscapeLeft;
Hide();
}
/// <summary>
/// 隐藏上方状态栏
/// </summary>
public static void Hide()
{
#if !UNITY_EDITOR && UNITY_ANDROID
setStatusBarValue(1024); // WindowManager.LayoutParams.FLAG_FULLSCREEN; change this to 0 if unsatisfied
#endif
}
/// <summary>
/// 显示上方状态栏
/// </summary>
public static void Show()
{
#if !UNITY_EDITOR && UNITY_ANDROID
setStatusBarValue(2048); // WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN
#endif
}
private static void setStatusBarValue(int value)
{
newStatusBarValue = value;
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
using (var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
{
activity.Call("runOnUiThread", new AndroidJavaRunnable(setStatusBarValueInThread));
}
}
}
private static void setStatusBarValueInThread()
{
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
using (var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
{
using (var window = activity.Call<AndroidJavaObject>("getWindow"))
{
window.Call("setFlags", newStatusBarValue, newStatusBarValue);
}
}
}
}
}
Unity 正常APP模式的设置脚本
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转载自blog.csdn.net/qq_39342142/article/details/83685450
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