从零开始学Socket:(四)服务端和客户端持续通信与测试

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/qq_15020543/article/details/84033502

上篇博客已经完成了简单的交互,但是在正常情况下,一个服务器要监听多个客户端,服务器端和客户端的交互也是非常频繁的。所以就要有异步操作,来持续监听。

1.监听多个客户端连接,只需要在AcceptCallBack这一回调函数里再次BeginAccept即可

2.异步接收数据,BeginReceive

为此,我们可以新建一个Message类,用来解析接收到的数据。这个Message类,两个项目都要导入。

我们约定,传递的字节,前面是数字(占4位),后面是字符串(套接字(Socket),忽然发现为啥叫套接字)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ClientTest
{
    class Message
    {
        private byte[] data = new byte[1024];
        private int startIndex = 0;//我们存取了多少个字节的数据在数组里面
        public void AddCount(int count)
        {
            startIndex += count;
        }
        public byte[] Data
        {
            get { return data; }
        }
        public int StartIndex
        {
            get
            {
                return startIndex;
            }
        }
        public int RemindSize
        {
            get
            {
                return data.Length - startIndex;
            }
        }
        //解析数据
        public void ReadMessage()
        {
            while (true)
            {
                if (startIndex <= 4)
                {
                    return;
                }
                int count = BitConverter.ToInt32(data, 0);
                if ((startIndex - 4) >= count)
                {
                    string s = Encoding.UTF8.GetString(data, 4, count);
                    Console.WriteLine("解析出来一条数据:" + s);
                    Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
                    startIndex -= (count + 4);
                }
                else
                {
                    break;
                }
            }

        }
        /// <summary>
        /// 得到数据的约定形式
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public static byte[] GetBytes(string data)
        {
            byte[] dataBytes = Encoding.UTF8.GetBytes(data);
            int dataLength = dataBytes.Length;
            byte[] lengthBytes = BitConverter.GetBytes(dataLength);
            byte[] Bytes = lengthBytes.Concat(dataBytes).ToArray();
            return Bytes;
        }


    }
}

重写服务器端和客户端

服务器端

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;

namespace Server
{
    class Program
    {
        /// <summary>
        /// 实例化Message
        /// </summary>
        static Message rec_Message = new Message();
        static Socket serverSocket;
        static void Main(string[] args)
        {
            StartServer();
            //暂停
            Console.ReadKey();
        }
        /// <summary>
        /// 开启一个Socket
        /// </summary>
        static void StartServer()
        {
            //实例化一个Socket
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            //设置IP
            IPAddress ipAdress = IPAddress.Parse("127.0.0.1");

            //设置网络终结点
            IPEndPoint iPEndPoint = new IPEndPoint(ipAdress, 88);

            //绑定ip和端口号
            serverSocket.Bind(iPEndPoint);

            //等待队列(开始监听端口号)
            serverSocket.Listen(0);

            //异步接受客户端连接
            serverSocket.BeginAccept(AcceptCallBack, serverSocket);

        }


        /// <summary>
        /// 开始发送数据到客户端
        /// </summary>
        /// <param name="toClientsocket">用以连接客户端的Socket</param>
        /// <param name="msg">要传递的数据</param>
        static void BeginSendMessagesToClient(Socket toClientsocket,string msg)
        {
            toClientsocket.Send(Message.GetBytes(msg));
        }

        /// <summary>
        /// 开始接收来自客户端的数据
        /// </summary>
        /// <param name="toClientsocket"></param>
        static void BeginReceiveMessages(Socket toClientsocket)
        {
            toClientsocket.BeginReceive(rec_Message.Data, rec_Message.StartIndex, rec_Message.RemindSize, SocketFlags.None, ReceiveCallBack, toClientsocket);
        }

        /// <summary>
        /// 当客户端连接到服务器时执行的回调函数
        /// </summary>
        /// <param name="ar"></param>
        static void AcceptCallBack(IAsyncResult ar)
        {
            //这里获取到的是向客户端收发消息的Socket
            Socket toClientsocket = serverSocket.EndAccept(ar);
            Console.WriteLine("客户端{0}连接进来了。",toClientsocket.RemoteEndPoint.ToString());
            //要向客户端发送的消息    
            string msg = "Hello client!你好。";
            //开始发送消息
            BeginSendMessagesToClient(toClientsocket, msg);
            //开始接收客户端传来的消息
            BeginReceiveMessages(toClientsocket);
            ////继续等待下一个客户端的链接
            serverSocket.BeginAccept(AcceptCallBack, serverSocket);
        }

        /// <summary>
        /// 接收到来自客户端消息的回调函数
        /// </summary>
        /// <param name="ar"></param>
        static void ReceiveCallBack(IAsyncResult ar)
        {
            Socket toClientsocket = null;
            try
            {
                toClientsocket = ar.AsyncState as Socket;
                int count = toClientsocket.EndReceive(ar);
                if (count == 0)
                {
                    toClientsocket.Close();
                    return;
                }
                Console.WriteLine("从客户端:{0} 接收到数据,解析中。。。",toClientsocket.RemoteEndPoint);
                rec_Message.AddCount(count);
                //打印来自客户端的消息
                rec_Message.ReadMessage();
                BeginSendMessagesToClient(toClientsocket, "客户端"+toClientsocket.RemoteEndPoint+"我收到了你消息。");
                //继续监听来自客户端的消息
                toClientsocket.BeginReceive(rec_Message.Data, rec_Message.StartIndex, rec_Message.RemindSize, SocketFlags.None, ReceiveCallBack, toClientsocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                if (toClientsocket != null)
                {
                    toClientsocket.Close();
                }
            }
            finally
            {

            }

        }


    }
}

客户端

using System;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace ClientTest
{
    class Program
    {
        /// <summary>
        /// 实例化Message
        /// </summary>
        static Message rec_Message = new Message();
        //声明客户端
        static Socket clientSocket;
        static void Main(string[] args)
        {
            StartClient();
            while (true)
            {
                Console.WriteLine("请输入想要向服务器发送的字符串:");
                string data = Console.ReadLine();
                BeginSendMessagesToServer(data);
            }
        }
        /// <summary>
        /// 开启客户端并连接到服务器端
        /// </summary>
        static void StartClient()
        {
            clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                clientSocket.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 88));
                Console.WriteLine("连接服务器成功");
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                Console.WriteLine("连接服务器失败");
            }
            BeginSendMessagesToServer("Hello,服务器端。");
            BeginReceiveMessages();
        }

        /// <summary>
        /// 开始发送数据到客户端
        /// </summary>
        /// <param name="msg">要传递的数据</param>
        static void BeginSendMessagesToServer(string msg)
        {
            try
            {
                clientSocket.Send(Message.GetBytes(msg));
                Console.WriteLine("{0} 发送成功!",msg);
            }
            catch(Exception e)
            {
                Console.WriteLine(e);
            }
        }

        /// <summary>
        /// 开始接收来自客户端的数据
        /// </summary>
        /// <param name="toClientsocket"></param>
        static void BeginReceiveMessages()
        {
            clientSocket.BeginReceive(rec_Message.Data, rec_Message.StartIndex, rec_Message.RemindSize, SocketFlags.None, ReceiveCallBack, null);
        }

        /// <summary>
        /// 接收到来自服务端消息的回调函数
        /// </summary>
        /// <param name="ar"></param>
        static void ReceiveCallBack(IAsyncResult ar)
        {
            try
            {
                int count = clientSocket.EndReceive(ar);
                Console.WriteLine("从客户端接收到数据,解析中。。。");
                rec_Message.AddCount(count);
                //打印来自客户端的消息
                rec_Message.ReadMessage();

                //继续监听来自服务端的消息
                clientSocket.BeginReceive(rec_Message.Data, rec_Message.StartIndex, rec_Message.RemindSize, SocketFlags.None, ReceiveCallBack, null);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }

        }
    }
}

测试,我们要把客户端和服务器端都打包成exe文件。

点重新生成

客户端打包同上

源代码:https://gitee.com/NKG/SocketTestDemo

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转载自blog.csdn.net/qq_15020543/article/details/84033502